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Mostly negligible bug: Ricochet Throw sometimes freezes/delays and gets stuck on a mob mid-bounce?

thisiscraftaaathisiscraftaaa Posts: 251 Arc User
Reproduceable by just using Ricochet Throw casually for half an hour on Live, maybe taking it through an Adventure Pack or a few Alerts, or some of the Serials; Ricochet Throw sometimes just... freezes and gets stuck on a mob for several seconds (the longest I've seen was somewhere around four or so) before continuing to bounce to the next target. This is mostly a nonissue, but can result in some mobs staying alive significantly longer than they're meant to, as a Ricochet Throw (or even several, with bad luck) thrown into a crowd of mobs gets temporarily eaten by one mob and doesn't let it/them continue bouncing until some invisible timer has ticked down to zero, where all thrown Ricochet Throws are promptly released at the exact same time. If you play dangerously then this can and will get you killed due to mobs living longer than planned, which is why I figure it's worth raising here.
The fact that the forums refuse to tell you how close you are to the character/post size limit until you attempt to post something that happens to be too big- and the automated spam filter will immediately completely lock you out of posting long-term if you attempt to post or edit posts too close to the character limit- is genuine agony.

This is my cry for help
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