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Munitions PVD ideas

wrathsoul1wrathsoul1 Posts: 680 Arc User
As the title of this topic said, it's just ideas for PVDs for Munitions.

A little disclaimer: most of these are made with flavor in mind. Some people might be tempted to make builds using them, and it's fine, but flavor was my main priority.

*Dual Pistols

For Dual Pistols, I figured that alternate ammo would be the way to go. AP rounds are already covered through Burst Shot and Holdout Shot's Frail Armor advantage.

Hi-Ex Shot
  • PVD for: Holdout Shot
  • Single target
  • Deals Piercing and Fire Damage
  • Damage increased if the target's below 25%, instakills henchmen/villain-rank enemies

Incendiary Round
  • PVD for: Burst Shot
  • Sphere AoE (5 targets max)
  • Deals Fire Damage
  • Applies Clinging Flames

Riot Round Burst
  • PVD for: Bullet Hail
  • Cone AoE (5 targets max)
  • Deals Crushing Damage
  • Repels or knockback foes

*Military Weapons

Military Weapons are a different horse altogether as technology marched on. Things like full-auto shotguns, grenade launchers, and such.

Automatic Shotgun
  • PVD for: Assault Rifle
  • Cone AoE, 50 ft range
  • Deals Piercing Damage
  • Knockbacks targets, odds dependant on who's the main target

Flashbang
  • PVD for: Smoke Grenade
  • Sphere AoE
  • Deals Sonic Damage, then stuns

ARGENT River Grenade Launcher
  • PVD for: Shotgun Blast
  • Sphere AoE, 50 ft
  • Crushing/Fire damage, knockdown

Thoughts, balance concerns? Thanks for the feedback.
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