test content
What is the Arc Client?
Install Arc
Options

Unlink Dexterity & Ego.

Archived PostArchived Post Posts: 1,156,071 Arc User
edited September 2009 in Suggestions Box
Overall, I really like the flexability in character creation with Champions ; however, one point of contention I have is that Dex is somewhat worthless without Ego, and Ego is somewhat worthless without Dex. Near as I can tell, there are no other stats in Champions Online that are as restrictively linked together.

What I propose is this :

Make Dexterity increase both the crit chance and crit severity of abilities, (in addition to the other current effects of Dex.)

Instead of increasing crit severity, make Ego decrease the cast time for our charged abilities, and, in addition, allow us to slightly negate a target's resistances from items (in addition to the other current effects of Ego)

Doing this would make it so that Dexterity and Ego would be entirely unrelated, and would open up a wealth of new playstyles for Crit classes and Ego classes. It would also allow us to specialize our characters for attack speed, which would provide us with an all new fact of character customization.
Post edited by Archived Post on

Comments

  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I agree that Dex and Ego shouldn't be so bound together but instead of changing ego to affect some things completely different how about this...

    Make Dexterity increase both the crit chance and crit severity of "Tangible" abilities.

    - And -

    Have Ego increase both the crit chance and crit severity of "intangible" abilities.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    totally signed for the idea kodiakman has stated
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Kodiakman wrote:
    I agree that Dex and Ego shouldn't be so bound together but instead of changing ego to affect some things completely different how about this...

    Make Dexterity increase both the crit chance and crit severity of "Tangible" abilities.

    - And -

    Have Ego increase both the crit chance and crit severity of "intangible" abilities.

    That is a fantastic idea OMFG!!! Wow, love it, get it, implement it PLEASE!
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I think part of the balance might be that to make DEX a one hit wonder (or EGO a one hit wonder with intangiables) is that it makes the stats too powerful. Unless they absolutely want/need END or REC, everyone would then take CON as their secondary. With DEX and EGO connected together to get the highest damage output possible, it forces more consideration in how you build your character and what tertiary stat to focus on with items. Splitting up DEX and EGO would overpower people. EVERY mundane toon would take DEX and probably CON. EVERY magical toon would take EGO and CON, as well (if a replied idea was used instead, otherwise everyone would take DEX). Then they'd just mix and match END and REC as their tertiary stats in items. STR, INT, and PRE would never ever ever be touched except for concept or pure pet/support people.

    People always want to do high damage, but to get that they need DEX AND EGO. That's balance.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I have to agree with Deioth and disagree (slightly) with OP. It's not that DEX and EGO have to be connected all the time, they just do if you want to get the most out of critical hits. DEX and EGO have other uses too.

    For example, one of my toons is a pure hand-to-hand melee fighter. She super stats CON and DEX. I don't really care at all about EGO at this point since criticals aren't my goal. I use the DEX to super boost the Lightning Reflex passive and minimize damage.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Kodiakman wrote:
    I agree that Dex and Ego shouldn't be so bound together but instead of changing ego to affect some things completely different how about this...

    Make Dexterity increase both the crit chance and crit severity of "Tangible" abilities.

    - And -

    Have Ego increase both the crit chance and crit severity of "intangible" abilities.


    I had this thought also, but that just honestly seems a little boring - why have two seperate stats that effectively serve the same purpose? Beyond that, all it would do is further restrict people on how they can spec their toons.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Kodiakman wrote:
    I agree that Dex and Ego shouldn't be so bound together but instead of changing ego to affect some things completely different how about this...

    Make Dexterity increase both the crit chance and crit severity of "Tangible" abilities.

    - And -

    Have Ego increase both the crit chance and crit severity of "intangible" abilities.

    sounds cool, but can you explain what ALL is considered tangible vs intangible please?

