Overall, I really like the flexability in character creation with Champions ; however, one point of contention I have is that Dex is somewhat worthless without Ego, and Ego is somewhat worthless without Dex. Near as I can tell, there are no other stats in Champions Online that are as restrictively linked together.
What I propose is this :
Make Dexterity increase both the crit chance and crit severity of abilities, (in addition to the other current effects of Dex.)
Instead of increasing crit severity, make Ego decrease the cast time for our charged abilities, and, in addition, allow us to slightly negate a target's resistances from items (in addition to the other current effects of Ego)
Doing this would make it so that Dexterity and Ego would be entirely unrelated, and would open up a wealth of new playstyles for Crit classes and Ego classes. It would also allow us to specialize our characters for attack speed, which would provide us with an all new fact of character customization.
I think part of the balance might be that to make DEX a one hit wonder (or EGO a one hit wonder with intangiables) is that it makes the stats too powerful. Unless they absolutely want/need END or REC, everyone would then take CON as their secondary. With DEX and EGO connected together to get the highest damage output possible, it forces more consideration in how you build your character and what tertiary stat to focus on with items. Splitting up DEX and EGO would overpower people. EVERY mundane toon would take DEX and probably CON. EVERY magical toon would take EGO and CON, as well (if a replied idea was used instead, otherwise everyone would take DEX). Then they'd just mix and match END and REC as their tertiary stats in items. STR, INT, and PRE would never ever ever be touched except for concept or pure pet/support people.
People always want to do high damage, but to get that they need DEX AND EGO. That's balance.
I have to agree with Deioth and disagree (slightly) with OP. It's not that DEX and EGO have to be connected all the time, they just do if you want to get the most out of critical hits. DEX and EGO have other uses too.
For example, one of my toons is a pure hand-to-hand melee fighter. She super stats CON and DEX. I don't really care at all about EGO at this point since criticals aren't my goal. I use the DEX to super boost the Lightning Reflex passive and minimize damage.
I agree that Dex and Ego shouldn't be so bound together but instead of changing ego to affect some things completely different how about this...
Make Dexterity increase both the crit chance and crit severity of "Tangible" abilities.
- And -
Have Ego increase both the crit chance and crit severity of "intangible" abilities.
I had this thought also, but that just honestly seems a little boring - why have two seperate stats that effectively serve the same purpose? Beyond that, all it would do is further restrict people on how they can spec their toons.
Force
Force Bolts Energy Refraction, Accelerated Metabolism
Containment Field Accelerated Metabolism, Grinding Halt
Field Surge Power Swell
Personal Force Field
Protection Field Expel Impurity
Force Shield Force Sheath
Force Blast Field Absorption, Crippling Challenge, Accelerated Metabolism
Force Cascade Containment Blast, Accelerated Metabolism
Force Eruption Gravitational Polarity, Accelerated Metabolism, Challenging Strikes
Force Detonation Accelerated Metabolism, Force Spate
Arcane Sorcery
Arcane Vitality Impart Freedom
Sigils of Arcane Runes Accelerated Metabolism, Mystic Transference
Circle of Arcane Power Supernatural Subjugation
Aura of Arcane Clarity Magical Manipulation (?)
Circle of Arcane Summoning Meek Inheritance
Primal Sorcery
Invocation of Storm Calling Electrical Storm
Sigils of the Primal Storm Accelerated Metabolism, Mystic Transference
Circle of Primal Dominion Supernatural Subjugation
Aura of Primal Majesty Magical Manipulation (?)
Circle of Primal Summoning Meek Inheritance
Ebon Sorcery
March of the Dead Forced March
Sigils of Ebon Weakness Accelerated Metabolism, Mystic Transference
Circle of Ebon Wrath Supernatural Subjugation
Aura of Ebon Destruction Magical Manipulation (?)
Circle of Ebon Summoning Meek Inheritance
Radiant Sorcery
Divine Renewal Radiant Renewal
Sigils of Radiant Sanctuary Mystic Transference
Circle of Radiant Glory Supernatural Subjugation
Aura of Radiant Protection Magical Manipulation (?)
