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Replacer Powers- Sooo CONFUSING!

Archived PostArchived Post Posts: 1,156,071 Arc User
edited August 2009 in Items and Crafting
I made 3 replacer powers.

Arms- 3 for munitions.

One is a flintlock pistol. It seems to HALF my damage. If I tap it- it restores some energy, but that's it. This seems like a horrible replacement.

Another is a set of weird alien-type guns, which seem to do less damage, but sometimes more damage? I see fire explosions sometimes.

The last is a Crybaby Grenade- which I chose Frag Grenade- and itn doesnt do anything.


1) This all confuses me. I can't read the two guns because the info spams my screen from top to bottom. The grenade doesnt tell me what power it replaces, or how to do it. CONFUSING!

2) They seem to suck. I'm trading +14 recovery (without which, brings me to like 30% energy) for something that seems to do nothing but confuse and lower my damage- giving nothing real back.

3) Why would I ever trade my +14 +3 stat Primary Offensive for something that does next to nothing for my guns/grenade?


EDIT: As I suspected, Crybaby Grenade is replacement for SMOKE grenade. It DOES add a new effect (hearts floating and sparkly sound) but I have NO IDEA what that does. All the info does is read "Placate for 12 seconds." I have no idea what PLACATE does!

All I know is that it makes them fall in love with me...
Post edited by Archived Post on

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    I agree, all of the power replaces I have seen are crap, the info on what they do can be confusing at times (very much so on munitions pistol replaces) Some of the power sets don't even have replaces like Might but Duel Blades has a dozen or more.

    But even the decent power re placers are no match for a standard enhancer. Giving me a 6.5% chance to proc an extra 200 damage is pretty good, but is it really worth me giving up 21 STR and +5.1 to each defense type? On top of the fact that I have to take a power set that I dont really want since there are no might power re placers

    this area really needs some dev love.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    I haven't seen one that I'd use yet either.
    With such a heavy emphasis on stats, having the replacers not have some stats (or maybe increasing their effects) means that the tradeoff doesn't seem even close.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    Freezance wrote:
    I haven't seen one that I'd use yet either.
    With such a heavy emphasis on stats, having the replacers not have some stats (or maybe increasing their effects) means that the tradeoff doesn't seem even close.

    Yep. The stat bonuses should be at least in the 50-75% range of an equivalent-level Primary Offence item, otherwise they aren't worth using (in many cases they wouldn't be worth using even then).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    What happened to being able to keep the "look" of a replacer but leave the stats you didn't want behind? ie if you like the skin you don't have to take that skin's stats?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    Merrow wrote:
    What happened to being able to keep the "look" of a replacer but leave the stats you didn't want behind? ie if you like the skin you don't have to take that skin's stats?

    They are unlocked. Just go to the tailor. The only time it won't show up is when you have another power replacer on that effects that attack.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    Also, if you want to be able to see that "HUGE WALL OF TEXT" in its entirety, heres what you do.

    Go to your options screen. In the options menu under the "Basic" tab you'll see "Interface Scale"... Lower it to .80 from 1.00 and you will be able to see all the text. These replacement powers also grants stat boosts that most of us miss because of all the text. So far the stats haven't been earth shattering, but they do soften the blow of losing that item slot.

    Also doing this will make you hud smaller, but .8 is livable until the devs fix this.
    Hope this helps.

    Soule
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    Placate reduces your threat.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    I agree on the use of power replacers. I basically only keep one if the look is very unique. Otherwise I slot regular items. It's just not worth the stat loss.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    Dardove wrote:
    They are unlocked. Just go to the tailor. The only time it won't show up is when you have another power replacer on that effects that attack.
    If only. The majority of the power replacers - especially the really cool looking ones - don't unlock anything.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    In the upper right corner SOME replacements will say it unlocks a costume option. Most of these are more on physical weapons like swords or guns. Otherwise they make the power look and act differently as well as still giving a stat bonus, something like 30ish percent of normal stat bonus of an item of equal level. The stat bonuses are listed at the very bottom.

    I think a fair share are on weapons cuz of the costume bit, however some powers do not get a lot of loving...at least at the lower levels, I cannot speak for the higher levels myself.

    P.S. Typing this out on a Blackberry sucks. LOL
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    It would be nice if we could unlock the costume look after equipping it once. As a dual wielder I like the look of the frost axes but only having +2 str & +2 dex (think those are the two stats) hurts. Its lower average damage for a proc of 230-260. Like mentioned before, if the stats where 75% of something the same level & the proc then it would be more worth it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    i would like this system to be alittle more user friendly
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    Muppethero wrote:
    i would like this system to be alittle more user friendly

    And worthwhile. Tons of improvement to be had here.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    Step 1 would just be to get the descriptions to make even a lick of sense. Beyond the wall of text found on some power replacers, a lot of what's written there just isn't in proper English syntax. It's like it's in some kind of programmer code only the developers can make sense of.

    For example, I think most of them I've come across have a line that reads, "to target to self." What on Earth does that mean?

    Just give me keywords (that are actually defined someplace) and numbers in normal English sentences.

    I had to use a Force replacer that said it had something to do with adding impact, and Slashing damage for about 2 levels before I finally figured out what happened with the 6% chance it mentioned - and it can nearly double the damage on some of my attacks, so the extra crit it can give is really nice. Right now, that's more crit chance than I can get adding in a little dex on any other item, so I'll keep it, but it would have been nice to understand what it did from the get-go.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    I've also been finding that a lot of powers get few, if any, power replacements. I think I saw 1 for Telekinetics. It adds some ice damage to your Ego Blades attacks. It doesn't change their appearance at all and I had to loose a lot of defense and stat bonuses to actually use it. Really, it was rather disappointing. And scrolling through the listing I can't find any other TK power replacers at all, even into the higher levels.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    Vibro Swords are just tech swords with an awesome effect. Sadly you cannot unlock that effect at the tailor. If you want the effect you must have the item equiped.

    Flaming Falcion is the same way. It unlocks Falcion, but if you want the fire effect you must equip the item. So much for 'make the character you want'.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    And of course, in order to find the two or three power replacers that apply to your powers, you need to carefully wade through the hundred or so irrelevant ones.

    And the blueprint purchase screen doesn't even tell you which powers it applies to - just the power set those powers are from.
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