    Just to save you from having to type out EVERY POWER
    quoted from one of the best threads ever
    http://forums.champions-online.com/showthread.php?t=30182

    Electricity
    Electric Bolt – Lightning Overload
    Ball Lightning – Triplicity
    Electrocute – Superconductor
    Electric Form
    Electric Sheath – Matter-Energy Union
    Ionic Reverberation
    Electric Shield – Electric Vengeance
    Chain Lightning – Lightning Helix, Challenging Strikes
    Gigabolt – Death Arc
    Lightning Arc – Never Strikes Twice?, Crippling Challenge
    Sparkstorm – Electric Personality, Challenging Strikes
    Thunderstrike – Ionic Compression

    Fire
    Throw Fire – Burning Desire
    Fire Snake – Trail Blazer
    Fiery Form
    Immolation – Blazing Body
    Thermal Reverberation
    Firestrike – Crippling Challenge, Wildfire
    Heat Wave – Engulfing Flame
    Fire Breath – Spitfire, Accelerated Metabolism, Challenging Strikes
    Pyre – Backdraft, Accelerated Metabolism, Challenging Strikes
    Conflagration – Burning Rain, Accelerated Metabolism
    Fireball – Unstable Accelerant, Challenging Strikes, Accelerated Metabolism
    Flashfire – Sweltering Heat

    Force
    Force Bolts – Energy Refraction, Accelerated Metabolism
    Containment Field – Accelerated Metabolism, Grinding Halt
    Field Surge – Power Swell
    Personal Force Field
    Protection Field – Expel Impurity
    Force Shield – Force Sheath
    Force Blast – Field Absorption, Crippling Challenge, Accelerated Metabolism
    Force Cascade – Containment Blast, Accelerated Metabolism
    Force Eruption – Gravitational Polarity, Accelerated Metabolism, Challenging Strikes
    Force Detonation – Accelerated Metabolism, Force Spate

    Ice
    Ice Shards – Ice Impaler, Accelerated Metabolism
    Ice Cage – Sub-Zero Cellblock
    Ice Barrier – Frigid Freedom
    Ice Form
    Ice Sheath – Supercooled
    Vapor Form – Distilled Chill
    Ice Shield
    Ice Blast – Hard Frost, Crippling Challenge, Accelerated Metabolism
    Ice Burst – Freeze, Dirtbag
    Frost Breath – Frost Bite, Challenging Strikes, Accelerated Metabolism
    Shatter – Crushed Ice
    Wall of Ice – Frozen Footsteps
    Snow Storm – Accelerated Metabolism, Eye Of The Storm

    Archery
    Strafe – Aversion, Accelerated Metabolism
    Evasive Maneuvers – Sleight Of Mind
    Quarry – Fair Game
    Focused Shot – Ballista Bolt
    Sonic Arrow – Deadly Dissonance, Crippling Challenge
    Taser Arrow – Aftershock
    Torrent of Arrows – Relentless Recurve, Challenging Strikes
    Explosive Arrow – Where's The Kaboom?
    Storm of Arrows – Achilles' Heel, Challenging Strikes

    Gadgeteering
    Sonic Blaster – Refraction of Sound, Accelerated Metabolism
    Attack Toy
    Field Drones
    Munitions Bots
    Resurrection Serum – Reanimator
    Entangling Mesh – Sapping Solution
    Bionic Shielding – Overloaded Circuits
    Miniaturization Drive – Reciprocating Gizmo
    Molecular Self-Assembly
    Nanobot Swarm – Rejuvinating Injectors
    Sonic Device – Deafening Dissolution
    Toxic Nanites – Nerve Damage
    Gauntlet Chainsaw – Ripsaw, Challenging Strikes
    Particle Mine – Ejector Module
    Experimental Blaster – Death Ray, Crippling Challenge
    Tractor Beam – Final Delivery
    Orbital Cannon – Anvil of Dawn

