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Archived PostArchived Post Posts: 1,156,071 Arc User
edited February 2011 in Controls and Interface
Being a tank i would so love to be able to build or find add-ons for this game. IMHO allowing us to modify your clunky ui would add alot to the gameplay.

I
Want
Omen!!!!!!!!!!111
Post edited by Archived Post on
«13

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    *bump for the addons :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Yeah this ui is a good start but still needs a lot of work opening it to the community would help a lot. After all wow's ui would be crap if it wasnt for addons.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Omen would be pretty cool right now -- just to watch healer agro.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Add-ons are a must!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I would kill for some UI target stuff like a def target, or hell just a way to set things up so you could target yourself without it auto targeting other players or pets (real pain if you have heals).:D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    +1 for add-ons. This is one of the features that makes WoW so successful
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Just going to throw this out there... for WoW and such... addons are against the ToA, DBM gets you banned in World of Warcraft (if a GM is lucky enough to catch you using it that is o.-)


    P.S. Forgot to mention, addons are only allowable as long as they come from the people who developed the game (Cryptic). Which in that case they usually throw in UI updates in patches.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Biggest issue with UI addons is that you are left looking at a load of figures on the screen while mashing buttons to make those numbers rise. Seeing as Champions Online is an action oriented game it's understandable that they are limiting addons to prevent some people getting an advantage over others.

    Yes it is true add-ons is what made WoW's UI so great eventually but I really don't see it getting the same benefit in CO's style of gameplay. If anything post your ideas in the suggestion box, if it's a great idea and people want it they will sign and bump your suggestion thread!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Wilma wrote:
    Just going to throw this out there... for WoW and such... addons are against the ToA, DBM gets you banned in World of Warcraft (if a GM is lucky enough to catch you using it that is o.-)

    What a bunch of cr@p. If you have no idea what you are talking about, kindly refrain from making stuff up, just to have something to post.


    Back to the OP, it would indeed be cool to be able to have a bit more control over the current UI.

    Being able to F12 to move stuff around is a start, but it would be really nice to be able to control the sizing of each component and have a bit more control over the way each component is rendered.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    If you didn't read the ToA and just hit "accept" like the child you are, then you wouldn't understand that they are not allowed. I have seen countless people banned for using them, if you don't believe me then you can just risk your account or go read the ToA like you are supposed to. Here is a direct quote from their ToA

    "The license granted to you in Section 1 is subject to the limitations set forth in Sections 1 and 2 (collectively, the "License Limitations"). Any use of the Service or the Game Client in violation of the License Limitations will be regarded as an infringement of Blizzard’s copyrights in and to the Game. You agree that you will not, under any circumstances:

    A. use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software designed to modify the World of Warcraft experience" Quoted from 2 A of the World of Warcraft Terms of Use Agreement...
    http://www.worldofwarcraft.com/legal/termsofuse.html

    Play again, next time know your stuff.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    ya honestly one of the great things about ' that game' was UI mods, would be nice to able to do it here, although i don't think this UI is horrible, but it could use some work
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Wilma wrote:
    A. use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software designed to modify the World of Warcraft experience" Quoted from 2 A of the World of Warcraft Terms of Use Agreement...
    http://www.worldofwarcraft.com/legal/termsofuse.html

    Play again, next time know your stuff.

    That only refers to using external software which mods the game. If you use an addon which is developed using blizzard's Lua / XML Api then there is nothing wrong with it and blizzard will never ban you for it. If they decide they do not want people using a particular addon they will change the lua api so that addon can't do what it does anymore.
    Trimble wrote:
    AddOns - These are extra files, put into the WoW Interface directory on your hard drive which supplement the existing LUA and XML code that Blizzard created that makes up the user interface that everyone uses.

    AddOns are made up of LUA files, and XML files, both of which are also run by Blizzard's interpreter. Therefore, Blizzard won't ban someone from using any AddOns.

    3rd party programs are actual programs that get loaded into memory and executed using their own code. They run separate from the game similar to how ICQ or MSN Messenger runs in the background. The difference is that 3rd party hacks try to read, or change data coming into or out of the WOW game client(to the network card), or they try to read or write to memory space used by the Wow Game client.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Reeve330 wrote:
    Biggest issue with UI addons is that you are left looking at a load of figures on the screen while mashing buttons to make those numbers rise. Seeing as Champions Online is an action oriented game it's understandable that they are limiting addons to prevent some people getting an advantage over others.
    Though I agree, I don't see a problem with adding in the ability. You don't really have to use them.

