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Best Craft for Dex/Ego?

Archived PostArchived Post Posts: 1,156,071 Arc User
edited August 2009 in Items and Crafting
I have read the overview and the ordinance guide and I just don't get it.

I have done tons of crafting in other games but I can't seem to break into the "oh now it makes sense" part of learning bout how crafting works in this game.

I get these parts
Pick a profession
Gather reagents
take reagents to table and create the crafted items

I don't know what the overall advantage any of the crafts have over another one. So I thought I would cut to the chase and just ask what is best for the 2 stats I am interested in improving the most for this one character.
Post edited by Archived Post on

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    From what I can tell, choose whichever suits your character. If what I read from the Crafting guides is correct, the differences are only apparent until the mid 20s are so, and then you can start crafting custom items with the stats you want on them. I may have read that wrong however. For Dex/Ego (I assume you are Munitions), the "best" as they are labeled are Mystical for Ego and Science for Dex. But I went Arms/Ordinance for my character, mainly because he uses military grade weaponry, and I want those power replacers in Arms to reflect that.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    So what profession you pick and then what you specialize in that profession is purely flavor text for your characters personally made up background and has no bearings on the stats at all VS each other is what you are saying right?

    They all basically create the same stuff, just have different names attached to them, right?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    i think dex/ego is probalby the bets which has 2x dex and 2x ego with 1x end for major stats, altho arms which has 3x dex and 2x ego could work also
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    If you have a look at the stats given in the big fat info list the best one is arms as all but one item type can have either dex or ego on it. The others are a close second with 1 less ego/dex granting item.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    This list?


    Arms
    Utility Major: 1) END, 2) EGO, 3) INT
    Utility Minor: 1) CON, 2) END, 3) EGO
    Defense Major: 1) CON
    Defense Minor: 1) STR, 2) DEX, 3) REC
    Offense Major: 1) STR, 2) DEX, 3) REC
    Offense Minor: 1) CON, 2) STR, 3) DEX
    Total Ego 5
    Total Dex 7
    Total Ego from Major 2
    Total Dex from Major 2

    Mysticism
    Utility Major: 1) EGO, 2) INT, 3) END
    Utility Minor: 1) EGO2) PRE3) INT
    Defense Major: 1) PRE
    Defense Minor: 1) EGO, 2) END, 3) INT
    Offense Major: 1) REC, 2) DEX, 3) STR
    Offense Minor: 1) PRE, 2) REC, 3) STR
    Total Ego 3
    Total Dex 2
    Total Ego from Major 1
    Total Dex from Major 2

    Science
    Utility Major: 1) INT, 2) END, 3) EGO
    Utility Minor: 1) INT, 2) END, 3) CON
    Defense Major: 1) PRE/CON
    Defense Minor: 1) INT, 2) END, 3) EGO
    Offense Major: 1) DEX, 2) REC, 3) STR
    Offense Minor: 1) REC, 2) DEX, 3) CON
    Total Ego 6
    Total Dex 2
    Total Ego from Major 3
    Total Dex from Major 1

    Since my char doesn't use STR it looks like
    Utility Major: 1) INT, 2) END, 3) EGO
    Defense Minor: 1) INT, 2) END, 3) EGO
    Offense Minor: 1) REC, 2) DEX, 3) CON

    Are my 3 best from each tree Utility, Def, Off
    And those all come from science

    I didn't really know what that list meant before now, so with STR on low priority for DEX/EGO those are the 3 things I will want to craft at some point?

    Edit: just noticed the major and minor... I don't know if that means you can have both a major and a minor but if it does then yeah arms comes out ahead.
    If you can only have one from either, and I assume major would be the better one as far as number of stat points that are given. Then arms and science balance out with arms being equal in ego and dex and science favoring ego over dex with the same amounts in both professions just distributed differently.


    Is this analysis correct, and when I look for other stats like END/INT or whatever I can use the above counting method to see what profession is best?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    Major/Minor means the slots they go into on your character. Essentially your just crafting better versions of th eitems you get from mssions and as loot.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    K but can you equip both for each catagory, or just one

    Categories being
    Utility
    Defense
    Offense
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    Ryum wrote:
    K but can you equip both for each catagory, or just one

    Categories being
    Utility
    Defense
    Offense
    You have 9 slots for upgrades in total.

    1 for each Primary and 2 for each Secondary. Note that Major and Minor refers to the enhancements available and not the upgrades themselves.

    A Primary upgrade will have both a Major and a Minor enhancement. A Secondary upgrade will only have a Minor enhancement. When you're making Custom crafts, you get to select the Minor and Major enhancements from the pool available to you (ie. the ones available at your skill level that you've bought).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    This is such a headache...WTB spreadsheet to sort this all out.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    You have 9 slots for upgrades in total.

    1 for each Primary and 2 for each Secondary. Note that Major and Minor refers to the enhancements available and not the upgrades themselves.

    A Primary upgrade will have both a Major and a Minor enhancement. A Secondary upgrade will only have a Minor enhancement. When you're making Custom crafts, you get to select the Minor and Major enhancements from the pool available to you (ie. the ones available at your skill level that you've bought).

    Guess I had it totally wrong then. My apologies.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    Agathorn wrote:
    Guess I had it totally wrong then. My apologies.

    Don't feel bad, I think there are less than 10 players in the headstart that actually grasp the crafting system
    <
    this player being one that does not.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    Ryum wrote:
    Don't feel bad, I think there are less than 10 players in the headstart that actually grasp the crafting system
    <
    this player being one that does not.

    Ok so for Munitions they DON"T recommend Arms for crafting in the info when you talk to a trainer (which sounds weird as Arms and Munitions go hand in hand in real life)
    but are you all saying that for a Munitions character (dex/ego) that Arms IS the best?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    Fatpanda wrote:
    Ok so for Munitions they DON"T recommend Arms for crafting in the info when you talk to a trainer (which sounds weird as Arms and Munitions go hand in hand in real life)
    but are you all saying that for a Munitions character (dex/ego) that Arms IS the best?
    Mystic is best for normal upgrades due to having a heavier weight of DEX/EGO than Science and Arms, Arms is best for Power Replaces if you want new costume pieces.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    Mystic is best for normal upgrades due to having a heavier weight of DEX/EGO than Science and Arms, Arms is best for Power Replaces if you want new costume pieces.

    Where are you getting these numbers to make the comparisons?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    Mystic is best for normal upgrades due to having a heavier weight of DEX/EGO than Science and Arms, Arms is best for Power Replaces if you want new costume pieces.

    cool thanks for the info.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    Ryum wrote:
    Where are you getting these numbers to make the comparisons?
    Sticky by Antiproton in this forum...
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