To be frank, I didn't expect much out of my computer as I barely am ahead of the *minimum* requirements for this game, but I just wanted to share an issue that, if improved upon, may help others with better machines through scaling.
It seems likely that either my video card (ATI Radeon X800) or RAM is insufficient to run the game at the level of detail it picked up automatically for me. What I get is weirdness in textures, in particular some of the HUD, the enemy health bar, sometimes the Charge or Maintain bar load up as a blank rectangle and it takes a noticeable amount of time for these to appear. Also, I often run into objects that take too long to load on screen. The geometry is there but apparently the textures aren't loaded in memory, or something similar.
The reason why I suspect the textures is I've lowered my graphics to the minimum and the problem disappeared almost entirely (I only get it now in extremely crowded places or sometimes on the Charge bar, but enemy health always show, and even when things don't show on screen they take a lot less time to load, something like 1-2s instead of sometimes up to 10 secs). I believe the issue is that the game runs out of texture memory and has to swap some in and out of memory, either on the video card or in RAM (I suspect video card, but I have only 1 gig of RAM so that may be a problem too).
This may signal a memory leak or other inefficiency in managing the game's textures, so that there's not enough room and/or you lose time swapping textures that are used more often than others (I mean, the HUD, enemy health and Charge/Maintain bar seems like they should almost always be in memory, not swapped away). Reducing the quality basically gives me more room to store textures, so I stave off the problem a bit.
Anyway I'm not sure I should log that as *a bug* since it might just be expected of my low end machine to bug out on anything too fancy (I mean, ATI seems to have put it in *legacy* support now, I couldn't even get recently updated drivers when I got Champions and started seeing funky stuff, as the last drivers were made in July), but maybe some high end cards have inefficiencies due to the same issues I have so it could be worthwhile to investigate.
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