I have been worried bout which professions for which characters long enough. I am hoping they will be BOE so that I can trade of the high end items for another or just be able to buy them.
note I may add even more awesomer (totally a word) Upgrades and make them BOP at a later date, that's a reasonable drawback in return for a more powerful Upgrade.
note I may add even more awesomer (totally a word) Upgrades and make them BOP at a later date, that's a reasonable drawback in return for a more powerful Upgrade.
note I may add even more awesomer (totally a word) Upgrades and make them BOP at a later date, that's a reasonable drawback in return for a more powerful Upgrade.
This sounds rather unappealing to me. See, I have a character who possesses magical gear that makes him into a tank type. My primary stats are Strength and Constitution. Now, if I go with my concept and make him an enchanter, I'll get sub-par gear for my build. Now, if I could use my gun-toting nut of a character to make gear and send it to my magic guy, then my magic guy could focus on making magic stuff.
However....if the best crafted items are BoP, then I have to make my magic guy either totally break concept by focusing on Arms manufacturing, or make due with sub-par gear. I don't like this. To me, the core of the game is customization. The concept of making the best crafted gear BoP eats away at a chunk of that.
Basically...they did away with classes for general adventuring, and so why should they try to enforce them so much for crafting? I want to make magical Strength and Constitution gear, failing that, I want to at least be able to make magical something and have my alts give him actual useful gear. Sounds like I'll have to just use the single beneficial thing now, or lose out. That basically boils down to only two choices: optimal and sub-optimal (or more accurately, powerful and pathetic). Unfortunately, for characterization, optimal and sub-optimal are polar opposites. This bugs me. A lot.
Ah well.
Oh, one more thing: "...that's a reasonable drawback in return for a more powerful Upgrade." Not really. Not when the game is focused around customization and opening options. It works great for WoW though.
However....if the best crafted items are BoP, then I have to make my magic guy either totally break concept by focusing on Arms manufacturing, or make due with sub-par gear. I don't like this. To me, the core of the game is customization. The concept of making the best crafted gear BoP eats away at a chunk of that.
I can't see an issue with this so long as they take this into account and use the customisable version of upgrade manufacture and allow the "epic" types to have a complete choice of the stats it increases.
note I may add even more awesomer (totally a word) Upgrades and make them BOP at a later date, that's a reasonable drawback in return for a more powerful Upgrade.
So we should wait for these awesomer BoP things so we can finally figure out which professions we are suppose to take since there is currently no school for the 2 of my guys that are Dex/Ego stat based?
I prefer a BoE because without it, it's hard to create a real market between crafters and non crafters too,
Half the advantage of spending time labouring over crafting is to make a profit out of it, though when you can craft all the time... there's really nothing else except respecs to spend money on.
The systems seemed a bit flawed to me from the beginning but I'd appreciate hearing from people with a bit more experience.
Comments
10char
Bind on Pickup; in other words, the moment they enter your inventory, they become untradeable.
The special Devices are BoP.
^^
I'll have one of each plz
This sounds rather unappealing to me. See, I have a character who possesses magical gear that makes him into a tank type. My primary stats are Strength and Constitution. Now, if I go with my concept and make him an enchanter, I'll get sub-par gear for my build. Now, if I could use my gun-toting nut of a character to make gear and send it to my magic guy, then my magic guy could focus on making magic stuff.
However....if the best crafted items are BoP, then I have to make my magic guy either totally break concept by focusing on Arms manufacturing, or make due with sub-par gear. I don't like this. To me, the core of the game is customization. The concept of making the best crafted gear BoP eats away at a chunk of that.
Basically...they did away with classes for general adventuring, and so why should they try to enforce them so much for crafting? I want to make magical Strength and Constitution gear, failing that, I want to at least be able to make magical something and have my alts give him actual useful gear. Sounds like I'll have to just use the single beneficial thing now, or lose out. That basically boils down to only two choices: optimal and sub-optimal (or more accurately, powerful and pathetic). Unfortunately, for characterization, optimal and sub-optimal are polar opposites. This bugs me. A lot.
Ah well.
Oh, one more thing: "...that's a reasonable drawback in return for a more powerful Upgrade." Not really. Not when the game is focused around customization and opening options. It works great for WoW though.
I can't see an issue with this so long as they take this into account and use the customisable version of upgrade manufacture and allow the "epic" types to have a complete choice of the stats it increases.
So we should wait for these awesomer BoP things so we can finally figure out which professions we are suppose to take since there is currently no school for the 2 of my guys that are Dex/Ego stat based?
Half the advantage of spending time labouring over crafting is to make a profit out of it, though when you can craft all the time... there's really nothing else except respecs to spend money on.
The systems seemed a bit flawed to me from the beginning but I'd appreciate hearing from people with a bit more experience.