Well then, if you have played the game for even a little bit, you would have come across these little items that are classified as "Power Replacements". My question is this, what in the world do these things do in the game? It says that they add effects to powers, though is the effect worth it over a different item that would increase your stats? At higher levels, the stat increases are pretty darn huge, and it begs the question of whether or not the sacrifice in stats is worth upgrading one/two powers to having a special effect.
So, this little topic is for all of you to discuss what you have found in this regard. Feel free to post ideas, advice, and maybe even a do's & don'ts of the wonderful world of Power Replacement items!
If the responses are good enough, perhaps I will update this topic post and add in some of the best posts as quotes up here
Let this be your hub for all things Power Replacement!
Comments
Ive got to say that the Munitions replacers are quite a bit more detailed then the otheres ive found, and its not alwats easy to identify them.
Not really much involving Ice, Electricity, Munitions, or Gadgeteering.
Many of which aren't even replacements, just items that fit into your enhancement slots and act as simple abilities. Also, some of them tend to stretch past the screen limits.
Thus my question from before, are they useful over a stat boost enhancement item? If so, perhaps list a few of the good ones.
So far, effects are better than procs.
So please Cryptic, stop renegging on your word (as you have on several other issues) and let us hide our power replacers!
If nothing else they provide cool effects that will stay even after you unequip them. Some have cool additional effects. But you really have to test them out.
Just wondering if anyone has found useful ones yet, and perhaps share their experiences with the Power Replacements.
So far they are really only useful to gain new costume pieces.
We're not renegging on our word. The entire point of the power replaces is that they are items to use when you want to alter the look of your power.
One thing I would like to ask, is if you guys could implement it so our alts can use our unlocks from power replacers when designing our char. instead of having to re-equip them all char after char after char.
Ohm Knives has a proc that really kicks @ss when it hits, let alone when it hits and Crits since I am Dex/End, I love it.
Really? Which power does that replace, or alter? Does it affect all claw attacks? Or just specifics?
it effects all the claw attacks... that use claws. I personally only use them to unlock the costumes then toss them. IMO they are not strong enough to warrant full time usage. extra costumes are sweet, adding a minor tick of dmg isn't. On the other hand, if it is a mez proc, that would be useful.
(dang... i need an avatar if i am going to start posting)
Would you happen to remember the name of the sonic pistol item?
I've gotten a lot of them for my characters but have found zero effects worth trading 10+ of a stat for a 6.5% chance at a proc (mainly because all of the usable ones I've found haven't had useful effects).
Also Antiproton, if you get a second, you might want to look at the various Bow power replacers. The bows actually clip horribly, at least on female characters (while holding the bow, the bowstring seems to cut right through the center of mass of the body). One that comes to mind is the bow with the Darkness effect, crafted by Science - Daikyu of the Darklands.
There are two sections in the tailoring. There is one that looks like a chest or box, very right hand tab, and one two to the left that looks like a gun and knife. The chest lets you set the overall graffic look for your default weapon. The Knife and gun lets you change the per power look. Give it a try.
Yup, the art team would need to look at the clipping issue, so definitely bug it. With the player control over the models I think clipping is something we just have to accept, but if they can tweak it to be better they'll add it into their giant list of things to do.
Already did. Figured I'd cover the bases.
Unfortunately, you can't see the design until you actually purchase the costume change with that active, rather than in the Tailor menu.
That might be a nice future addition; Power Replace Preview. Kinda like a changing room for powers. You can see what looks good before you have to pay for it.
Overall, te only useful Power Replace abilities are those that mez, knockback, or stun. Even then, it is limited because you sacrifice the potential stat gain of stat-only enhancements.
Not that I necessarily want a flaming fist when I punch someone, but I'm curious as to what's out there.
THIS please!
I understand you want a little bit of item grinding and economy, but I prefer the idea of costume unlocks applying to your account, not a single character. Part of the idea to me is unlocking new costume stuff to jar your imagination and make a cool new character.
That doesn't really work if for example I find this really cool steampunk rifle at level 22, and think cool, thats fits my old character concept from pen and paper days. I can't make that character, I have to make a generic character, and grind to level 22, then find that item, them finally make my concept work.
Hope that made sense, feel free to correct me if I am wrong on how it all works.
Do i need to actually change it in the tailor? The only option I saw was energy claws. Is that it?
EDIT: These powers are affected: enhancing rain of steel, eye of the storm, sword cyclone and tempest. Its the green text where it says "Currently enhancing"
I'm not sure if it's intended, but I kept the costume part... I sold my Flintlock Pistol replacer and the Flintlock pistols are still an option at the tailor.
No, it's intended. This way you can keep models that you like, but you aren't stuck with the stats!
I'm 24, and still using my Qularr pistols for one of my costumes.