Circle of Radiant Summoning Meek Inheritance
Supernatural
Bestial Fury Rip and Tear
Command Animals
Resurgence Evanescent Emergence
Crippling Coils Barbed Chains
Soul Mesmerism Glossolalia
Regeneration
Supernatural Power
Aspect of the Celestial
Aspect of the Dragon
Aspect of the Inferno
Rebirth Grave Consequences
Bite Furor Venenum
Devour Essence Phlebotomist, Crippling Challenge
Iron Lariat Kyoketsu Shoge
Lash Meteor Hammer, Crippling Challenge
Cloud of Flies
Iron Cyclone Vortex Technique
Venomous Breath Infectious Bile, Challenging Strikes,
Condemn Redemption Denied, Challenging Strikes,
If you'd like please color code these with your previous tangible/intangible color scheme. Had to delete "accelerated metabolism" from a few powers to make room with the character limit this forum has
Totally agree. While I like the fact that there is separation between crit chance and crit damage on paper, in practice it just means that you more or less have to take both making it much less flexible. Should be looked into.
Totally agree. While I like the fact that there is separation between crit chance and crit damage on paper, in practice it just means that you more or less have to take both making it much less flexible. Should be looked into.
Except how it WAS looked into, back when they designed the stats. People want to do as much damage as possible in games like this. They want big numbers. They want lots of crits. EGO and DEX means lots of high number crits. Splitting them up to cover tang and intang, or having DEX contribute to chance as well as severity for everything would overpower the stats. If you want a high damage build, then use DEX and EGO. Otherwise, you'll need to compromise. That's called balance.
Except how it WAS looked into, back when they designed the stats. People want to do as much damage as possible in games like this. They want big numbers. They want lots of crits. EGO and DEX means lots of high number crits. Splitting them up to cover tang and intang, or having DEX contribute to chance as well as severity for everything would overpower the stats. If you want a high damage build, then use DEX and EGO. Otherwise, you'll need to compromise. That's called balance.
I have to agree with this guy, it's balanced like this for a reason. Having one stat do both things would make it easier for people to take other stats. Compromise, is what makes it fair.
if you change this, than we would have to cange socerys INT/PRE for the same reasons. Since their pets abilities are linked to these. The system the way it is provides a good balancing act.
I agree that Dex and Ego shouldn't be so bound together but instead of changing ego to affect some things completely different how about this...
Make Dexterity increase both the crit chance and crit severity of "Tangible" abilities.
- And -
Have Ego increase both the crit chance and crit severity of "intangible" abilities.
YES lets completelty ANNIHILATE my current DEX/END Shadow character!
/sig.....oh wait... ;p
Hmmm...... Would come with a full retcon, right? :P
to OP:
If you guys wanna do a "split" suggestion at least make it more balanced. If they went with Dex as suggested there would be */Dex running around everywhere for l33t crits. At least right now as dex for the dodge + stealth + small weak crits it seems more balanced. I think dex (and ego for that matter) would both be a bit too strong in this incarnation.
To quoted post:
Its more balanced then OP style...but if a char wants both "tangible" and "intangible" and be a crit machine we're just retying the skills back together.....Also its way too limiting and makes chars only concentrate on specific powers. Its way too restrictive IMO.
first things first, FUZZLEWHUMPER!? i love that name! ****in awesome , it made my night, but i digress
Now to the matter at hand, dex/ego linked together end/reco linked together, int/pres linked together but we want to change the link meant for the "glass cannon" builds? Why? so we can be more durable while we do insane damage and pick up con while were at it? If you want to do insane damage you have to sacrifice something, and thats health, time to regain energy, non-critical damage. It would not make sense to just unlink those two and leave everything else the way it is. The stat system is built on the thought that you build a superhero to achieve something specific, for example Spiderman is wirey, crafty, agile, and just strong enough to take on the people he has to fight but hes not the Juggernaut, he can only do so much at once. If you take Dex and Ego its with the understanding that you dont want you character to hit hard, you want your character to be like Deadpool and aim for the sweet spot, and hit them where their vulnerable. You cant make a character do everything because people that DON'T want to play a character that just sits back and tallys their damage are at a severe disadvantage. What if I want to be someone that heals and assists? Im giving up my durability and damage dealing to aid others precisely when they need it. Thats why attributes are linked, so you can maintain a focus.
