Power Changes Feedback Thread:
https://www.arcgames.com/en/forums/championsonline#/discussion/1218984/feedback-thread-power-changes/
Archetype Changes Feedback Thread:
https://www.arcgames.com/en/forums/championsonline#/discussion/1218985/feedback-thread-archetype-changes/
Power Changes
Note: Many of the new powers are using placeholder FX and Icons.
The main focus of this update are the particle related powers from Gadgeteering. Gadgeteering is a large set, and unfortunately we don't have the bandwidth to look into every single power in it at this time. Please keep any feedback specifically to the powers mentioned in this thread.
These changes will be on PTS for several weeks.
SpecializationsDetect Vulnerability
- The scaling of this spec now sharply diminishes after 350 Intelligence (30% armor pen).
- Dev Note: This spec is being changed as at high Intelligence values, it provided far too much benefit for one Specialization and caused issues when it came to boss resistance values. We are aware there are other problematic specs, and we will continue to look into specs and adjust and boost ones that are in need of changes.
MiscCharged Buff
- Increased duration to 12 seconds (from 10).
- Increased Flight Speed to +3 (from +2).
Disorient
- Increased speed reduction to 50% (From 25%).
Call To Battle
- Increased damage reduction per rank.
New Power: Violent Roar
- Tier 1 Supernatural Bestial
- Active Offense
- Increase damage and boosts your Strength and Recovery while active.
- Increases the amount of Energy your Recovery gives you.
- Adv (2): Chance to apply bleed on all direct damage Supernatural attacks.
- Adv (2): Adds a damaging component to the Howl ability. Expires all effects of this power once used.
New Power: Storm Cloud
- Tier 2 Electricity
- Deals electrical damage to targets.
- Attacking a target affected by this Power with direct electrical damage has a chance to Arc to a different target.
- Attacking a target affected by this Power with direct electrical damage has a chance to apply Negative Ions.
- Adv (2): Stuns targets.
GadgeteeringImplosion Engine
- Area effect increased to 40ft (from 25). Cost has gone up due to this change.
- Changed damage type to Particle.
On-Next-Hit
- All On-Next-Hit abilities now share a linked cooldown.
- Fixed an issue where these powers could apply to non-direct damaging abilities.
- Fixed an issue where On Next Hit abilities were nag flagged as Gadgeteer powers for mod purposes.
- Note: We are considering making the linked cooldown shorter than the power actual cooldown. The goal of this change is to prevent these pwoers from being used in sequence.
Miniaturization Device
- No longer applies a generic damage debuff, instead, now applies Disorient to affected targets. This effect scales with rank.
- Reciprocating Gizmo Adv: Removed the generic damage and speed buff. Now applies 3 stacks of Charged Up.
Sonic Device
- Now considered ranged damage. Base damage has been reduced to account for the additional bonuses it now receives due to this change.
- This power can now critically hit.
- New Adv (2): Now applies the stun to multiple targets.
Toxic Nanites
- Moved to Tier 1.
- Now deals an initial amount of Toxic damage up front. This damage is reduced if used against multiple targets.
- Applies a stack of Deadly Poison.
- New Adv (2): Increases the aoe damage of this ability while lowering the single target.
- New Adv (2): Adds an additional stack of Deadly Poison to the effect.
Gauntlet Chainsaw
- Moved to Tier 2.
- Added chance to apply Bleed every hit.
- Removed Open Wound advantage.
- Increased maintain duration to 5 seconds.
- Ripsaw Adv: Damage boost amount now applies as the target's health decreases, up to 35%. (From 30%)
Pulse Beam Rifle
- Moved to Tier 3.
- Removed escalating damage effect. Now deals continuous damage.
- Increased base damage and cost.
- Critical Rate and Severity now adjust with rank.
- Note: Finite Improbability Engine advantage has been temporarily removed. It will return with a later pts update.
Experimental Burst Ray
- Removed the random effects from this power.
- Increased chance to apply Disorient based on charge time.
- Increased the damage boost overcharge gives per stack.
- Increased Overcharge duration to 10 seconds (from 5).
- Increased Overcharge max stack count to 5 (from 3).
- Increased cone radius to 45 degrees (from 30).
- Increased damage variance to 25% (from 10%).
- New Adv (2): Chance to apply Bane to targets.
Particle Mine
- The Particle Mine can now be placed anywhere within range.
- Can now stack up to 5 mines at a time.