    One thing that I would use is a better mission locator. I have bring up the map, zooming completely out, just to see that I have to slide the map to find the small circle and slide it back to see where I'm facing to line it up. Even worse without flight! An arrow would be AWESOME!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    i Cancel my subscription, if i dont get add-ons !!! >:)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    kicken wrote:
    That only refers to using external software which mods the game. If you use an addon which is developed using blizzard's Lua / XML Api then there is nothing wrong with it and blizzard will never ban you for it. If they decide they do not want people using a particular addon they will change the lua api so that addon can't do what it does anymore.


    For the first statement, thats what is a majority of WoW's addons come from... example Curse.com. For the next part, I said in an earlier post with a P.S. about which ones Blizz approves and such. Its sort of why they put in a built-in threat meter and other things to stop people from using things such as omen... well try and stop them from using them.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Wilma wrote:
    If you didn't read the ToA and just hit "accept" like the child you are, then you wouldn't understand that they are not allowed. I have seen countless people banned for using them, if you don't believe me then you can just risk your account or go read the ToA like you are supposed to. Here is a direct quote from their ToA

    "The license granted to you in Section 1 is subject to the limitations set forth in Sections 1 and 2 (collectively, the "License Limitations"). Any use of the Service or the Game Client in violation of the License Limitations will be regarded as an infringement of Blizzard’s copyrights in and to the Game. You agree that you will not, under any circumstances:

    A. use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software designed to modify the World of Warcraft experience" Quoted from 2 A of the World of Warcraft Terms of Use Agreement...
    http://www.worldofwarcraft.com/legal/termsofuse.html

    Play again, next time know your stuff.

    LOL...addons are not bannable. Its addons that act like bots that will get you ban. Addons like omen and xperl is not bannable in WoW. I been playing since launch and never heard person getting ban for addons unless it was a bot type program or something that mess with the graphic files in the game (making low-teir weapons look like high teir ones). You have no idea what you are talking about.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Wilma wrote:
    Just going to throw this out there... for WoW and such... addons are against the ToA, DBM gets you banned in World of Warcraft (if a GM is lucky enough to catch you using it that is o.-)

    It's ILLEGAL add-ons that are a no-no (anything involving automated movement of player characters, for example).

    Blizzard loves the add-ons community. Why do you think they post recommendations to "please reinstall or update your add-ons" messages after every patch? They wouldn't even acknowledge them if they thought they were all bad - much less offer up free advertising of their existence to everyone!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Wilma wrote:
    If you didn't read the ToA and just hit "accept" like the child you are, then you wouldn't understand that they are not allowed. I have seen countless people banned for using them, if you don't believe me then you can just risk your account or go read the ToA like you are supposed to. Here is a direct quote from their ToA

    "The license granted to you in Section 1 is subject to the limitations set forth in Sections 1 and 2 (collectively, the "License Limitations"). Any use of the Service or the Game Client in violation of the License Limitations will be regarded as an infringement of Blizzard’s copyrights in and to the Game. You agree that you will not, under any circumstances:

    A. use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software designed to modify the World of Warcraft experience" Quoted from 2 A of the World of Warcraft Terms of Use Agreement...
    http://www.worldofwarcraft.com/legal/termsofuse.html

    Play again, next time know your stuff.

    Sorry to burst your bubble but you are misinterpreting that section of the ToA. UNAUTHORIZED being the operative word. As long as the mods in question do not inject code or modify the client in any way it is purely cosmetic and quality of life. Blizzard doesnt support them directly but does allow and in fact encourages modifications. If your friends got banned they weren't just using DBM as the devs themselves use DBM :P
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Add-ons are a MUST for any MMO in my opinion simply because of the fact that they allow someone to make their gaming experience better for them. Allowing that is exactly why Blizzard has had so much success with their games. From Warcraft II, Warcraft III and WoW, player developed modifications have greatly enhanced millions of players gaming experience, which in turn makes them continue to want to play. With a subscription based game, I can't for the life of me see why any company would not allow something that very very obviously is successful, and will undoubtedly keep subscriptions.