I don't think they idea of unlinking dex/ego is going to work out well. Breaking it up so that Dex affects tangible and Ego effects intangible crit chance/severity is definitely going to over power users. Going Ego/Rec (rec effects magical damage significantly) would make it possibel to easily 1 hit most mobs as a "magical" user. The same could be said for Str/Dex. As is, you don't have to super stat dex and ego to make either one a viable option. But you do have to use some talents to boost whichever one isn't a superstat and wear some equipment that affects that stat.
yeah its pointless that these skills are linked, no survivability every class with a dex/ego build is the same, kill before they kill you. unlink these skills so most/all melee classes can be playable.
I agree that Dex and Ego shouldn't be so bound together but instead of changing ego to affect some things completely different how about this...
Make Dexterity increase both the crit chance and crit severity of "Tangible" abilities.
- And -
Have Ego increase both the crit chance and crit severity of "intangible" abilities.
Would be nice, though I'd worry about the majority of the community considering either dex or ego a must. Either way if they make any changes to superstats, hopefully they reset both superstats for those of us who picked one they end up changing.
I'd hate to have ego if they made that change for example since none of my powers would be considered "intangible".
good then i'll either stack ego/con-end or dex/con-end, and get the highest damaging skills i can find and just spam them over and over. actually Dex/Con-end sounds really nice. i can get PFF,teleport, minimines,laser knight and just kill everything all day, or better yet, Dex/End-con i fully support this change.
if anything i think it would be better to link strength to tangible crit severity, and ego to intangible, because lets think about it, someone who is agile, is going to strike vital spots often. but against a heavily armored well trained foe, like superheroes are used to facing in the champions universe, you are gonna need some oomf to make that strike to the vital spot actually do more than scratch the skin. of course if they did this they would have to remove crits from throwing objects. all though the problem with this is then everybody would flock to dex/ego builds and just use intangible powers because you can stack dexterity and ego on seperate equipment slots . however this could make str/dex very powerful as well due to being able to stack constitution and probably endurance.
actually now that i think about it i think its fine where it is. we arent supposed to have super builds, wasnt that the lesson of the 9/1/09 patch?
You could just unlink them as has been stated but lower the amount they add. You could get similar stats by buffing up for dex or ego, but at the expense of your second stat.
I Don't actually see the problem with Dex and Ego being affecting different aspects of critical hits.
If you take out needing both of those with the current system it takes out a entire ability score you character needs to build on which could effectively double the stat points you have in either dex or ego. With how the system is set up you crit damage and your crit chance would get ridiculously high.
If you want Dex and Ego unlinked there would need to be a nerf of the scaling of dex/ego to the crit chance or damage or else anyone running the ability to crit would just own everything left right and center and would just because exceedingly broken. You wouldn't be able to increase the difficulty of the monsters to balance that because non crit based characters would be too weak.
All in all i don't see a problem with them being unlinked i'm running on about a 31% chance to crit and 54% extra damage on a crit. I run Dex/recovery/ego.
Yes the stat system could possibly still use some balancing, but tieing crit chance to the same stat as crit damage will just break things. Keep in mind that they've been working on this for a while, and unless you were in the beta or even before then maybe they may have had them tied to a different stat.
Also if you want to link crit chance and crit damage you would then have to link endurance and recovery. If all aspects of critting should eb together why should your natural mana capacity, recharge rate, and overcharge mana be separate.
There are still bugs and glitches in this game that need to be worked out. And overall I'm just going to say if it's not broken don't fix it.
Also who ever titles this thread titled it wrong. What the general argument of this thread seems to be is TO link the crit aspects of Dex and Ego not unlink them. Unlinking them would mean separating them to different stats... which they currently are. Linking them would mean having 1 stat effect both.
