I know I'm not a typical-pattern player - I run through the game fairly efficiently. But nonetheless, I have observed something: I always max out my crafting skill at least two or three levels before I can purchase the next tier. Then I accumulate a huge pile of items for disassembly when I finally hit it.
This doesn't seem right. Maybe take another look at the numbers, and do some data-mining on when people are hitting the skill caps?
This depends on how you level the skills. If you focus on the crafting you can indeed hit the cap early, if you take a slightly more leisurely pace it goes the other way.
It seems fine to me the way it is now.
Also if you do a lot of Research that also speeds up the skill ups a great deal.
I actually hate the fact that you have levels assoscciated with your crafting. To me this doesn't really make sense. What does one have to do with another?
That being said, I found that when II was doing Mysticism I was ahead a few levels, but with arms I am behind.
I am having problems at 239 with having to toss in 6+ items to research so that I have 5/5, and still not getting an insight. The insights aren't comming quick enough. I can not even convert stuff from the last tier because I can not get the insights to but the conversion skills.
Yup, up to L200 in crafting seems to fly by - I was up to X90's several levels before I could purchase the skillup.
However, now post L200 in crafting I can see it is going a lot slower - less Epiphanies, more items for a single good experiment. On the upside, post 220 you get the more customisable crafting experience! You may have to take orders for crafting since its flexible!
Addendum: the most frustrating part of this is that I inevitably find I am fighting in an area where I am surrounded by materials crates that I can't open because I'm not a high enough level to unlock that crafting tier yet.
I stopped researching around level 28 since I was like 15 points away from max. Gathering alone will take me there before I can buy the next skill level and at that point I will have a rather significant backlog of science items to research. I haven't found it to be a very challenging thing to keep up (and I don't think I ever was behind and wasn't able to collect a "resource node" either).
One advice is to try to always pick an item from your school from quest rewards. Sometimes if you want none of the items, pick youts. If you want the items I sometimes get one that's slightly less optimal than the best item if it's my school since I know it'll be replaced reasonbly shortly anyway.
Also of course, to do research make items! There's no reason to hold on to materials if you're not skilled up. Sure, you can make and sell items for money (if there's anyone buying of course), but in my case I've used every resource found to craft items for researching, even if I needed 8+ items to do the research at 5/5.
I know I'm not a typical-pattern player - I run through the game fairly efficiently. But nonetheless, I have observed something: I always max out my crafting skill at least two or three levels before I can purchase the next tier. Then I accumulate a huge pile of items for disassembly when I finally hit it.
That is happening to me too at least at pre-200.
My 19 Science toon has had their Science / Invention skill capped since level 14 and thier bank has just been accumulating science drops to deconstruct.
My two Arms using characters are 11 and 14 and I know the 11 is already capped out until it hits level 21 while I think the 14 is only about half-way there.
I can't remember where my Mysticism character is at right now, but I have two mails full of stuff for them to disassemble that was BoE junk my other characters found that I plan to use for skill bumps that I haven't been able to yet.
Part of why I've been hitting the cap so early at least for the pre-200 crafting is that I've been choosing my mission rewards more on whether I can disassemble them or not then on the actual stats. I may have to go several missions or a level before i upgrade a slot that way, but the difference is usually only a stat point or two before I do find one I want to use and is of the right crafting type.
Then when I reach a new crafting range I tend to have a ton to disassemble and if that doesn't cap me out on both skill and Insights/Profundity/Epiphanies then I find the highest level upgrade I can craft and start Developing batches of them and then Researching them over and over until I have gotten all the skill and IPEs I need.
However, some of how I've had an easy time doing that is that I also have multiple characters in the same level range and they send junk back and forth to research with. I also have friends who have been trading me stuff to research on.
So my skill is capping out a lot faster then it would if I was selling all the upgrades for resources. But I am finding that there is almost enough BoP items to sell to keep me able to afford all the blueprints as they become available.
Crafting is right on par IMO as far as progression rate. There does come a point where instead of doing research you have to craft, then blow those items up, craft, blow them up etc to get a few points here and there.
I'm sitting at 300, just waiting on the 10g to get to the next level.
1-200 skilling up goes really fast. Once you hit about 230 is when it starts to slow down a bit. The BIG problem with crafting though is the profundities. They aren't dropping right even doing 5/5 research, I'm still missing about 12 mild profundities and can't by the skills because of this. Its preety annoying.
Compared to other MMOs where you're usually crafting for characters 10 levels behind you...this is an improvement. I would prefer that it wasn't level-gated, but can live with it.
Comments
It seems fine to me the way it is now.
Also if you do a lot of Research that also speeds up the skill ups a great deal.
That being said, I found that when II was doing Mysticism I was ahead a few levels, but with arms I am behind.
However, now post L200 in crafting I can see it is going a lot slower - less Epiphanies, more items for a single good experiment. On the upside, post 220 you get the more customisable crafting experience! You may have to take orders for crafting since its flexible!
One advice is to try to always pick an item from your school from quest rewards. Sometimes if you want none of the items, pick youts. If you want the items I sometimes get one that's slightly less optimal than the best item if it's my school since I know it'll be replaced reasonbly shortly anyway.
Also of course, to do research make items! There's no reason to hold on to materials if you're not skilled up. Sure, you can make and sell items for money (if there's anyone buying of course), but in my case I've used every resource found to craft items for researching, even if I needed 8+ items to do the research at 5/5.
That is happening to me too at least at pre-200.
My 19 Science toon has had their Science / Invention skill capped since level 14 and thier bank has just been accumulating science drops to deconstruct.
My two Arms using characters are 11 and 14 and I know the 11 is already capped out until it hits level 21 while I think the 14 is only about half-way there.
I can't remember where my Mysticism character is at right now, but I have two mails full of stuff for them to disassemble that was BoE junk my other characters found that I plan to use for skill bumps that I haven't been able to yet.
Part of why I've been hitting the cap so early at least for the pre-200 crafting is that I've been choosing my mission rewards more on whether I can disassemble them or not then on the actual stats. I may have to go several missions or a level before i upgrade a slot that way, but the difference is usually only a stat point or two before I do find one I want to use and is of the right crafting type.
Then when I reach a new crafting range I tend to have a ton to disassemble and if that doesn't cap me out on both skill and Insights/Profundity/Epiphanies then I find the highest level upgrade I can craft and start Developing batches of them and then Researching them over and over until I have gotten all the skill and IPEs I need.
However, some of how I've had an easy time doing that is that I also have multiple characters in the same level range and they send junk back and forth to research with. I also have friends who have been trading me stuff to research on.
So my skill is capping out a lot faster then it would if I was selling all the upgrades for resources. But I am finding that there is almost enough BoP items to sell to keep me able to afford all the blueprints as they become available.
I'm sitting at 300, just waiting on the 10g to get to the next level.
1-200 skilling up goes really fast. Once you hit about 230 is when it starts to slow down a bit. The BIG problem with crafting though is the profundities. They aren't dropping right even doing 5/5 research, I'm still missing about 12 mild profundities and can't by the skills because of this. Its preety annoying.