Now I hope I'm not trippin' as I've longed to use the Divine Renewal but it's doubled charge time floors me yet it does bring people back with higher health than the rest of the revives at base R1... Except--

It doesn't anymore? Additionally it's AoE spread has been reduced to 2 points and still rezzes the same amount as everyone else for double the charge time?



If it was going to stay these values, can we at least make it a 3 point advantage while having the perk of not being interrupted by incoming damage as you use it? Would be an awesome high risk, high reward factor on the healer's part and it's editing an existing advantage.
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https://arcgames.com/en/forums/championsonline#/discussion/1217022/suggestion-divine-renewal
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I knew it was already overlooked by other healers because of that doubled charge alone, but to now see the numbers and test it out with folks it's even more justified.
Bigger question now being when did it turn into a 2 point advantage on Live since your post?
So I would expect the change to have occurred maybe two years ago from now and only a few months before my post.
There was some sort of standardization that happened to a bunch of powers some which were queried some which haven't been.
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I am @RavenForce in game
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