Hello all. I'm still alive and well. I was getting on CO here and there to do some costuming, but haven't really gotten back into it until recently. This discussion might have been talked about earlier or some time recently, but I'm going to bring it up.
The conversion from Questionite to Zen cap has been met, and has now become an instance of "sometimes there will be offers, sometimes not". Today at 5/24/2024, we had an instance where you could not buy zen at all, and selling Zen for Questionite gave you 500. Lemme preface that it is likely different right this moment as of 9:44pm MST, but I think it's important to figure out why that is the case.
1. The Questionite Sinks are not a permanent feature as they should be. The Trade Paperback at least gave some value to questionite, allowing the cost of buying and selling zen to go down (although one of these took longer to go down for obvious reasons, i.e. selling zen for questionite). Without much value being put into Questionite, it becomes a worthless currency who's worth is -only- for buying zen.
2. The Questionite Store has little value now. Let me be clear, when it comes to the Questionite Store, it does have some tabs that do offer something useful. But, the problem is that most of the items you buy are either bind-to-character, or are heavily priced to the point you need loads of questionite to be able to purchase said item, which may not seem worth it to some, but could also be worth it to others. However, without much else to offer from the questionite store, it fails to be a 'sink for currency' as what was promised/announced to be/stated to be.
3. Too much value has been put into Zen. This might seem confusing but bear with me. With the changes made to lockboxes, with how the mechanics of the lockboxes have changed again with the absolutely ridiculous account-wide tokens (aura and costume lockbox tokens... looking at you >_>). That and the costume boxes don't drop certain items nearly as often anymore. This might sound like I'm salty because lockboxes have become a more predatory feature in the game (because they have), it still proves the point that more value has been put into zen, rendering questionite pointless with the exception to buy maybe a few things once and dump the rest into getting Zen.
So here's the solution I propose, some things need to be changed in the questionite store, some prices should be lowered, some items (the devices specifically), should be buffed, and some of the secondaries that the q-store should be buffed as well (looking at you Vigilante secondaries...)
There needs to be consideration of adding say, Legion Equivalents to the Q-store? Of course, make them pricey because it's gear. As well as adding more devices, while buffing some of them. Maybe consider putting certain PVD's in the Q-store, again, make them pricey if you need to. And of course, add rank 5 mods (basic core/stat) into the store.
But here is a dark reality check.
More than likely, what needs to happen is the reduction of questionite yields from certain missions/events, making questionite boxes pricier, due to the increase of demand of the lowered supply of questionite.
But will these changes ever come? 80% chance that it won't, but some things need to be considered
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Questionite is "the bullshit currency" that Gacha games have.
What's Questionite even for?
Pity currency without a purpose. It has a daily cap on it to stagger accumulation for an arbitrary reason; a (poorly advertised) associated store which most users consistently purchase only a handful of items (Necrull's, Spark Shield) from - it's even less useful since the humongous Vehicle nerf, because nobody wants or needs Mods for it anymore.
Edit: don't get me started on TPB - an 'event' which isn't even always Live, in which the pity-currency is used as gambling currency to hopefully get a Ticket for something you want. The pity-currency is gambled. What.
Questionite as a whole has very little value other than purchasing Zen. (other than "goddamn it, it costs how much to unslot this mod? Lol, lmao even"). We need better and more permanent things to sink Questionite into:
- Once the whales cap out on TPB, they aren't sinking Q.
- Once the appropriate items are gotten from the Q-store, nobody sinks Q.
- Only Zen needs you to sink Q reliably, leading to bloated pricing and a borked market.
To reduce Q and thereby making the Q-box prices go up would act more like a G-sink over making Q seem more valuable - and with the frankly abysmal way the game grants Resources at end-game, this feels like a band-aid solution to an overarching problem: Questionite is directionless, only a stop-gap between players getting Zen by playing, and players getting Zen by paying.
(I mean, the whole problem is "lockboxes and a million split currencies" but if I say that too loudly the suits will remove my forum post. /lh)
Hope that they can fix this before it gets to Neverwinter levels.
Yea, the only solution I see for that event is if it becomes permanent. STO did something similar with their game, so why can't CO?
While DECA (GER) will be taking over the games with Cryptic (US) in a more supporting role - we as players have no idea or eyes on the company side of things nor the laws (or the bending thereof) which are applicable in this situation. If the laws were applied as we read them, then Dutch and Belgian players should no longer have access to Cryptic's titles at all considering those countries either have, or are trying to enforce, a ban on lootboxes. Your point rests on conjecture, and risks derailing the thread's point of the Questionite / Zen markets being entirely screwed without intervention.
Few years too late on that one. 😂
Point made: Zen is already earned through gameplay and trading - they just invented a currency to do so indirectly, further pointing out how pointless Questionite really feels.
This is my point, exactly: there are no permanent sinks for Questionite - since all the options bar Zen (and un-modding, lol) to sink it into eventually reach a point of no longer being necessary. I'm a filthy casul and even I've begun to just put Q on the market because there's nothing much catching my personal interest. (watch them enable the "6 million Q travel power sale" in a week or two)
I mean you're not wrong, but, what are the questionite sinks that matter? You suggested something without clarification so I'm genuinely curious.
Also, unfortunately you are correct, in a perfect world Questionite wouldn't even be a thing and like Helldivers 2, Zen would be a premium currency you can earn in-game through looting.
UNFORTUNATELY!
We've been shown complete disregard over our opinions of many things except for the occasional rare moments where she got pushback, and rightfully so.
Objectively speaking, when it comes to the whole questionite issue, the origins don't matter, it has been absolutely bastardized into this 'play-to-earn' currency, which while I am not against, was tied into trading for the premium currency, which... is an okay concept in theory, but unfortunately, it was bound to spiral out of control, hence the discussion we have here
It's a nice currency for casual players. All items in the Questionite Store are Bind on Equip or Bind to Account on Equip except Travel Powers. Plenty of items that I find useful are found there. Not all, to be sure.
So, if you are just stockpiling Q, spend some on items that can be sold in the Auction House. You don't need to make a killing from a single sale either. Several smaller sales will net you lots of Gs, in my opinion.
My only gripe would be the Travel Powers being Bind on Pickup. Make them Bind on Equip also so those items can be sold to other players.
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"Okay, you're DEAD, what do you do NEXT?"