It seems to be the same kind of common mistake that that people make to questions like "Do you mind if i have a glass of water?" and they simply answer "Yes" to give you permission to have a glass of water. Opposite of what they meant to say.
Honestly, I just want there to be a base 5% crital chance that Dex improves on. That way ego's crit multipler always has at least a 1 in 20 chance of engaging.
Honestly, I just want there to be a base 5% crital chance that Dex improves on. That way ego's crit multipler always has at least a 1 in 20 chance of engaging.
Now something like this I can agree on. I'm honestly not used to there not being a base crit chance to build off of.
I like having crit chance and crit severity split between two stats. A Dex/Ego character will do phenomenal single target burst DPS, but will probably wind up pulling aggro from most tanks in groups. Folding crit severity into Dex would open Dex/Pre as a grossly overpowered combo for endgame.
I totally disagree, this would make it uneven as crit builds wouldnt have to sacrefice any stat points. it is fine as it is. if it only took 1 stat everyone would have 25-30% crit chance and that would just add more unbalance.
Comments
Make Dexterity increase both the crit chance and crit severity of "Tangible" abilities.
- And -
Have Ego increase both the crit chance and crit severity of "intangible" abilities.
That is a fantastic idea OMFG!!! Wow, love it, get it, implement it PLEASE!
People always want to do high damage, but to get that they need DEX AND EGO. That's balance.
For example, one of my toons is a pure hand-to-hand melee fighter. She super stats CON and DEX. I don't really care at all about EGO at this point since criticals aren't my goal. I use the DEX to super boost the Lightning Reflex passive and minimize damage.
I had this thought also, but that just honestly seems a little boring - why have two seperate stats that effectively serve the same purpose? Beyond that, all it would do is further restrict people on how they can spec their toons.
sounds cool, but can you explain what ALL is considered tangible vs intangible please?
Just to save you from having to type out EVERY POWER
quoted from one of the best threads ever
http://forums.champions-online.com/showthread.php?t=30182
Electricity
Electric Bolt Lightning Overload
Ball Lightning Triplicity
Electrocute Superconductor
Electric Form
Electric Sheath Matter-Energy Union
Ionic Reverberation
Electric Shield Electric Vengeance
Chain Lightning Lightning Helix, Challenging Strikes
Gigabolt Death Arc
Lightning Arc Never Strikes Twice?, Crippling Challenge
Sparkstorm Electric Personality, Challenging Strikes
Thunderstrike Ionic Compression
Fire
Throw Fire Burning Desire
Fire Snake Trail Blazer
Fiery Form
Immolation Blazing Body
Thermal Reverberation
Firestrike Crippling Challenge, Wildfire
Heat Wave Engulfing Flame
Fire Breath Spitfire, Accelerated Metabolism, Challenging Strikes
Pyre Backdraft, Accelerated Metabolism, Challenging Strikes
Conflagration Burning Rain, Accelerated Metabolism
Fireball Unstable Accelerant, Challenging Strikes, Accelerated Metabolism
Flashfire Sweltering Heat
Force
Force Bolts Energy Refraction, Accelerated Metabolism
Containment Field Accelerated Metabolism, Grinding Halt
Field Surge Power Swell
Personal Force Field
Protection Field Expel Impurity
Force Shield Force Sheath
Force Blast Field Absorption, Crippling Challenge, Accelerated Metabolism
Force Cascade Containment Blast, Accelerated Metabolism
Force Eruption Gravitational Polarity, Accelerated Metabolism, Challenging Strikes
Force Detonation Accelerated Metabolism, Force Spate
Ice
Ice Shards Ice Impaler, Accelerated Metabolism
Ice Cage Sub-Zero Cellblock
Ice Barrier Frigid Freedom
Ice Form
Ice Sheath Supercooled
Vapor Form Distilled Chill
Ice Shield
Ice Blast Hard Frost, Crippling Challenge, Accelerated Metabolism
Ice Burst Freeze, Dirtbag
Frost Breath Frost Bite, Challenging Strikes, Accelerated Metabolism
Shatter Crushed Ice
Wall of Ice Frozen Footsteps
Snow Storm Accelerated Metabolism, Eye Of The Storm
Archery
Strafe Aversion, Accelerated Metabolism
Evasive Maneuvers Sleight Of Mind
Quarry Fair Game
Focused Shot Ballista Bolt
Sonic Arrow Deadly Dissonance, Crippling Challenge
Taser Arrow Aftershock
Torrent of Arrows Relentless Recurve, Challenging Strikes
Explosive Arrow Where's The Kaboom?
