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Any plans to offer a "health" bar for PFF?

Archived PostArchived Post Posts: 1,156,071 Arc User
edited September 2009 in Controls and Interface
It would really help a player and his team if he/they knew how well his personal force field was holding up. Because of the nature of the way the power works, you can't even really tell unless you have some kind of autistically-amazing sense of time and math while watching combat spam like a hawk...

I'm mostly indifferent as to whether or not to display the shield's health to enemies in PvP, though I lean towards "no."

If force field (the one you can use on others) could use this, as well, that'd be gravy.
Post edited by Archived Post on

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    kaffis wrote:
    It would really help a player and his team if he/they knew how well his personal force field was holding up. Because of the nature of the way the power works, you can't even really tell unless you have some kind of autistically-amazing sense of time and math while watching combat spam like a hawk...

    I'm mostly indifferent as to whether or not to display the shield's health to enemies in PvP, though I lean towards "no."

    If force field (the one you can use on others) could use this, as well, that'd be gravy.

    They are supposed to add "UI Support" for PFF and its ilk in an upcoming patch. I would imagine we are talking more like 1-2 months than 1-2 weeks on that change though.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    It would be nice if we at *least* had some special effects for this. I would love a glowing FF, especially if it dimmed when low or off.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    coach wrote:
    It would be nice if we at *least* had some special effects for this. I would love a glowing FF, especially if it dimmed when low or off.

    *gasp* and break the intent of it being the russian roulette defensive?

    Is it up, or is it down?
    Did it get de-toggled, even though it's not a toggle?
    Did its regen get stuck or turned off because I entered a new zone?
    Does block protect the shield?

    All these questions and more, unanswered, on our next episode of "what a gawdawful design idea!"



    And the respective answers are: maybe, yes, yes, and no - not that you could have found ANY of that out before we started pestering them about the "synergistic" skill not working even though they said it was.
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