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Are the high end crafted items BOP or BOE?

Archived PostArchived Post Posts: 1,156,071 Arc User
edited September 2009 in Items and Crafting
I have been worried bout which professions for which characters long enough. I am hoping they will be BOE so that I can trade of the high end items for another or just be able to buy them.
Post edited by Archived Post on

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    bump
    10char
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I don't know the answer (only level 15 or so myself) but I have a question... what does BOP mean? BOE = bind on equip so BOP = bind on _______ (proc?)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Adogg wrote:
    I don't know the answer (only level 15 or so myself) but I have a question... what does BOP mean? BOE = bind on equip so BOP = bind on _______ (proc?)

    Bind on Pickup; in other words, the moment they enter your inventory, they become untradeable.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    The bags, upgrades, Power Replaces and healing/absorption Devices are BoE all the way through.

    The special Devices are BoP.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    note I may add even more awesomer (totally a word) Upgrades and make them BOP at a later date, that's a reasonable drawback in return for a more powerful Upgrade.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    so would those be the power replacers that work on any framework and have custom stats + defensive stats?

    ^^
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Antiproton wrote:
    note I may add even more awesomer (totally a word) Upgrades and make them BOP at a later date, that's a reasonable drawback in return for a more powerful Upgrade.

    I'll have one of each plz :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Antiproton wrote:
    note I may add even more awesomer (totally a word) Upgrades and make them BOP at a later date, that's a reasonable drawback in return for a more powerful Upgrade.

    This sounds rather unappealing to me. See, I have a character who possesses magical gear that makes him into a tank type. My primary stats are Strength and Constitution. Now, if I go with my concept and make him an enchanter, I'll get sub-par gear for my build. Now, if I could use my gun-toting nut of a character to make gear and send it to my magic guy, then my magic guy could focus on making magic stuff.

    However....if the best crafted items are BoP, then I have to make my magic guy either totally break concept by focusing on Arms manufacturing, or make due with sub-par gear. I don't like this. To me, the core of the game is customization. The concept of making the best crafted gear BoP eats away at a chunk of that.

    Basically...they did away with classes for general adventuring, and so why should they try to enforce them so much for crafting? I want to make magical Strength and Constitution gear, failing that, I want to at least be able to make magical something and have my alts give him actual useful gear. Sounds like I'll have to just use the single beneficial thing now, or lose out. That basically boils down to only two choices: optimal and sub-optimal (or more accurately, powerful and pathetic). Unfortunately, for characterization, optimal and sub-optimal are polar opposites. This bugs me. A lot.

    Ah well.

    Oh, one more thing: "...that's a reasonable drawback in return for a more powerful Upgrade." Not really. Not when the game is focused around customization and opening options. It works great for WoW though.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Kayn wrote:
    However....if the best crafted items are BoP, then I have to make my magic guy either totally break concept by focusing on Arms manufacturing, or make due with sub-par gear. I don't like this. To me, the core of the game is customization. The concept of making the best crafted gear BoP eats away at a chunk of that.

    I can't see an issue with this so long as they take this into account and use the customisable version of upgrade manufacture and allow the "epic" types to have a complete choice of the stats it increases.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Antiproton wrote:
    note I may add even more awesomer (totally a word) Upgrades and make them BOP at a later date, that's a reasonable drawback in return for a more powerful Upgrade.

    So we should wait for these awesomer BoP things so we can finally figure out which professions we are suppose to take since there is currently no school for the 2 of my guys that are Dex/Ego stat based?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I prefer a BoE because without it, it's hard to create a real market between crafters and non crafters too,
    Half the advantage of spending time labouring over crafting is to make a profit out of it, though when you can craft all the time... there's really nothing else except respecs to spend money on.
    The systems seemed a bit flawed to me from the beginning but I'd appreciate hearing from people with a bit more experience.
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