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Ultraman style unarmed MA

corunncorunn Posts: 81 Arc User
Pretty sure I'm using a build by FLow already, but I have two builds I'm having trouble deciding between.

This is the build I'm thinking of switching to. Would use thundering kicks for demolish, and re-apply it with backhand chop.
Dark Sentai - Freeform (Any / Multiple)
v3.45:38

Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)

Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Quick Recovery (Con: 5, Rec: 5)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Relentless (Str: 5, Rec: 5)

Powers
Level 1: Vicious Strikes
Level 1: Way of the Warrior (Rank 2, Rank 3)
Level 6: Chi Manipulation
Level 8: Dragon Kick (Rank 2, Dragon Rush)
Level 11: Parry (Rank 2, Rank 3)
Level 14: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 17: Backhand Chop (Brutal Strike)
Level 20: Form of the Master
Level 23: Blinding Light
Level 26: Thunderbolt Lunge (Nailed to the Ground)
Level 29: Intensity (Rank 2, Rank 3)
Level 32: Chest Beam (Rank 2, Point Blank Blast)
Level 35: Thundering Kicks (Demolishing Strikes)
Level 38: Resurgence
Adv. Points: 36/36

Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Heroic Flight (Rank 2, Rank 3)

Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (2/3)
Brawler: Flanking (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Mastery: Strength Mastery (1/1)

Devices
Slot 1: Magnifier

Additional Notes:
Ultimate Chest Beam

Here's the build I'm currently using. Doesn't require re-applying demolish, because elbow slam is quick. What I don't like about elbow slam is 1) it moves you slightly out of position, a problem at Dino and Kiga, and 2) it has a recharge time, so I can't keep using it against mini bosses. What I DO like about it is that it's fast, and it kinda acts like a mini-lunge that helps me to stay in melee range.

Dark Sentai - Freeform (Any / Multiple)
v3.45:38

Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)

Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Quick Recovery (Con: 5, Rec: 5)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Relentless (Str: 5, Rec: 5)

Powers
Level 1: Vicious Strikes
Level 1: Night Warrior (Rank 2, Rank 3)
Level 6: Chi Manipulation
Level 8: Dragon Kick (Rank 2, Dragon Rush)
Level 11: Parry (Rank 2, Rank 3)
Level 14: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 17: Elbow Slam (Falling Hammer, Flaming Chicken Wing)
Level 20: Form of the Master
Level 23: Blinding Light
Level 26: Thunderbolt Lunge (Nailed to the Ground)
Level 29: Bountiful Chi Resurgence
Level 32: Chest Beam (Rank 2, Point Blank Blast)
Level 35: Devastating Strike (Rank 2, Rank 3)
Level 38: Resurgence
Adv. Points: 36/36

Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Heroic Flight (Rank 2, Rank 3)

Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (2/3)
Brawler: Flanking (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Mastery: Strength Mastery (1/1)

Devices
Slot 1: Magnifier

Additional Notes:
Ultimate Chest Beam

Any and all feedback is appreciated!

Comments

  • flowcytoflowcyto Posts: 12,823 Arc User
    edited December 2023
    Well, imo you don't necessarily need something like Backhand Chop for a Demolish refresh when the adv only adds 10sec (which is not the full duration) and TKicks is already a fast combo as is (but you could keep Backhand Chop if you also use its interrupt, so perhaps this is more about whether you want to open up another power slot or not). Elbow Slam is fine for a Demolish source, and I'd normally reserve it for when I want to put up both Demolish and Chi Flame in one power easily, but you don't really need the latter functionality when using BCF (since charges of BCF already apply Chi Flame), so it is pretty replaceable w/ any of the other Demolish sources (even ones that aren't in MA). It's ultimately up to you, as either source of Demolish can work.

    (also, a smaller detail, but Elbow Slam's activation and charge time come out to be ~1.5 sec total; it's activation time makes it not quite as fast as it seems)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • corunncorunn Posts: 81 Arc User
    Thanks, Flow. That's a lot of good info¡
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