    Munitions
    Gun Slinger – Accelerated Metabolism, Trick Shot
    Smoke Grenade – Escape Artist
    Killer Instinct
    Lock and Load – Two Smoking Barrels
    Bullet Ballet – Accelerated Metabolism, Not Without Incident, Crippling Challenge
    Assault Rifle – Accelerated Metabolism, Mow' Em Down
    Breakaway Shot – Accelerated Metabolism, Microfilament Wire
    Gatling Gun – Accelerated Metabolism, Listen to Reason
    Holdout Pistol – Stim Pack
    Two-Gun Mojo – Accelerated Metabolism, Close The Gap, Crippling Challenge
    Sniper Rifle – Accelerated Metabolism, Tungsten Rounds
    Mini Mines – Wall Of Fire
    Frag Grenade – Accelerated Metabolism, Incendiary Grenade
    Lead Tempest – Accelerated Metabolism, Tread Softly, Challenging Strikes
    Rocket – Accelerated Metabolism, Concussive Rocket
    Shotgun Blast – Accelerated Metabolism, Breaching Round
    Submachinegun Burst – Accelerated Metabolism, Aggression

    Power Armor
    Wrist Bolter – Accelerated Metabolism, Automated Assault
    Invulnerability
    Targeting Computer
    Unbreakable – Better You Than me
    Energy Shield – Laser Knight
    Laser Sword – Particle Acceleration, Crippling Challenge
    Concussor Beam – Accelerated Metabolism, Frenetic Blast
    Eye Beam – Accelerated Metabolism, 20/ 20 Fission
    Mini Gun – Challenging Strikes, Accelerated Metabolism, Teflon Coated Rounds
    Power Gauntlet – Downrange Disaster, Crippling Challenge, Accelerated Metabolism
    Chest Beam – Point Blank Blast (?), Accelerated Metabolism (?)
    Micro Munitions – Aplha Strike, Challenging Strikes, Accelerated Metabolism
    Shoulder Launcher – Bunker Buster, Accelerated Metabolism

    Martial Arts
    Thunderbolt Lunge – Essence Assault
    Shuriken Throw – Chained Kunai, Crippling Challenge
    Lightning Reflexes
    Masterful Dodge – Unfettered Strikes
    Sneak – Silent Running
    Inexorable Tides
    Bountiful Chi Resurgence – Resurgent Reiki
    Smoke Bomb – Concussive Escapes

    Dual Blades
    Rain of Steel – Grinning Ghost, Accelerated Metabolism
    Focus of the Unleashed Tempest
    Dragon’s Wrath – Tiger's Courage, Accelerated Metabolism
    Storm’s Harvest – Red-Eyed Dragon, Crippling Challenge, Accelerated Metabolism
    Blade Tempest – Crashing Crescendo, Accelerated Metabolism, Challenging Strikes
    Eye of the Storm – Blade Beyond The Veil, Accelerated Metabolism
    Sword Cyclone – Butcher's Blades, Accelerated Metabolism, Challenging Strikes

    Fighting Claws
    Hawk’s Talons – Peerless Predation, Accelerated Metabolism
    Focus of the Untamed Warrior
    Dragon’s Claws – Accelerated Metabolism, Vertebreak, Crippling Challenge
    Rend and Tear – Drake's Deliverance
    Tiger’s Bite – Accelerated Metabolism, Mouth of Madness
    Viper’s Fangs – Accelerated Metabolism, Spitting Cobra, Crippling Challenge

    Single Blade
    Reaper’s Touch – Three Edged Blade, Accelerated Metabolism
    Focus of the Unconquered Swordsman
    Dragon’s Bite – Cull the Weak
    Reaper’s Embrace – Flourish
    Scything Blade – Swallowtail Cut
    Reaper’s Caress – Vicious Vigor, Challenging Strikes

    Unarmed
    Righteous Fists – Drunken Master, Accelerated Metabolism
    Focus of the Unfettered Warrior
    Burning Chi Fist – Fist of Righteous Rage, Accelerated Metabolism
    Crashing Wave Kick – Subtlety of the Tides, Crippling Challenge, Accelerated Metabolism
    Dragon Kick – Lashing Dragon Tail, Accelerated Metabolism
    Thundering Kicks – Floating Lotus Blossom, Accelerated Metabolism, Crippling Challenge