- Now knocks up targets.
- Removed Ejector Module advantage as the effect is now built into the power.
- Reduced damage due to new effects.
- New Adv (2): Chance to apply a stack of Plasma Burn.
Experimental Blaster
- New Adv (2): When fully charged, applies Disintegrate to the target.
- New Adv (2): If your are injured, scaling chance based on your current health that the base particle damage of this attack will instead heal you.
- Known issue: Healing amount does not always scale properly to damage.
Tractor Beam
- Increased damage and cost.
- New Adv (2): When fully maintained, applies Disintegrate to your primary target.
- New Adv (2): Pulls additional targets towards you.
Nanobot Swarm
- This power is now an Active Offense.
- Grants a damage boost and breakout damage.
- Cooldown reduced to 90 seconds (from 120) to match other Active powers.
- Fixed an issue where the amount of recharge reduced was being reduced by how much recharge reduction you had.
- Reduced base recharge reduction to 15 (from 20) to account for new cooldown time.
- No longer affects Ultimate or Active power recharges.
- Rejuvenating Injectors Adv: While this power is active, now heals whenever a power of yours comes off of cooldown. Increased heal amount.
New Power: Cloaking Device
- Tier 2 Gadgeteering
- Wipes all threat from up to 20 nearby targets.
- Adv (2): Reduces the amount of threat your attacks generate by 100% for the next 10 seconds.
New Power: Detonator Switch
- Tier 3 Gadgeteering
- 60 second recharge.
- Explodes all of your Gadget pets within 100ft of you.
- Depending on what pet is affected deals damage or heals nearby allies.
- Places all Gadget pets on a 6 second cooldown.
- Known issue: Replicated toys are currently not dealing damage when detonated.
New Power: Medical Beam
- Tier 2 Gadgeteering
- 100ft Range.
- Heals target.
- If target is in an offensive or Hybrid Role, boosts their base damage.
- If target is in Support or Defensive Role, boosts their resistance.
- Adv (2): Increases the hel on this power for a short time whenever a power comes off of cooldown.
- Adv (2): Heals allies nearby you for a small amount.
New Power: Radiation Suit
- Tier 1 Gadgeteering
- Offensive Passive
- Boosts Energy damage, and other damage to a lesser degree.
- Adds a flat amonut of damage absorption, and a greater amount against damage over time effects.
- Increases resistance to Energy damage.
- Deals particle damage to nearby targets.
Chance to apply Plasma Burn to targets you damage.
New Power: Electro Magnet
- Tier 2 Gadgeteering
- 50ft Range.
- Creates a Electro Magnet at your target's location that pulls nearby targets.
- Deals a small amount of Particle damage.
- Creates a Static Field once the effect expires.
- Adv (1): Chance to apply Negative Ions.
- Adv (2): Chance to apply Plasma Burn.
New Power: Technological Prowess
- Tier 1 Gadgeteering
- Form toggle that scales off of Intelligence.
- Triggers whenever one of your powers comes off of cooldown.
New Power: Radiation Poisoning
- Tier 1 Gadgeteering
- On Next Hit
- Cooldown: 30 Seconds
- Deals an initial amount of Particle damage up front. This damage is reduced if used against multiple targets.
- Applies a stack of Plasma Burn.
- Adv (2): Increases the aoe damage of this ability while lowering the single target.
- Adv (2): Roots affected targets.
- Adv (2): Adds an additional stack of Plasma Burn to the effect.
New Power: Radiation Shield
- Tier 1 Gadgeteering
- Block
- Gives higher energy resistance than most shields.
- Adv (2): Reduces the cooldown of your Technology powers by 1 second whenever you take damage. Does not affect Ultimate or Active powers.
ArchetypesThe FissileSuperstats: Int/Dex/Rec
Specializations: Guardian/Vindicator
Power Progression:
- 1. Particle Rifle
- 1. Experimental Blaster
- 6. Particle Mine OR Experimental Burst Ray
- 8. Radiation Suit
- 11. Tractor Beam OR Electromagnet
- 14. Technological Prowess
- 17. Pulse Beam Rifle
- 21. Radiation Shield
- 25. Molecular Self-Assembly
- 30. Orbital Cannon
- 35. Nanobot Swarm or Cloaking Device
- 40. Implosion Engine
The InventorNote: The Inventor will be getting a power progression pass to give it a energy unlock. What is currently on pts is not final.