    There are already any number of things I would like to change with the default UI, the inventory being prime. I hate having to cycle through multiple bags to find stuff, when I can get a mod that makes it one inventory, and sorts it as well, such as arkinventory/bagnon for WoW.

    Functionality addons, like threat meters, easier to read combat text, boss mods are also extremely useful. Even simple things like being able to see what your target is targetting. Bar mods for easier key binding, and better customization of your ability activation is another thing that's nice.

    All in all, I can't see why any company would willingly disallow a LUA/XML modification of an online game when it has been proven time and again that it is simply a very bad decision, both from a gaming standpoint and a business standpoint.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Wilma wrote:
    For the first statement, thats what is a majority of WoW's addons come from... example Curse.com. For the next part, I said in an earlier post with a P.S. about which ones Blizz approves and such. Its sort of why they put in a built-in threat meter and other things to stop people from using things such as omen... well try and stop them from using them.

    I may not have phrased my statement correctly. By external software I mean any separate .exe or .dll program which when run, attempts to modify the game. Generally those fall under the category of cheats/hacks but not necessarily (eg model-replacement stuff)

    Curse is just a repository for addons, there is no official add-on distribution site for wow, just some popular ones. The addons that are available on curse are legit though, they are nothing more than the lua/xml scripts for an addon which is 100% allowed by blizzard. Curse does offer their "curse client" program, but all it does is update/maintain your addons and make them easy to install and manage. It does not make any attempts to modify or otherwise access the WoW client.

    Secondly, blizzard added the threat meter and such because those addons were useful, people liked them, and almost all the raiders used them anyway. Blizzard decided to go ahead and make it an integrated part of WoW. Likewise with their equipment manager. Many people already used Outfitter or similar to manage different sets of gear, and with the introduction of dual-spec that would be a near required add-on for anyone dual-specing so they added a basic version of it into the core of wow.

    There have not been many addons blizzard didn't like or didn't want people using. The few that have shown up blizzard fixed by removing the necessary LUA api calls or by adding other restrictions to their API (such as requiring hardware events for certain actions) in order to prevent those addons from working.

    Blizzard loves the addon community, and encourages people to develop. They have a full forum and a couple blue posters that deal with UI mods and macro's. They announce their changes, and have even made some changes due to help create more advanced add-ons (think combat log revamp of 2.4)

    Add-ons in champions would be a nice thing. I as a developer would love to tinker around and see what can be done like with wow. I'm not sure what I'd create, but I know the community would come up with desires if the functionality existed.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Yeah addons definitely need to be added in the game.

    A threatmeter would be necessary for bosses. For example, during the open beta mega destroid event my character in an offensive form would have liked to know when to ease up on dps before I got aggro and got killed in one shot.

    Also there can definitely be some map improvements, like the bank, auction house etc. do not appear on it. And some better crafting trainer icons can be added as well, since it can be confusing trying to run around and find your particular crafting area.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Addons for me are one of the main things missing from this game...

    I loved to tinker and create custom Ui's in WoW...everyone I made was vastly better than the default UI....not only due to the additional features but also because I coudl have everything where I wanted & have it look the way I wanted.

    While the CO UI is nice and you can move stuff about a bit, it lacks several important things....the main ones I can think of for now are Target of Target and I hate the way if you say something by typing "/team bla blah.." That is doesn't switch team to be your default channel....I'm sure it's not the default option in WoW either... probably, I've used Pratt for so long, who knows! :P
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Yep, Bliz promotes addon development. They provide an API, and include updates in their patch notes.

    And in game (log in screen) they have an addon-manager on the log-in screen... Why would they have that if they didn't allow addons?

    What the TOS/TOA refers to is using external programs to bot/hack the game. Not addons (Not progorams by themselves, but code that is executed by WoW's game engine) are allowed.

    I am a Addon author myself for WoW, and I would love to see some addons in every MMO I play... I'd love to see a "Ratings Buster" in game so you can see exactly how much that +5 recovery item affects your character before you equip it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Personally i hope we never get addons to the extent of DPS and Threat meters and all that nonsense.

    CO does not need turning into a game of numbers and whining.