Storm of Arrows Achilles' Heel, Challenging Strikes
Gadgeteering
Sonic Blaster Refraction of Sound, Accelerated Metabolism
Attack Toy
Field Drones
Munitions Bots
Resurrection Serum Reanimator
Entangling Mesh Sapping Solution
Bionic Shielding Overloaded Circuits
Miniaturization Drive Reciprocating Gizmo
Molecular Self-Assembly
Nanobot Swarm Rejuvinating Injectors
Sonic Device Deafening Dissolution
Toxic Nanites Nerve Damage
Gauntlet Chainsaw Ripsaw, Challenging Strikes
Particle Mine Ejector Module
Experimental Blaster Death Ray, Crippling Challenge
Tractor Beam Final Delivery
Orbital Cannon Anvil of Dawn
Munitions
Gun Slinger Accelerated Metabolism, Trick Shot
Smoke Grenade Escape Artist
Killer Instinct
Lock and Load Two Smoking Barrels
Bullet Ballet Accelerated Metabolism, Not Without Incident, Crippling Challenge
Assault Rifle Accelerated Metabolism, Mow' Em Down
Breakaway Shot Accelerated Metabolism, Microfilament Wire
Gatling Gun Accelerated Metabolism, Listen to Reason
Holdout Pistol Stim Pack
Two-Gun Mojo Accelerated Metabolism, Close The Gap, Crippling Challenge
Sniper Rifle Accelerated Metabolism, Tungsten Rounds
Mini Mines Wall Of Fire
Frag Grenade Accelerated Metabolism, Incendiary Grenade
Lead Tempest Accelerated Metabolism, Tread Softly, Challenging Strikes
Rocket Accelerated Metabolism, Concussive Rocket
Shotgun Blast Accelerated Metabolism, Breaching Round
Submachinegun Burst Accelerated Metabolism, Aggression
Power Armor
Wrist Bolter Accelerated Metabolism, Automated Assault
Invulnerability
Targeting Computer
Unbreakable Better You Than me
Energy Shield Laser Knight
Laser Sword Particle Acceleration, Crippling Challenge
Concussor Beam Accelerated Metabolism, Frenetic Blast
Eye Beam Accelerated Metabolism, 20/ 20 Fission
Mini Gun Challenging Strikes, Accelerated Metabolism, Teflon Coated Rounds
Power Gauntlet Downrange Disaster, Crippling Challenge, Accelerated Metabolism
Chest Beam Point Blank Blast (?), Accelerated Metabolism (?)
