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xbox360 controller issue

Archived PostArchived Post Posts: 1,156,071 Arc User
edited September 2009 in Controls and Interface
hi-

I was wondering if anyone else has the same problem - when more then one item and/or npc is available for interaction i am able to pick one using d-pad but pressing "A" button to select it does not work. anyone else has the same issue with xbox360 controller?

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Farquaad wrote:
    hi-

    I was wondering if anyone else has the same problem - when more then one item and/or npc is available for interaction i am able to pick one using d-pad but pressing "A" button to select it does not work. anyone else has the same issue with xbox360 controller?

    EVERYONE has this issue.

    Option 1: Grab your mouse and click.
    Option 2: Move around so you're only in range of the thing you want to interact with. Sometimes, if you get really close to an NPC, the other options will dissappear.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Yup, same as the post above me said. Just move around till you only have one item in reach then push up on the DPAD. If you don't have a choice of moving around or if it's a multiple context menu (like the plane that takes you to different zones) highlight the choice with your DPAD then in one smooth motion push right (or left) then up, quickly. This should activate your choice otherwise use a mouse to click on your choice.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    shamsael wrote:
    EVERYONE has this issue.

    Option 1: Grab your mouse and click.
    Option 2: Move around so you're only in range of the thing you want to interact with. Sometimes, if you get really close to an NPC, the other options will dissappear.


    Option 3: Devs fix the problem. There was obvously some changes made in that area this patch, since now you can see an "A" button graphics next to the selection. This was not the case before the patch. Except, of course, it still does not work.
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