    I would support UI skins, but other than that, no thank you, CO is fun right now because its not over complicated.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    lets be honest..... the UI is bulky and an eyesore. the colors at way to cartoony and saturated.... the font is horrid (dont get me wrong i like the comic book text ..... but im not reading one) . the self and party portraits are campy (take a look at wows normal interface display and X-Perl) and obviously modled after WoW. if they allow authors to write addons this game will flourish.... if they do not... their clunky UI could end up costing Cryptic a large share of the over all mmo population.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Vindiktus wrote:
    lets be honest..... the UI is bulky and an eyesore. the colors at way to cartoony and saturated.... the font is horrid (dont get me wrong i like the comic book text ..... but im not reading one) . the self and party portraits are campy (take a look at wows normal interface display and X-Perl) and obviously modled after WoW. if they allow authors to write addons this game will flourish.... if they do not... their clunky UI could end up costing Cryptic a large share of the over all mmo population.

    Cryptic wants me repeat the same mistake from CoX.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    As an former Add-On author in WoW:

    1) Add-Ons are a crutch that detract from player balance
    2) Add-Ons create artificial requirements & standards that players play by (I can't live without Omen, DBM, etc. ad nauseam)
    3) Add-Ons create a false sense of entitlement to authors creativity and work
    4) "Patch Day Syndrome" is very real, and sucks not only for the game developer having to listen to thousands of QQ posts on the forums because their favorite Add-On is broken because of their patch, or the authors listen to thousands of QQ comments because they didn't update their Add-On.
    5) Add-Ons force excessive time for the developers away from content requiring that they ensure their API & Source system is running well, that they monitor developed Add-Ons for game-breaking or exploiting purposes, as well as breaking said Add-Ons via game engine modification forcing more downtime and more extensive patches.

    No Add-Ons, please. Seriously. I'd literally consider cancelling my subscription if Add-Ons become an issue like WoW. Everyone says "Oh, dar da best...needz 2 hav em!" and they're really just a nuisance. From the scope of aesthetics...sure, do what Turbine did and allow "skinning" of the UI. But additional elements working within the game engine from a backend perspective is a bad, bad, bad, bad idea.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    On consideration, I'm with Taffu.

    I've coded a number of mods for WoW, using the legal WoW LUA interface. The use of those mods makes the game easier, which was the whole point in writing them.

    It creates an imbalance, as Blizzard themselves have admitted that the endgame raid content probably CANNOT be accomplished without the use of mods. Yeah, you HAVE to have them.

    What *would* be cool to see is a way to customise the interface graphics, to theme it.

    If you like to see your unit frame and your target as sleeker, or different coloured frames, would be nice to be able to change them.

    All of that could be done with a bit more work on the existing options for moving and resizing the UI though.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Vindiktus wrote:
    lets be honest..... the UI is bulky and an eyesore. the colors at way to cartoony and saturated.... the font is horrid (dont get me wrong i like the comic book text ..... but im not reading one) . the self and party portraits are campy (take a look at wows normal interface display and X-Perl) and obviously modled after WoW. if they allow authors to write addons this game will flourish.... if they do not... their clunky UI could end up costing Cryptic a large share of the over all mmo population.

    Hey dude..............did you notice the whole game is MADE to look like a giant moving superhero comic book?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I don't know why they would have launched without creating an addon framework. I'm mainly a healer in WoW and without addons, life would be way more difficult.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    The game was designed to work on both PC and Xbox. No way to do mods on the latter, so I doubt it was/is a design priority. It's possible they'll add them, but I'm not holding my breath.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Having spent a significant amount of time playing WoW in the 60-80 endgame raiding environments ( (main tank and healer,) I'm going to try and state this as simply as I can.

    If the lack of add-on support for this game is such a critical issue that, despite the fact that you can re-size and reposition almost all of the important UI elements, you simply can't tolerate playing the game... you're probably better off somewhere else.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    tyril132 wrote:
    Having spent a significant amount of time playing WoW in the 60-80 endgame raiding environments ( (main tank and healer,) I'm going to try and state this as simply as I can.

    If the lack of add-on support for this game is such a critical issue that, despite the fact that you can re-size and reposition almost all of the important UI elements, you simply can't tolerate playing the game... you're probably better off somewhere else.

    Funny because the starting features of this game, I had to get addons in WoW to do. Sure you can't really raid with no addon support but really....there's no raids right now so it doesn't matter.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Keinichn wrote:
    Funny because the starting features of this game, I had to get addons in WoW to do. Sure you can't really raid with no addon support but really....there's no raids right now so it doesn't matter.