Micro Munitions Aplha Strike, Challenging Strikes, Accelerated Metabolism
Shoulder Launcher Bunker Buster, Accelerated Metabolism
Martial Arts
Thunderbolt Lunge Essence Assault
Shuriken Throw Chained Kunai, Crippling Challenge
Lightning Reflexes
Masterful Dodge Unfettered Strikes
Sneak Silent Running
Inexorable Tides
Bountiful Chi Resurgence Resurgent Reiki
Smoke Bomb Concussive Escapes
Dual Blades
Rain of Steel Grinning Ghost, Accelerated Metabolism
Focus of the Unleashed Tempest
Dragons Wrath Tiger's Courage, Accelerated Metabolism
Storms Harvest Red-Eyed Dragon, Crippling Challenge, Accelerated Metabolism
Blade Tempest Crashing Crescendo, Accelerated Metabolism, Challenging Strikes
Eye of the Storm Blade Beyond The Veil, Accelerated Metabolism
Sword Cyclone Butcher's Blades, Accelerated Metabolism, Challenging Strikes
Fighting Claws
Hawks Talons Peerless Predation, Accelerated Metabolism
Focus of the Untamed Warrior
Dragons Claws Accelerated Metabolism, Vertebreak, Crippling Challenge
Rend and Tear Drake's Deliverance
Tigers Bite Accelerated Metabolism, Mouth of Madness
Vipers Fangs Accelerated Metabolism, Spitting Cobra, Crippling Challenge
Single Blade
Reapers Touch Three Edged Blade, Accelerated Metabolism
Focus of the Unconquered Swordsman
Dragons Bite Cull the Weak
Reapers Embrace Flourish
Scything Blade Swallowtail Cut
Reapers Caress Vicious Vigor, Challenging Strikes
Unarmed
Righteous Fists Drunken Master, Accelerated Metabolism
Focus of the Unfettered Warrior
Burning Chi Fist Fist of Righteous Rage, Accelerated Metabolism
Crashing Wave Kick Subtlety of the Tides, Crippling Challenge, Accelerated Metabolism
Dragon Kick Lashing Dragon Tail, Accelerated Metabolism
Thundering Kicks Floating Lotus Blossom, Accelerated Metabolism, Crippling Challenge
Telekinesis
Kinetic Darts Incisive Wit, Accelerated Metabolism
Ego Choke Garroting Grip, Accelerated Metabolism
Ego Hold Mass Effect
Ego Form
Ego Surge Nimble Mind
Telekinetic Shield
Ego Annihilation Mindful Inversion
Ego Weaponry Thought Sever, Accelerated Metabolism, Crippling Challenge
Ego Blade Breach Accelerated Metabolism, Domineering Will
Ego Blade Frenzy Unnerving Rage, Accelerated Metabolism, Challenging Strikes
Telekinetic Eruption Enhanced Form, Challenging Strikes
Telekinetic Maelstrom Expansive Intellect
Telekinetic Wave Psychic Tides
Telekinesis
Telepathy
Psi Lash Accelerated Metabolism, Psychic Reverberations
Summon Nightmare Night Terror, Accelerated Metabolism
Empathic Healing Empathic Amplification
Psionic Healing Psionic Emanation
Collective Will Consume Will
Ego Placate Svengali's Guile
Psychic Vortex Single Minded
Sleep Worst Nightmares
Mind Lock Befuddling Rage
Mindful Reinforcement Revitalizing Boost
Telepathic Reverberation
Ego Blast Accelerated Metabolism, Mind Opener, Crippling Challenge
Ego Sprites Accelerated Metabolism, Slave Mentality, Challenging Strikes
Ego Storm Accelerated Metabolism, Malevolent Manifestation
Might
Clobber Sucker Punch
Beatdown Blindside Blow, Crippling Challenge
Defiance - Force of Will
Retaliation - Punitive Pummeling
Defensive Combo - Surge of Strength, Accelerated Metabolism
Roomsweeper - Concussive Blow
Hurl - Rubble Trouble, Accelerated Metabolism
Mighty Leap - Bull Rush, Crippling Challenge, Accelerated Metabolism
Enrage Adrenaline Junkie
Haymaker - Nullifying Punch
Uppercut - Head Trauma, Accelerated Metabolism
Thunderclap - Punch Drunk, Accelerated Metabolism, Challenging Strikes
Demolish - Below the Belt, Accelerated Metabolism
Havoc Stomp - Cannonball, Accelerated Metabolism
Shockwave - Leg Rumbler, Challenging Strikes, Accelerated Metabolism
Darkness
Shadow Bolt Despondency, Accelerated Metabolism
Grasping Shadows Unyielding Agony, Accelerated Metabolism
Dark Transfusion Blood Sacrifice, Accelerated Metabolism
Shadow Form
Shadow Shroud Terrifying Visage
Spirit Reverberation
Ebon Void Voracious Darkness
Shadow Blast Psychotic Break, Crippling Challenge, Accelerated Metabolism
Lifedrain Vampiric Sympathy, Accelerated Metabolism
Shadow Embrace Fatal Allure, Challenging Strikes, Accelerated Metabolism
Ebon Rift Vengeful Shadows, Accelerated Metabolism
Sorcery
Eldritch Bolts Wizard's Discretion, Accelerated Metabolism
Skarns Bane Accelerated Metabolism, Warlock's Malice, Challenging Strikes
Eldritch Blast Crippling Challenge, Accelerated Metabolism, Sorcerer's Whim
Eldritch Shield
Binding of Aratron Tenable Bonds
Urthonas Charm Ephemeral Endowment
Tyrannon's Familiar
Arcane Sorcery
Arcane Vitality Impart Freedom
Sigils of Arcane Runes Accelerated Metabolism, Mystic Transference
Circle of Arcane Power Supernatural Subjugation
Aura of Arcane Clarity Magical Manipulation (?)