    Telekinesis
    Kinetic Darts – Incisive Wit, Accelerated Metabolism
    Ego Choke – Garroting Grip, Accelerated Metabolism
    Ego Hold – Mass Effect
    Ego Form
    Ego Surge – Nimble Mind
    Telekinetic Shield
    Ego Annihilation – Mindful Inversion
    Ego Weaponry – Thought Sever, Accelerated Metabolism, Crippling Challenge
    Ego Blade Breach – Accelerated Metabolism, Domineering Will
    Ego Blade Frenzy – Unnerving Rage, Accelerated Metabolism, Challenging Strikes
    Telekinetic Eruption – Enhanced Form, Challenging Strikes
    Telekinetic Maelstrom – Expansive Intellect
    Telekinetic Wave – Psychic Tides
    Telekinesis

    Telepathy
    Psi Lash – Accelerated Metabolism, Psychic Reverberations
    Summon Nightmare – Night Terror, Accelerated Metabolism
    Empathic Healing – Empathic Amplification
    Psionic Healing – Psionic Emanation
    Collective Will – Consume Will
    Ego Placate – Svengali's Guile
    Psychic Vortex – Single Minded
    Sleep – Worst Nightmares
    Mind Lock – Befuddling Rage
    Mindful Reinforcement – Revitalizing Boost
    Telepathic Reverberation
    Ego Blast – Accelerated Metabolism, Mind Opener, Crippling Challenge
    Ego Sprites – Accelerated Metabolism, Slave Mentality, Challenging Strikes
    Ego Storm – Accelerated Metabolism, Malevolent Manifestation

    Might
    Clobber – Sucker Punch
    Beatdown – Blindside Blow, Crippling Challenge
    Defiance - Force of Will
    Retaliation - Punitive Pummeling
    Defensive Combo - Surge of Strength, Accelerated Metabolism
    Roomsweeper - Concussive Blow
    Hurl - Rubble Trouble, Accelerated Metabolism
    Mighty Leap - Bull Rush, Crippling Challenge, Accelerated Metabolism
    Enrage – Adrenaline Junkie
    Haymaker - Nullifying Punch
    Uppercut - Head Trauma, Accelerated Metabolism
    Thunderclap - Punch Drunk, Accelerated Metabolism, Challenging Strikes
    Demolish - Below the Belt, Accelerated Metabolism
    Havoc Stomp - Cannonball, Accelerated Metabolism
    Shockwave - Leg Rumbler, Challenging Strikes, Accelerated Metabolism

    Darkness
    Shadow Bolt – Despondency, Accelerated Metabolism
    Grasping Shadows – Unyielding Agony, Accelerated Metabolism
    Dark Transfusion – Blood Sacrifice, Accelerated Metabolism
    Shadow Form
    Shadow Shroud – Terrifying Visage
    Spirit Reverberation
    Ebon Void – Voracious Darkness
    Shadow Blast – Psychotic Break, Crippling Challenge, Accelerated Metabolism
    Lifedrain – Vampiric Sympathy, Accelerated Metabolism
    Shadow Embrace – Fatal Allure, Challenging Strikes, Accelerated Metabolism
    Ebon Rift – Vengeful Shadows, Accelerated Metabolism

    Sorcery
    Eldritch Bolts – Wizard's Discretion, Accelerated Metabolism
    Skarn’s Bane – Accelerated Metabolism, Warlock's Malice, Challenging Strikes
    Eldritch Blast – Crippling Challenge, Accelerated Metabolism, Sorcerer's Whim
    Eldritch Shield
    Binding of Aratron – Tenable Bonds
    Urthona’s Charm – Ephemeral Endowment
    Tyrannon's Familiar

    Arcane Sorcery
    Arcane Vitality – Impart Freedom
    Sigils of Arcane Runes – Accelerated Metabolism, Mystic Transference
    Circle of Arcane Power – Supernatural Subjugation
    Aura of Arcane Clarity – Magical Manipulation (?)
    Circle of Arcane Summoning – Meek Inheritance