    Yes you can. I did Endgame in FFXI for three years before doing it in WoW.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    All I have to add to this discussion is for you to Google "ledmirage mod" if you are curious enough and then do your own math as to how the Champions Online U.I. team feels about mods.

    Don't forget our game has only been out for sixteen days! We need to do this one step at a time, it's a long road but we will get there :)

    Also a special thanks goes out to those of you that do take notice of all of the U.I. features we have in the game from day one.


    End of Line.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    LedMirage wrote:
    All I have to add to this discussion is for you to Google "ledmirage mod" if you are curious enough and then do your own math as to how the Champions Online U.I. team feels about mods.

    Don't forget our game has only been out for sixteen days! We need to do this one step at a time, it's a long road but we will get there :)

    Also a special thanks goes out to those of you that do take notice of all of the U.I. features we have in the game from day one.


    End of Line.

    I've been wondering why there isn't already addon and UI skinning already in game seeing as you're working on it LedMirage!

    LedMirage, We at least NEED the ability to have profiles for UI setup and keybinds! Setting it up for each character sucks :(
    Also a "snap to grid" type of thing when moving windows would be nice. Considering I'm a little OCD and try to get the windows perfect.

    I posted this a few times in the preview forums. Go to Curse gaming and look at the highest rated most downloaded WoW addons...tweak them and add them to CO. Pleeeeeease!

    RatingBuster
    http://wow.curse.com/downloads/wow-a...ng-buster.aspx

    Examiner
    http://wow.curse.com/downloads/wow-a.../examiner.aspx

    QuestHelper (just really need the show quest and progress of other in group feature)
    http://wow.curse.com/downloads/wow-a...st-helper.aspx

    Bartender4
    http://wow.curse.com/downloads/wow-a...artender4.aspx

    ScrollingCombatText
    http://wow.curse.com/downloads/wow-a...mbat-text.aspx

    OmniCC
    http://wow.curse.com/downloads/wow-a...s/omni-cc.aspx

    Elkano's BuffBars
    http://wow.curse.com/downloads/wow-a...kbuffbars.aspx

    WIM (WoW Instant Messenger)
    http://wow.curse.com/downloads/wow-a...ils/wim-3.aspx

    CowTip
    http://wow.curse.com/downloads/wow-a...ls/cowtip.aspx

    Align
    http://www.wowinterface.com/download...153-Align.html
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Addons turned WoW into a competition of highest DPS figures, efficient rotations, aggro meters, healing meters, etc etc etc etc, and made people completely lose sight of the fact that it was just a game.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    LedMirage wrote:
    All I have to add to this discussion is for you to Google "ledmirage mod" if you are curious enough and then do your own math as to how the Champions Online U.I. team feels about mods.

    Don't forget our game has only been out for sixteen days! We need to do this one step at a time, it's a long road but we will get there :)

    Also a special thanks goes out to those of you that do take notice of all of the U.I. features we have in the game from day one.


    End of Line.

    Ahh, glad you're on the cryptic team. Loved your ui mod for AoC.

    My biggest complaint right now would be the lack of resizing individual windows. There's a ui slider, but I'd rather be able to scale windows/sections of the ui separability. When you click on the adjust button it appears you can, but it never sticks.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Delkas wrote:
    Addons turned WoW into a competition of highest DPS figures, efficient rotations, aggro meters, healing meters, etc etc etc etc, and made people completely lose sight of the fact that it was just a game.

    WAR is moddable as well and it hasnt gotten anywhere near out of control. It simply depends on how much freedom mod developers are allowed with the API. Mythci took away our ability to "hovercast" with mods by forcing us to click or keypress to target through the API because someone had made some mods that always automatically targeted the ally or enemy with the lowest health.

    DPS and Healing meters exist in WAR (there is no Aggro meters) but there is none of this competition for the highest numbers. I'd love to see the API released to the community for use in CO.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    LedMirage wrote:
    All I have to add to this discussion is for you to Google "ledmirage mod" if you are curious enough and then do your own math as to how the Champions Online U.I. team feels about mods.

    Don't forget our game has only been out for sixteen days! We need to do this one step at a time, it's a long road but we will get there :)

    Also a special thanks goes out to those of you that do take notice of all of the U.I. features we have in the game from day one.


    End of Line.

