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Which Arms specialty to take for melee weapons?

Archived PostArchived Post Posts: 1,156,071 Arc User
edited August 2009 in Items and Crafting
It might be because I am very tired, but I'm not quite sure which specialty I should take within Arms for things that are melee weapon (dual swords specifically).
Post edited by Archived Post on

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    I think the power replacers are the same no matter what the speciality... not sure though but pretty sure I saw at least 5-6 dual swords ones on arms/fighting styles, arms /ordenace... and I think they were the same...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    yup power replaces are available to all three specializations. Each crafting school has different power replaces it can make, but within a school, choice of specialization won't delay your access to the power replaces.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    For melee weapons, martial arts, claws, munitions and archery there are tons of replacements in each crafting skill. For power armor, darkness, probably sorcery I think and a few others there are very few which sucks. If you want anything from darkness it seems you have to pick arms, I haven't seen anything in the others at least. :/
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    yeah an looks like gadgeteering got screwed for power replacers all around..
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