    Primal Sorcery
    Invocation of Storm Calling – Electrical Storm
    Sigils of the Primal Storm – Accelerated Metabolism, Mystic Transference
    Circle of Primal Dominion – Supernatural Subjugation
    Aura of Primal Majesty – Magical Manipulation (?)
    Circle of Primal Summoning – Meek Inheritance

    Ebon Sorcery
    March of the Dead – Forced March
    Sigils of Ebon Weakness – Accelerated Metabolism, Mystic Transference
    Circle of Ebon Wrath – Supernatural Subjugation
    Aura of Ebon Destruction – Magical Manipulation (?)
    Circle of Ebon Summoning – Meek Inheritance

    Radiant Sorcery
    Divine Renewal – Radiant Renewal
    Sigils of Radiant Sanctuary – Mystic Transference
    Circle of Radiant Glory – Supernatural Subjugation
    Aura of Radiant Protection – Magical Manipulation (?)
    Circle of Radiant Summoning – Meek Inheritance

    Supernatural
    Bestial Fury – Rip and Tear
    Command Animals
    Resurgence – Evanescent Emergence
    Crippling Coils – Barbed Chains
    Soul Mesmerism – Glossolalia
    Regeneration
    Supernatural Power
    Aspect of the Celestial
    Aspect of the Dragon
    Aspect of the Inferno
    Rebirth – Grave Consequences
    Bite – Furor Venenum
    Devour Essence – Phlebotomist, Crippling Challenge
    Iron Lariat – Kyoketsu Shoge
    Lash – Meteor Hammer, Crippling Challenge
    Cloud of Flies
    Iron Cyclone – Vortex Technique
    Venomous Breath – Infectious Bile, Challenging Strikes,
    Condemn – Redemption Denied, Challenging Strikes,

    If you'd like please color code these with your previous tangible/intangible color scheme. Had to delete "accelerated metabolism" from a few powers to make room with the character limit this forum has
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Kodiakman wrote:
    Make Dexterity increase both the crit chance and crit severity of "Tangible" abilities.

    - And -

    Have Ego increase both the crit chance and crit severity of "intangible" abilities.

    /SIGNED ...!

    Capital idea, absolutely CAPITAL idea.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Yep, I agree with the OP.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Totally agree. While I like the fact that there is separation between crit chance and crit damage on paper, in practice it just means that you more or less have to take both making it much less flexible. Should be looked into.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Sebast wrote:
    Totally agree. While I like the fact that there is separation between crit chance and crit damage on paper, in practice it just means that you more or less have to take both making it much less flexible. Should be looked into.

    Except how it WAS looked into, back when they designed the stats. People want to do as much damage as possible in games like this. They want big numbers. They want lots of crits. EGO and DEX means lots of high number crits. Splitting them up to cover tang and intang, or having DEX contribute to chance as well as severity for everything would overpower the stats. If you want a high damage build, then use DEX and EGO. Otherwise, you'll need to compromise. That's called balance.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Deioth wrote:
    Except how it WAS looked into, back when they designed the stats. People want to do as much damage as possible in games like this. They want big numbers. They want lots of crits. EGO and DEX means lots of high number crits. Splitting them up to cover tang and intang, or having DEX contribute to chance as well as severity for everything would overpower the stats. If you want a high damage build, then use DEX and EGO. Otherwise, you'll need to compromise. That's called balance.

    I have to agree with this guy, it's balanced like this for a reason. Having one stat do both things would make it easier for people to take other stats. Compromise, is what makes it fair.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    if you change this, than we would have to cange socerys INT/PRE for the same reasons. Since their pets abilities are linked to these. The system the way it is provides a good balancing act.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Kodiakman wrote:
    I agree that Dex and Ego shouldn't be so bound together but instead of changing ego to affect some things completely different how about this...

    Make Dexterity increase both the crit chance and crit severity of "Tangible" abilities.

    - And -

    Have Ego increase both the crit chance and crit severity of "intangible" abilities.

    YES lets completelty ANNIHILATE my current DEX/END Shadow character!