    I knew it was you! Awesome! I'm really looking forward to seeing what you and the team comes up with in the future. Keep up the great work!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    :VERY SAD FACE:

    DPS Meters, Aggro Meters, these are the things that so totally ruin a game. Its no longer a game at that point :(

    I'm all for custimizable UIs, but when games start having meters like the above IMHO it totally ruins the game.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Addons are good. DPS meters are bad. PLEASE don't let this game turn into a meter race.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    How about add ons a NO NO. Keep everyone on equal footing.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    There are too many good things the community can come up with to help everyone's game experience to not do it because another game turned into a numbersfest.

    Good to see that this looks like it will happen in the future.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Wilma wrote:
    If you didn't read the ToA and just hit "accept" like the child you are, then you wouldn't understand that they are not allowed. I have seen countless people banned for using them, if you don't believe me then you can just risk your account or go read the ToA like you are supposed to. Here is a direct quote from their ToA

    "The license granted to you in Section 1 is subject to the limitations set forth in Sections 1 and 2 (collectively, the "License Limitations"). Any use of the Service or the Game Client in violation of the License Limitations will be regarded as an infringement of Blizzard’s copyrights in and to the Game. You agree that you will not, under any circumstances:

    A. use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software designed to modify the World of Warcraft experience" Quoted from 2 A of the World of Warcraft Terms of Use Agreement...
    http://www.worldofwarcraft.com/legal/termsofuse.html

    Play again, next time know your stuff.

    your such a dumbass. If WoW didnt authorize add ones NOT Cheats/bots and mobs. then curse would have been shut down YEARS AGO! along with wowhead and thottbot.so please shut the **** up. WoW already came out and said they approve of UI addons. every addon on curse is allowed to be used.

    so one again Shut the **** up.

    IF cryptic allowed the use of addons, NOT bots and crap(side note: macros to auto play this are extremly easy to make) it would make the game 100 times better.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Jure wrote:
    There are too many good things the community can come up with to help everyone's game experience to not do it because another game turned into a numbersfest.

    Good to see that this looks like it will happen in the future.

    a KTM threat meater is a DEF NEED ADDON! unit frams would be cool but not needed. DPS meater is not needed.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I just have to laugh at the person who things that add ons are against the EULA that Blizzard has out. If this was the case, blizzard would not open up the source code, or even have a command to refresh the UI. Add ons are perfectly legal to use for Blizzard, and if your going to post something please read and understand the terms of agreement put out by a company.

    What is bannable, is software that runs your character for you. So lets say, you go off to work and have some software run you around and kill mobs... This is what is bannable, anything that alters the coding and allows hacking is a banable.

    Regular add ons are perfectly legit. Hell, to think of Omen or X-Perl, or hell any of the other add ons I have used over the years. My WoW screen looks nothing close to the PoS default UI that Blizzard put out.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I like addons, they saved my fingers from going numb in WoW on raids when I played my healer and also helped me manage my aggro when playing my rogue. I find it funny that people would think they give one person an advantage over another when in fact anyone can download them in a mater of minutes.

    As for addons turning WoW into some DPS/Heal contest, seems to me those guilds that did that were retarded. I never expirenced that, ever, in the years I played WoW.

    If you dont like addons just dont use them..its that simple.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    The biggest, most important addons for me were always inventory ones. Whenever the game was updated, that was the thing I had to have working for me again before I could play again. I have to add that I hate the Champions inventory interface. I would so love to have it work like bagnon or allinone or any of the rest of em, I'm not picky. I know there are plenty of anti-addon "purists" and that's awesome if that's how you want to play, but it's a game and some of us like a more user-friendly UI when we are trying to have fun.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I'm not sure why people have problems with Add-ons...their...add...ons...additions....something extra that if you do not want you do not need to take. Some say it ruins a game cause it then becomes about number crunching.

    If you do not like that don't get the number crunching mods. Some people enjoy that, just because you don't doesn't mean the rest of the world doesn't. Then you will say, "yeah but in wow, most serious guilds require a few mods to raid." then don't jion them. And if you are that serious about raiding future raid content, then mods will benefit you more than not.

    It is all about choice and for you to speak out against add-ons means your speaking out on choice.....::cough:: customization ::cough::. The very spirit of this game.

    Using WoW as an example, I am a mod ***** when it comes to that game. But I have friends that don't use a single mod. Do they say it ruined the game. Well their still playing the game and I'm here :OP.
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