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FC.31.20240621.15 - Power Changes

kaiserin#0958 kaiserin Posts: 3,237 Cryptic Developer
edited July 2024 in PTS - The Archive

Power Changes Feedback Thread: https://www.arcgames.com/en/forums/championsonline#/discussion/1218984/feedback-thread-power-changes/

Archetype Changes Feedback Thread: https://www.arcgames.com/en/forums/championsonline#/discussion/1218985/feedback-thread-archetype-changes/



Intelligence Mastery
  • Changed to provide +20 Intelligence and +20 maximum power.


Intelligence Specializations
  • Swapped Revitalize and Enlightened spec locations.



Cosmic Gear
  • Fixed an issue where Cosmic Presence could expire other Cosmic effects from other players.



Flamethrower
  • Chance to apply Clinging Flames now scales with rank.
  • Spitfire adv: Now increases Clinging Flames chance by 10%.



Fire Breath
  • Chance to apply Clinging Flames now scales with rank.
  • Chemical Burn adv: Now also changes the damage type to particle.
  • Spitfire adv: Now increases Clinging Flames chance by 10%.



Accelerated Metabolism
  • Reduced cooldown to 10 seconds (from 15).



On-Next-Hit
  • Linked cooldown reduced to 15 seconds.



Bionic Shielding
  • The heal effect is now considered a heal over time for interaction purposes.
  • Reduced the healing effect by 10%.
  • Added a 3 second cooldown.
  • Overloaded Circuits Adv: The damage from this advantage is now considered reflect damage, no longer scales off of ranged bonuses and can no longer crit.
  • Note: The cost for this power is currently higher than intended.



Plasma Cannon
  • Fixed an issue where it wasn't applying bonus damage for Disintegrate.
  • Fixed an issue where Onslaught Gloves of the Sniper was not interacting with it.



Resurrection Serum
  • Reduced cooldown to 3 seconds (from 15).
  • New Adv (2): Resurrects up to 3 additional players within 25ft.



Experimental Burst Ray
  • Increased overcharge damage to 12% (from 10).



Attack Toys
  • Fixed an issue where Replicated Toys were not considered to be the player's pet.
  • Updated flight power so they do not toggle it on and off periodically while fighting.



Detonator Switch
  • Reduced cooldown to 45 seconds.
  • Fixed an issue where this power's cost was scaling off of non-Gadgeteering pets.
  • Increased overall damage.
  • Power can only be activated if you have a applicable pet active.



Particle Mine
  • Fixed power coloring issues.



Strafing Run
  • Changed to use primary target instead of a reticle.
  • Reduced damage and cost.
  • Adjusted how the damage is distributed between each hit so that the majority of the damage is on the last hit.
  • Increased area effect to 15ft (from 10).
  • New Adv (1): Changes damage type to Particle.



Pulse Beam Rifle
  • Increased the amount of Critical Severity given.
  • New Adv (2): Reduces the cooldown of Technology powers while maintaining.
  • Adjusted the Hit FX and Pulse FX to not strobe quite as much.



Technological Prowess
  • Changed to only trigger off of Technology cooldowns.
  • Can now also trigger additional stacks by fully charging or maintaining a Technology power.



Experimental Blaster
  • Fixed an issue where the Mending Protocol heal was not healing the correct amount.



New Power: Plasma Radiation
  • Tier 1 Gadgeteering
  • 50ft Range
  • Deals particle damage to targets in front of you.
  • Chance to apply Plasma Burn.
  • Adv (2): Increases base damage by 50%, but there is a 5% chance every hit that the power will go on cooldown for 5 seconds.
  • Adv (2): Increases chance to apply Plasma Burn, and guarantees application when fully maintained.
  • Adv (2): Chance to Snare targets, Chance to root targets.
  • Adv (2): Refreshes Plasma Burn.
  • Adv (2): Refreshes Disintegrate.



New Power: Technological Advancements
  • Tier 1 Gadgeteering
  • Healing Form
  • Scales off of Intelligence
  • Adds a stack whenever one of your technology powers is fully charged, maintained, or comes off of cooldown.



New Power: Energy Blaster
  • Tier 0 Gadgeteering
  • Energy Builder



New Power: Particle Blaster
  • Tier 0 Gadgeteering
  • Blast
  • 100ft
  • Deals Particle damage and has a chance to apply Plasma Burn.
  • Adv (2): Applies Disintegrate on full charge.
  • Adv (2): Heals you instead of dealing damage if your health is low.
  • Adv (2): Spreads your Plasma Burn and Disintegrate effects to nearby targets.



New Power: Eye Lasers
  • Tier 0 Laser Sword
  • Blast
  • 100ft
  • Deals Particle damage and has a chance to apply Plasma Burn.
  • Damage is considered melee damage at close range, and ranged at long range.
  • Adv (2): Applies Disintegrate on full charge.
  • Adv (2): Spreads your Plasma Burn and Disintegrate effects to nearby targets.
  • Adv (2): Stuns your target on full charge.


Fissile
Power progression:
  • 1. Particle Rifle
  • 1. Experimental Blaster
  • 6. Plasma Radiation
  • 8. Radiation Suit
  • 11. Electromagnet OR Tractor Beam
  • 14. Technological Prowess
  • 17. Pulse Beam Rifle
  • 21. Radiation Shield
  • 25. Molecular Self-Assembly
  • 30. Plasma Cannon
  • 35. Nanobot Swarm or Cloaking Device
  • 40. Orbital Cannon OR Implosion Engine



Inventor
Int/Pre/Rec
Overseer - Sentinel
Updated Power progression:
  • 1. Sonic Blaster
  • 1. Experimental Blaster
  • 6. Experimental Burst Ray
  • 8. Medical Nanites
  • 11. Support Drones OR Bionic Shielding
  • 14. Technological Advancements
  • 17. Medical Beam
  • 21. Energy Shield
  • 25. Molecular Self-Assembly
  • 30. Resurrection Serum
  • 35. Sonic Device OR Miniaturization Drive
  • 40. Implosion Engine OR Orbital Cannon
Post edited by kaiserin#0958 on
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