    /sig.....oh wait... ;p

    Hmmm...... Would come with a full retcon, right? :P

    to OP:
    If you guys wanna do a "split" suggestion at least make it more balanced. If they went with Dex as suggested there would be */Dex running around everywhere for l33t crits. At least right now as dex for the dodge + stealth + small weak crits it seems more balanced. I think dex (and ego for that matter) would both be a bit too strong in this incarnation.

    To quoted post:
    Its more balanced then OP style...but if a char wants both "tangible" and "intangible" and be a crit machine we're just retying the skills back together.....Also its way too limiting and makes chars only concentrate on specific powers. Its way too restrictive IMO.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I like this idea a lot, thank you for making me go - wow! :)
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    first things first, FUZZLEWHUMPER!? i love that name! ****in awesome :p, it made my night, but i digress

    Now to the matter at hand, dex/ego linked together end/reco linked together, int/pres linked together but we want to change the link meant for the "glass cannon" builds? Why? so we can be more durable while we do insane damage and pick up con while were at it? If you want to do insane damage you have to sacrifice something, and thats health, time to regain energy, non-critical damage. It would not make sense to just unlink those two and leave everything else the way it is. The stat system is built on the thought that you build a superhero to achieve something specific, for example Spiderman is wirey, crafty, agile, and just strong enough to take on the people he has to fight but hes not the Juggernaut, he can only do so much at once. If you take Dex and Ego its with the understanding that you dont want you character to hit hard, you want your character to be like Deadpool and aim for the sweet spot, and hit them where their vulnerable. You cant make a character do everything because people that DON'T want to play a character that just sits back and tallys their damage are at a severe disadvantage. What if I want to be someone that heals and assists? Im giving up my durability and damage dealing to aid others precisely when they need it. Thats why attributes are linked, so you can maintain a focus.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I don't think they idea of unlinking dex/ego is going to work out well. Breaking it up so that Dex affects tangible and Ego effects intangible crit chance/severity is definitely going to over power users. Going Ego/Rec (rec effects magical damage significantly) would make it possibel to easily 1 hit most mobs as a "magical" user. The same could be said for Str/Dex. As is, you don't have to super stat dex and ego to make either one a viable option. But you do have to use some talents to boost whichever one isn't a superstat and wear some equipment that affects that stat.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    wow, this thread shows me none of you understands the stats. I'm totally with you tyonisius on this one.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    yeah its pointless that these skills are linked, no survivability every class with a dex/ego build is the same, kill before they kill you. unlink these skills so most/all melee classes can be playable.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Nah, my Dex/ Ego character plays just fine. He's got a block power rank 3 and 3 survival skills. Still leaves him with 10 powers. So... Bully on him!
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Kodiakman wrote:
    I agree that Dex and Ego shouldn't be so bound together but instead of changing ego to affect some things completely different how about this...

    Make Dexterity increase both the crit chance and crit severity of "Tangible" abilities.

    - And -

    Have Ego increase both the crit chance and crit severity of "intangible" abilities.

    Would be nice, though I'd worry about the majority of the community considering either dex or ego a must. Either way if they make any changes to superstats, hopefully they reset both superstats for those of us who picked one they end up changing.

    I'd hate to have ego if they made that change for example since none of my powers would be considered "intangible".
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    good then i'll either stack ego/con-end or dex/con-end, and get the highest damaging skills i can find and just spam them over and over. actually Dex/Con-end sounds really nice. i can get PFF,teleport, minimines,laser knight and just kill everything all day, or better yet, Dex/End-con i fully support this change.

    if anything i think it would be better to link strength to tangible crit severity, and ego to intangible, because lets think about it, someone who is agile, is going to strike vital spots often. but against a heavily armored well trained foe, like superheroes are used to facing in the champions universe, you are gonna need some oomf to make that strike to the vital spot actually do more than scratch the skin. of course if they did this they would have to remove crits from throwing objects. all though the problem with this is then everybody would flock to dex/ego builds and just use intangible powers because you can stack dexterity and ego on seperate equipment slots . however this could make str/dex very powerful as well due to being able to stack constitution and probably endurance.

    actually now that i think about it i think its fine where it is. we arent supposed to have super builds, wasnt that the lesson of the 9/1/09 patch?
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Kodiakman wrote:
    I agree that Dex and Ego shouldn't be so bound together but instead of changing ego to affect some things completely different how about this...

