I really don't remember the costs of crafting blueprints/enhancements being this high. Granted, I did not craft as much during the open beta as I did in closed, so it might have been changed then and I didnt notice it, but its about 20x more expensive than I remember.
With the "economy bug" effecting respec costs, I was wondering if the costs of blueprints was effected similarly? I am having to sell all my crafting resources and every single quest reward and drop, and am not coming close to staying anywhere near up to date with my blueprints. At 300 skill now (waiting on lvl 31), and I have atleast 20 enhancements (Arms/Alien Metab), about 5 base patterns, and lots of consumable/power replacers, all of which cost from 45N to 70N each, that I cannot purchase due to not having enough resources. I have a total of 48N on me currently (G/N/L resource format), and I'm only 2 levels away from needing to spend 10G on the last tier upgrade for crafting. I wont be able to afford this by 40 at this rate, much less 31, and that doesn't even take into consideration all the old blueprints/enhancements I have yet to be able to purchase. I havent respec'd and have not spent resources on anything but crafing blueprints so far.
This just seems way out of whack to me. Curious as to the way others are managing things.
I'm falling behind on blueprint costs myself. I don't know if they're more expensive than they used to be, I think it's just that nobody cared about paying 50N for a blueprint when every mission gave over 1G.
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