Sssseth / Mittenhands / Muuray / Zoh -Kah apply their poison/bleed debuffs that override damage on player debuffs, resulting in much lower damage per tick.
"If life is illusion, then I am no less an illusion, and being thus, the illusion is real to me"
This isn't a bug, per say, as the effects they apply count as your effects, and can trigger anything related to them (like forms, etc), but it is scaled based on their stats. There may be a way to change that, but I don't think it's realistic to implement anytime soon as it would involve adjusting every pet power that applies an effect like that.
This isn't a bug, per say, as the effects they apply count as your effects, and can trigger anything related to them (like forms, etc), but it is scaled based on their stats. There may be a way to change that, but I don't think it's realistic to implement anytime soon as it would involve adjusting every pet power that applies an effect like that.
Some sidekicks already apply a unique version of their dots/debuffs that do not override the player version... I think simply copying that code from those sidekicks may do the trick for separating player and npc dot/debuff
"If life is illusion, then I am no less an illusion, and being thus, the illusion is real to me"
That part is a bug, as the ones that currently do that will not trigger any effects associated with those debuffs.
That bug accomplishes separation of pet and player debuffs though, preventing low damage pet dots hindering player damage *Shrugs* So may be it is worth turning that bug into a feature...
"If life is illusion, then I am no less an illusion, and being thus, the illusion is real to me"
Comments
Some sidekicks already apply a unique version of their dots/debuffs that do not override the player version... I think simply copying that code from those sidekicks may do the trick for separating player and npc dot/debuff
That bug accomplishes separation of pet and player debuffs though, preventing low damage pet dots hindering player damage *Shrugs* So may be it is worth turning that bug into a feature...