    Make Dexterity increase both the crit chance and crit severity of "Tangible" abilities.

    - And -

    Have Ego increase both the crit chance and crit severity of "intangible" abilities.

    A very nice idea.

    Would it lead to overpowered builds? Who knows... but there is a certain logic to it.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    You could just unlink them as has been stated but lower the amount they add. You could get similar stats by buffing up for dex or ego, but at the expense of your second stat.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I Don't actually see the problem with Dex and Ego being affecting different aspects of critical hits.

    If you take out needing both of those with the current system it takes out a entire ability score you character needs to build on which could effectively double the stat points you have in either dex or ego. With how the system is set up you crit damage and your crit chance would get ridiculously high.

    If you want Dex and Ego unlinked there would need to be a nerf of the scaling of dex/ego to the crit chance or damage or else anyone running the ability to crit would just own everything left right and center and would just because exceedingly broken. You wouldn't be able to increase the difficulty of the monsters to balance that because non crit based characters would be too weak.

    All in all i don't see a problem with them being unlinked i'm running on about a 31% chance to crit and 54% extra damage on a crit. I run Dex/recovery/ego.

    Yes the stat system could possibly still use some balancing, but tieing crit chance to the same stat as crit damage will just break things. Keep in mind that they've been working on this for a while, and unless you were in the beta or even before then maybe they may have had them tied to a different stat.

    Also if you want to link crit chance and crit damage you would then have to link endurance and recovery. If all aspects of critting should eb together why should your natural mana capacity, recharge rate, and overcharge mana be separate.

    There are still bugs and glitches in this game that need to be worked out. And overall I'm just going to say if it's not broken don't fix it.

    Also who ever titles this thread titled it wrong. What the general argument of this thread seems to be is TO link the crit aspects of Dex and Ego not unlink them. Unlinking them would mean separating them to different stats... which they currently are. Linking them would mean having 1 stat effect both.

    It seems to be the same kind of common mistake that that people make to questions like "Do you mind if i have a glass of water?" and they simply answer "Yes" to give you permission to have a glass of water. Opposite of what they meant to say.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Honestly, I just want there to be a base 5% crital chance that Dex improves on. That way ego's crit multipler always has at least a 1 in 20 chance of engaging.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    NikeOnline wrote:
    Honestly, I just want there to be a base 5% crital chance that Dex improves on. That way ego's crit multipler always has at least a 1 in 20 chance of engaging.

    Now something like this I can agree on. I'm honestly not used to there not being a base crit chance to build off of.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I like having crit chance and crit severity split between two stats. A Dex/Ego character will do phenomenal single target burst DPS, but will probably wind up pulling aggro from most tanks in groups. Folding crit severity into Dex would open Dex/Pre as a grossly overpowered combo for endgame.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Kodiakman wrote:
    I agree that Dex and Ego shouldn't be so bound together but instead of changing ego to affect some things completely different how about this...

    Make Dexterity increase both the crit chance and crit severity of "Tangible" abilities.

    - And -

    Have Ego increase both the crit chance and crit severity of "intangible" abilities.

    I like your suggestion better.

    Also, I really wanted to compliment you on your Iron Falcon character Design. Phenomenal work.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I like the system the way it is, myself.

    Dex-Ego
    Int-Pre
    End-Rec

    Are all linked together in similar ways and unlinking the glass cannon ones wouldn't make sense.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I totally disagree, this would make it uneven as crit builds wouldnt have to sacrefice any stat points. it is fine as it is. if it only took 1 stat everyone would have 25-30% crit chance and that would just add more unbalance.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I am a munition and i approve of this idea.

    /bump.
Sign In or Register to comment.