My issue with crafting is the way stats are divided by disciplines (arms, mysticism, science). While I understand the design idea in having different crafting types, it is really limiting to certain character types. For example, I play a mainly Darkness type, but due to stat distributions I hang out in a gun shop to make upgrades. It's very disconcerting thematically. Yes, I saw the dev post that stated you'd have to use "imagination", but seriously, if I wanted to do that I could play any game and just "imagine" it's different. I play this game to make a superhero character according to a certain theme, and the current crafting design breaks that.
Suggestion:
Right now the disciplines (arms, mysticism, science) are significantly different and the specializations (fighting styles, alien biology, and ordnance in arms) are mostly the same. INSTEAD, please make the disciplines mostly the same so you can choose something that thematically fits, and then have the stats limitations when you choose your specialization. There's 3 of each, so it seems like the switch would work fine.
This will maintain the current design of a crafter not being able to craft every type of item, but will allow everyone to choose something that works thematically.
I know the specializations were a late add in beta, but now that they're there, let's make use of them. I'd really like to see this change in game.
0