Circle of Arcane Summoning Meek Inheritance
Primal Sorcery
Invocation of Storm Calling Electrical Storm
Sigils of the Primal Storm Accelerated Metabolism, Mystic Transference
Circle of Primal Dominion Supernatural Subjugation
Aura of Primal Majesty Magical Manipulation (?)
Circle of Primal Summoning Meek Inheritance
Ebon Sorcery
March of the Dead Forced March
Sigils of Ebon Weakness Accelerated Metabolism, Mystic Transference
Circle of Ebon Wrath Supernatural Subjugation
Aura of Ebon Destruction Magical Manipulation (?)
Circle of Ebon Summoning Meek Inheritance
Radiant Sorcery
Divine Renewal Radiant Renewal
Sigils of Radiant Sanctuary Mystic Transference
Circle of Radiant Glory Supernatural Subjugation
Aura of Radiant Protection Magical Manipulation (?)
Circle of Radiant Summoning Meek Inheritance
Supernatural
Bestial Fury Rip and Tear
Command Animals
Resurgence Evanescent Emergence
Crippling Coils Barbed Chains
Soul Mesmerism Glossolalia
Regeneration
Supernatural Power
Aspect of the Celestial
Aspect of the Dragon
Aspect of the Inferno
Rebirth Grave Consequences
Bite Furor Venenum
Devour Essence Phlebotomist, Crippling Challenge
Iron Lariat Kyoketsu Shoge
Lash Meteor Hammer, Crippling Challenge
Cloud of Flies
Iron Cyclone Vortex Technique
Venomous Breath Infectious Bile, Challenging Strikes,
Condemn Redemption Denied, Challenging Strikes,
If you'd like please color code these with your previous tangible/intangible color scheme. Had to delete "accelerated metabolism" from a few powers to make room with the character limit this forum has
/SIGNED ...!
Capital idea, absolutely CAPITAL idea.
Except how it WAS looked into, back when they designed the stats. People want to do as much damage as possible in games like this. They want big numbers. They want lots of crits. EGO and DEX means lots of high number crits. Splitting them up to cover tang and intang, or having DEX contribute to chance as well as severity for everything would overpower the stats. If you want a high damage build, then use DEX and EGO. Otherwise, you'll need to compromise. That's called balance.
I have to agree with this guy, it's balanced like this for a reason. Having one stat do both things would make it easier for people to take other stats. Compromise, is what makes it fair.
YES lets completelty ANNIHILATE my current DEX/END Shadow character!
/sig.....oh wait... ;p
Hmmm...... Would come with a full retcon, right? :P
to OP:
If you guys wanna do a "split" suggestion at least make it more balanced. If they went with Dex as suggested there would be */Dex running around everywhere for l33t crits. At least right now as dex for the dodge + stealth + small weak crits it seems more balanced. I think dex (and ego for that matter) would both be a bit too strong in this incarnation.
To quoted post:
Its more balanced then OP style...but if a char wants both "tangible" and "intangible" and be a crit machine we're just retying the skills back together.....Also its way too limiting and makes chars only concentrate on specific powers. Its way too restrictive IMO.
