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An New Build

Sup Chooms

So I've been playing a ton of Cyberpunk Phantom Lib as of late and it was my first time ever playing Cyberpunk as a whole (I am so glad I waited) and as you might've guessed this has inspired me to make a new build with my own twist to it.


The Build:

So far I've got the fundamentals down for a Fighting Claws Main Build (Similar to my previous one), such as I have a main Single-Target DMG, AD and Form, etc. (Can be changed if needed) but I'm not entirely sure what else to go for.

Thinking something maybe like Bad Sector or Perhaps an Knock-To power for easier grouping, maybe a small DoT sort of power, Burning or Electric for perhaps that "Net-runner" feel if I wanted to go that way but overall the aim for the build is Fighting Claws.


Let me know

(Unnamed Build) - Freeform (Melee Damage)
v3.45:38

Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Amazing Stamina (Rec: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)

Powers
Level 1: Hawk's Talons
Level 1: Viper's Fangs (Rank 2, Rank 3)
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Fluidity (Rank 2, Rank 3)
Level 11: Pounce
Level 14:
Level 17:
Level 20: Tiger's Bite (Rank 2, Rank 3)
Level 23: Dragon Kick (Dragon Rush)
Level 26:
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Masterful Dodge (Rank 2, Rank 3)
Level 35: Steadfast
Level 38: Bladed Fury (Rank 2, Rank 3)
Adv. Points: 33/36

Travel Powers
Level 6: Displacement Superspeed (Rank 2, Rank 3)
Level 35: Electro Flight

Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Brawler: The Glory of Battle (3/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Mastery: Dexterity Mastery (1/1)

Devices
Psi.

Comments

  • flowcytoflowcyto Posts: 12,858 Arc User
    The build lacks a toggle/form atm, and I'd prob use any other block than Fluidity here (since you'd lose the normal & reliable dmgRes bonus on block for some dodge%). I'd prob also exchange MD for Resurgence as the AD. Here's a quick edit of it, trying not too change too many powers here:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Amazing Stamina (Rec: 5, End: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Hawk's Talons
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Steadfast
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Form of the Tempest
    Level 14: Dragon Kick (Rank 2, Dragon Rush)
    Level 17: Resurgence (Rank 2)
    Level 20: Dragon's Claws (Rank 2, Rank 3)
    Level 23: Pounce (Nailed to the Ground)
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Parry (Rank 2)
    Level 32:
    Level 35:
    Level 38: Bladed Fury (Rank 2)
    Adv. Points: 31/36

    Travel Powers
    Level 6: Displacement Superspeed (Rank 2, Rank 3)
    Level 35: Electro Flight

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (2/3)
    Brawler: Flanking (3/3)
    Mastery: Dexterity Mastery (1/1)

    The open slots can be w/e- like a threat wipe and/or a self-rez.

    For single-targets, VFangs can apply/refresh Shredded, while DC is the main attack, and DK can be charged for Rush's extra energy. DK and VFangs' cleave can be your main AoE attacks. Gears mostly for Dex, w/ some Con and Rec (and some cost discount on gear).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • flowcyto wrote: »
    The build lacks a toggle/form atm and I'd prob use any other block than Fluidity here (since you'd lose the normal & reliable dmgRes bonus on block for some dodge%). I'd prob also exchange MD for Resurgence as the AD. Here's a quick edit of it, trying not too change too many powers here:

    The open slots can be w/e- like a threat wipe and/or a self-rez.

    For single-targets, VFangs can apply/refresh Shredded, while DC is the main attack, and DK can be charged for Rush's extra energy. DK and VFangs' cleave can be your main AoE attacks. Gears mostly for Dex, w/ some Con and Rec (and some cost discount on gear).

    Here's the edited build w/ your suggestions:

    I've added a toggle/form like a smart person (why I forgot that is beyond me xD) and replaced Fluidity with a diff block (shame we don't have an actual claw block) and exchanged MD for Resurgence as the AD.

    I've also kept WotW over Unstoppable for more DPS, I'm not too sure of the gap between the two (If one does more then the other) if not then I can always swtich back to Unstop. I've also kept my Specs as they was, since I rarely find myself behind a enemy and GoB for the other builds has served me quite well. (However I can always change it back, if I find myself behind the lines more then usual)

    As for the last two powers I may just add a a threat wipe and/or a self-rez, as you suggested they are blank for now until I can think what I wish to add.

    If you have other thoughts about the build such as What passive is better between the two or if having Flanking should still be good to have let me know and I'll toy aorund.

