The 'Tank' in CO is a much-welcome addition to most teams, but the caveat is that they're heavily dependent on gear - far more than other roles in any of the available content (with "Confront" Mods being a requirement now rather than a complement).
Given that more and more abilities, PVD and tweaks are being done to increase the ways in which damage can be done, it's clear to me that fledgling tanks (especially Archetypes) are lagging behind in comparison to damage-dealing or supporting peers. So I suggest:
Increase the amount of +Threat that "Challenge!" advantages do when the user has the Tank role.
In-game, I'm The_Kef -- ¯\_(ツ)_/¯ "That's really it for Champs."
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However, my reading of dev intentions is that they want to force high end DPS to burn a power slot on a threat wipe, rather than doing anything to boost how tanks generate aggro. That is an issue of long-standing, and the fixes are so basic (in terms of how much threat tanks generate) and easy to implement, that it could have been addressed long ago, hence my conviction of the interest in forcing high end DPS to TW (of course generating income by hoping that tanking players will pay real money for catalysts to get r9 confront mods may also lurk behind the scenes).