I know this was an issue one the beta boards, I couldn't find any posts raising the issue thereafter.
We need to have a Mystic consumable healing option that does not have a delayed damage penalty. This is quite a large penalty to carry around, and makes the heals much less viable when you're really in trouble. For those that don't know, the mystic healing potions do things like +1800 health, -900 heath 30 seconds later.
I know that the devs are trying to inject flavor into the specialties, but this (still) seems like a huge penalty for choosing mysticism.
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