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Dex and Ego buildwhich craft?

Archived PostArchived Post Posts: 1,156,071 Arc User
edited September 2009 in Items and Crafting
Crafting is a bit confusing and I'm reading some of the sticky guides but still alittle lost. I'm wanting to make munitions / archery power replacements that focus either on Dex and Ego and maybe armor and add on's as well so which is the best craft to focus on? Would it be arms or science? Also after selecting the craft what sub section should I pick from?

I started with arms but switched over to science but it won't let me learn the beginning quest item for the generator that I need for radiation protection during the final quest of the area. I bugged it so hopefully it gets fixed if ppl say science is the best way to go. Thanks in advance for any info ^^.
Post edited by Archived Post on

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    They give you the blue print you need to build the anti cold or radiation thing, depending on what area you went to, it should be in your inventory. Confused me at first too.

    As for which craft, no idea.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Hookani wrote:
    They give you the blue print you need to build the anti cold or radiation thing, depending on what area you went to, it should be in your inventory. Confused me at first too.

    As for which craft, no idea.

    I know its in the inventory just when I double click to learn it just remains in invent and won't allow me to go to table and make item cause its not on the learned list.

    Also bump because I still need help on which craft I should use

    Also which would u consider better dex or ego with more of weapon based build, because it seems each is in a seperate craft. I guess if they had info about the blueprint before u select craft and stuff would truely help then blindly hoping stats are what u want. From what I read seems like this is a bug they are working on
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