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Cave In/Earth Set

bigshad24bigshad24 Posts: 29 Arc User
edited November 24 in Power Discussion
Cave In: This ability should deal significantly more damage. It's a 50 ft, single target ability and it for some odd reason deals less damage than defile? There is no reason its damage should be as low as it is. My suggestion is to give it a 15% damage increase per stack of stagger for a 45% increase in total. This seems about right given its horrendous 50ft limit. Next, remove the useless stun mechanic, and make it a tier 3 ability. Either very few, or literally zero players use cave in for the stun mechanic, and being a 50 ft single target ability, that mechanic is useless anyway.

Fault Line: Remove the consume stagger mechanic. This ability is weak, there is no reason it should be consuming anything. Removing the consume mechanic would make it at least useable.

Upheaval: This ability seems like it should be on par with burning chi fist, given how it works. Making the damage boost from stagger +15% per stack instead of +5% would make it an attractive ability, and make it a tier 3.

Stone Shot: Add an advantage giving it a 50-100% chance to apply demolish based on charge time. Give it a passive ability to refresh demolish.

Earth Form: Have it increase crushing damage by the same amount that rad suit increases energy damage, and give it a passive chance to apply stagger similar to fiery form applying clinging flames. "Foes that attack you have a 20% chance to be affected by stagger."

This is my ideal Earth Set revamp, I'm curious to see what other folks think!


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