Now to the matter at hand, dex/ego linked together end/reco linked together, int/pres linked together but we want to change the link meant for the "glass cannon" builds? Why? so we can be more durable while we do insane damage and pick up con while were at it? If you want to do insane damage you have to sacrifice something, and thats health, time to regain energy, non-critical damage. It would not make sense to just unlink those two and leave everything else the way it is. The stat system is built on the thought that you build a superhero to achieve something specific, for example Spiderman is wirey, crafty, agile, and just strong enough to take on the people he has to fight but hes not the Juggernaut, he can only do so much at once. If you take Dex and Ego its with the understanding that you dont want you character to hit hard, you want your character to be like Deadpool and aim for the sweet spot, and hit them where their vulnerable. You cant make a character do everything because people that DON'T want to play a character that just sits back and tallys their damage are at a severe disadvantage. What if I want to be someone that heals and assists? Im giving up my durability and damage dealing to aid others precisely when they need it. Thats why attributes are linked, so you can maintain a focus.
Would be nice, though I'd worry about the majority of the community considering either dex or ego a must. Either way if they make any changes to superstats, hopefully they reset both superstats for those of us who picked one they end up changing.
I'd hate to have ego if they made that change for example since none of my powers would be considered "intangible".
if anything i think it would be better to link strength to tangible crit severity, and ego to intangible, because lets think about it, someone who is agile, is going to strike vital spots often. but against a heavily armored well trained foe, like superheroes are used to facing in the champions universe, you are gonna need some oomf to make that strike to the vital spot actually do more than scratch the skin. of course if they did this they would have to remove crits from throwing objects. all though the problem with this is then everybody would flock to dex/ego builds and just use intangible powers because you can stack dexterity and ego on seperate equipment slots . however this could make str/dex very powerful as well due to being able to stack constitution and probably endurance.
actually now that i think about it i think its fine where it is. we arent supposed to have super builds, wasnt that the lesson of the 9/1/09 patch?
A very nice idea.
Would it lead to overpowered builds? Who knows... but there is a certain logic to it.
If you take out needing both of those with the current system it takes out a entire ability score you character needs to build on which could effectively double the stat points you have in either dex or ego. With how the system is set up you crit damage and your crit chance would get ridiculously high.
If you want Dex and Ego unlinked there would need to be a nerf of the scaling of dex/ego to the crit chance or damage or else anyone running the ability to crit would just own everything left right and center and would just because exceedingly broken. You wouldn't be able to increase the difficulty of the monsters to balance that because non crit based characters would be too weak.
All in all i don't see a problem with them being unlinked i'm running on about a 31% chance to crit and 54% extra damage on a crit. I run Dex/recovery/ego.
Yes the stat system could possibly still use some balancing, but tieing crit chance to the same stat as crit damage will just break things. Keep in mind that they've been working on this for a while, and unless you were in the beta or even before then maybe they may have had them tied to a different stat.
Also if you want to link crit chance and crit damage you would then have to link endurance and recovery. If all aspects of critting should eb together why should your natural mana capacity, recharge rate, and overcharge mana be separate.
There are still bugs and glitches in this game that need to be worked out. And overall I'm just going to say if it's not broken don't fix it.
Also who ever titles this thread titled it wrong. What the general argument of this thread seems to be is TO link the crit aspects of Dex and Ego not unlink them. Unlinking them would mean separating them to different stats... which they currently are. Linking them would mean having 1 stat effect both.
It seems to be the same kind of common mistake that that people make to questions like "Do you mind if i have a glass of water?" and they simply answer "Yes" to give you permission to have a glass of water. Opposite of what they meant to say.
Now something like this I can agree on. I'm honestly not used to there not being a base crit chance to build off of.
I like your suggestion better.
Also, I really wanted to compliment you on your Iron Falcon character Design. Phenomenal work.
Dex-Ego
Int-Pre
End-Rec
Are all linked together in similar ways and unlinking the glass cannon ones wouldn't make sense.
/bump.