    (Unnamed Build) - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Amazing Stamina (Rec: 5, End: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Hawk's Talons
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Parry (Rank 2, Rank 3)
    Level 11: Pounce
    Level 14:
    Level 17:
    Level 20: Tiger's Bite (Rank 2, Rank 3)
    Level 23: Dragon Kick (Dragon Rush)
    Level 26: Form of the Tempest
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32: Resurgence (Rank 2)
    Level 35: Steadfast
    Level 38: Bladed Fury (Rank 2, Rank 3)
    Adv. Points: 31/36

    Travel Powers
    Level 6: Displacement Superspeed (Rank 2, Rank 3)
    Level 35: Electro Flight

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Brawler: The Glory of Battle (3/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (3/3)
    Mastery: Dexterity Mastery (1/1)

    Devices


    Psi.
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited November 2023
    For dps, Unstoppable and WotW offer the same dmg bonuses, and only differ in their other bonuses (namely, WotW's dodge/avoid, or Unstopp's knock/hold resist and small dmg shield). Flanking in Brawler spec is really good, but if you're just playing solo w/ the build then it can be okay to skip (even if you do a light amount of group content w/ tanks it can still be nice to have, since GoB's bonuses are kinda small- it's up to you, though).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaazaniah1jaazaniah1 Posts: 5,553 Arc User
    Could always go the dual passive rooute and take r3 Invuln as one of the powers, for those times you need to be tougher.​​
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited November 2023
    flowcyto wrote: »
    For dps, Unstoppable and WotW offer the same dmg bonuses, and only differ in their other bonuses (namely, WotW's dodge/avoid, or Unstopp's knock/hold resist and small dmg shield). Flanking in Brawler spec is really good, but if you're just playing solo w/ the build then it can be okay to skip (even if you do a light amount of group content w/ tanks it can still be nice to have, since GoB's bonuses are kinda small- it's up to you, though).


    Hm, if that's the case then I'd porb keep Unstoppable for it's knock/hold resist and small dmg shield since that can be stronger in terms of surviving longer, over WotW's bonuses. I've also gone back with Brawler spec as well.

    I've slapped in a Self-Rez and Threat-Wipe as well, since I had no idea what else to add. I was thinking to add Particle Smash, but decided against it

    (Unnamed Build) - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Amazing Stamina (Rec: 5, End: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Hawk's Talons
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Parry (Rank 2, Rank 3)
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Pounce
    Level 14: Dragon Kick (Dragon Rush)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Tiger's Bite (Rank 2, Rank 3)
    Level 23: Laughing Zephyr (Sleight of Mind, Stim Pack)
    Level 26: Form of the Tempest
    Level 29: Thundering Return
    Level 32: Resurgence (Rank 2)
    Level 35: Steadfast
    Level 38: Bladed Fury (Rank 2, Rank 3)
    Adv. Points: 35/36

    Travel Powers
    Level 6: Displacement Superspeed (Rank 2, Rank 3)
    Level 35: Electro Flight

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (2/3)
    Brawler: Flanking (3/3)
    Mastery: Dexterity Mastery (1/1)

    Devices



    Post edited by circleofpsi#4619 on
    Psi.
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited November 2023
    WotW's dodge/avoid is pretty good for defense, as far as dps passives go, but it is still rng-based. And yea, you could just make it a dual passive build, as Jaaz suggested, if you like.

    Also, I didn't notice before, but you changed DC back to Tiger's Bite. TB is very high dmg, but I assume you'd employ a different rotation then (of alternating between VFangs and charged TB, since TB eats Shredded for extra dmg you'll want VF to put it back up; and still using charged DK for Rush). If doing such a rotation, then I'd def get Setup in Brawler spec, as that option is very strong when alternating between a melee combo and a charged melee attack. If using DC instead, though, then you can mostly just spam DC while just using VF to refresh Shredded (and ofc using DK for Rush). It's also possible to use both DC and TB, by making DC your main attack, but using TB right before Shredded would naturally expire (and then using VF to put it back up). However, that rotation would take an extra power slot and adv points, so it's up to you on what you want to do there.

