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Texture Caching?

Archived PostArchived Post Posts: 1,156,071 Arc User
edited August 2009 in Suggestions Box
Hello,
is there any option to cache/pre-load all/partly the textures in system memory, my system has 4GB RAM (win x64) and "/showmem 1" tells me not even 1GB is used by the client :(

really not sure this can help me gaining some more fps on my old 8800GTS with only 320Mb ram, let's say the extra memory is there and a 32bit application can easily manage up to 3GB memory in its 4GB memory space, why not?

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    Agreed. It's not as if we're playing the game on an xbox360 or something. Why not let the client stretch it's legs if it's got the room?
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