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Looking for a Might + Earth (meele DPS) build

bardonenbardonen Posts: 9 Arc User
I am looking for a build that mixes Might and Earth powersets, but keeping the character as a meele DPS, and Earth is mostly ranged powers

Thanks for any help.

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    Well you could use Earth primarily for AoE + range, and Might mostly for single-target, if you want a decent mix of the sets. For example:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
    Level 9: Relentless (Str: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Amazing Stamina (Rec: 5, End: 5)
    Level 18: Bodybuilder (Str: 5, End: 5)
    Level 21: Physical Conditioning (Str: 5, Con: 5)

    Powers
    Level 1: Wield Earth
    Level 1: Tremor (Rank 2, Rank 3)
    Level 6: Enrage
    Level 8: Earth Form (Rank 2, Rank 3)
    Level 11: Pulverizer
    Level 14: Hurl (Hard Fall, Didn't See That Coming)
    Level 17: Resurgence (Rank 2)
    Level 20: Haymaker (Rank 2, Reckless Strikes)
    Level 23: Beatdown (Blindside Blow, Reckless Endangerment)
    Level 26: Stone Shroud (Rank 2)
    Level 29: Fissure (Reconstruct)
    Level 32: Endorphin Rush (Rank 2, Rank 3)
    Level 35:
    Level 38:
    Adv. Points: 30/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (1/3)
    Strength: Overpower (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Strength Mastery (1/1)

    The open power slots can be w/e ya want.

    For single-targets, it uses Hurl to initially apply Demolish, then alternates between 1x Beatdown and 3x charged Haymaker from then on. For AoE, Tremor can be used from ranged, though you can also use Beatdown's cleave when close up. Fissure can also be thrown in for a healing rune and some extra dmg. Gears mostly for Str, w/ some Rec and Con.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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