    I'd also get R2 on DK, since you'd be using it for Rush (taking DW in DB or DBite in SB for Rush instead would be better for single-target dmg here, but then you'd lose the option of having DK for AoE, so that's also up to you). You can prob ditch the heal adv on the threat wipe (it'll have a long cd anyways) and/or drop a rank from the Ult for it. You can also just replace Laughing Zephyr w/ a normal threat wipe that doesn't take any advs to work, and that can save you 4 adv points on it's own.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited November 2023
    flowcyto wrote: »
    Also, I didn't notice before, but you changed DC back to Tiger's Bite. TB is very high dmg, but I assume you'd employ a different rotation then (of alternating between VFangs and charged TB, since TB eats Shredded for extra dmg you'll want VF to put it back up; and still using charged DK for Rush). If doing such a rotation, then I'd def get Setup in Brawler spec, as that option is very strong when alternating between a melee combo and a charged melee attack. If using DC instead, though, then you can mostly just spam DC while just using VF to refresh Shredded (and ofc using DK for Rush). It's also possible to use both DC and TB, by making DC your main attack, but using TB right before Shredded would naturally expire (and then using VF to put it back up). However, that rotation would take an extra power slot and adv points, so it's up to you on what you want to do there.


    Hm Interesting, cuz I just recalled that on my other Fighting Claws build I have TB on that as well

    (Topic Link: https://www.arcgames.com/en/forums/championsonline#/discussion/1217926/fighting-claws-tech-build)

    I did use the rotation on that build too: Viper's Fangs to apply Shredded then TB for the extra damage (For Stronger mobs and bosses ofc). I was going to use DC on the other build before but I opted to TB instead, so yeah that's the type of rotation I'll be useing.

    But now that I look back at the topic I didn't put Setup it on that build at the time, must of forgot to add it back then, oh well, something to fix later on that build.

    You also have mentioned there as well that I might be better of useing FotTiger over FotTempest since its proc condition is rng-based, where as FotTiger's is reliable, so should the same logic apply here?


    Here is the edited build w/ Brawler spec's Setup & FotTiger (And with R2 in Dragon Rush):


    (Unnamed Build) - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Amazing Stamina (Rec: 5, End: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Hawk's Talons
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Parry (Rank 2, Rank 3)
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Pounce
    Level 14: Dragon Kick (Rank 2, Dragon Rush)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Tiger's Bite (Rank 2, Rank 3)
    Level 23: Laughing Zephyr (Sleight of Mind)
    Level 26: Form of the Tiger
    Level 29: Thundering Return
    Level 32: Resurgence (Rank 2)
    Level 35: Steadfast
    Level 38: Bladed Fury (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Displacement Superspeed (Rank 2, Rank 3)
    Level 35: Electro Flight (Rank 2)

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (3/3)
    Brawler: Setup (2/2)
    Mastery: Dexterity Mastery (1/1)

    Devices


    Post edited by circleofpsi#4619 on
    Psi.
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited November 2023
    Yea, FotTiger would be better for its reliability, assuming you're okay w/ also using DK (or another charged attack) in AoE, cause just using VFangs for AoE won't proc FotTiger on its own. With good gear and Rush you can prob be okay w/ either toggle/form, but you can also test them out in the PTS/PH and see how your energy is faring overall.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited November 2023
    flowcyto wrote: »
    Yea, FotTiger would be better for its reliability, assuming you're okay w/ also using DK (or another charged attack) in AoE, cause just using VFangs for AoE won't proc FotTiger on its own. With good gear and Rush you can prob be okay w/ either toggle/form, but you can also test them out in the PTS/PH and see how your energy is faring overall.

    Yes, I do tend to use DK due to the Rush/Stun (VFangs Apply Shred/DK kick then TB for boss level mobs), since Cirts are kinda random (Sometimes all the time, sometimes never)

    But likewise, I'll see how it fairs out with them first then swtich if need be. Thanks for the help once again o7
    Post edited by circleofpsi#4619 on
    Psi.
  • Also Flow, small qeastion (outside of this build)

    Does a shield (on yourself) block/stops interrupts being placed onto you, since I've been told by a handful of people in Zone that it's ideal to use a shield on Healers so they can easily rez, how true is that?

    I ask this cuz while doing the Event, I used my support and each time I tired to rez people near me, it'll just refuse to work cuz I was taking damage, keep in mind the "Fog" around Taco was a main factor in this, so I am unsure if that counts as "special damage" or not
    Psi.
  • flowcytoflowcyto Posts: 12,858 Arc User
    Yea, taking any inc dmg will normally cancel a rez cast (not the Ult rez that Celestial has, afaik, but that has to be unlocked and is on a long cd). Dmg shields can prevent you from taking any final dmg and thus can also help you get off a rez, but only as long as the shield holds up to the inc dmg.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • flowcyto wrote: »
    Yea, taking any inc dmg will normally cancel a rez cast (not the Ult rez that Celestial has, afaik, but that has to be unlocked and is on a long cd). Dmg shields can prevent you from taking any final dmg and thus can also help you get off a rez, but only as long as the shield holds up to the inc dmg.

    Cheers
    Psi.
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