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Role idea

areeeareee Posts: 850 Arc User
What if each role had advantages. Make them a bit customizable so one Tank wasn't like another Tank. Get an Role Point at level 1, 10, 20, 30, 40.
then give each role a bunch of possible Advs that cost 1-3 points depending on how effective. The Advs would be unique to each role like....

Tank
Immovable Block 3 Points
Complete immunity to knocks while blocking. >8^3

Range
Snipers Intent 3pts
+20 ft to all ranged abilities

Melee
Battle Excitement 3pts
Heal 1% max health every crit

Hybrid
J.O.A.T.M.O.N. (Jack of All Trades Master of None) 3pts
+15 to all stats

Support
Aura Master 3pts
Any Passive Becomes an Aura that affects 5 people, including caster, or adds +5 targets to auras.

Comments

  • areeeareee Posts: 850 Arc User
    I got caught up in the idea and...............


    Tank
    Immovable Block 3 Points
    Complete immunity to knocks while blocking. >8^3

    Despised 3pts
    All damage deals 2x hate (Unmitigated damage)

    Man of Steel 3pts
    All incoming damage reduced by 50% (Before Resistances)

    Insulter 2pts
    In combat you yell insults generating # agro every 5s to every enemy in 20ft (# is affected by level)

    Ignore them, focus on Me! 2pts
    All pet Agro is transfered to the summoner.

    I can heal too! 2pts
    Heals done by you generate 2x hate.

    You can hit harder than that! 2pts
    +50% resistants to all knocks.

    Healthy 1pt
    +15% Max health

    Sturdy 1pt
    +15% resistance

    Hard skin 1pt
    -50 flat damage

    Gimme them heals! 1pt
    +20% incoming heals

    Can't catch me! 1pt
    +15% normal movement speed

    Range
    Snipers Intent 3pts
    +20 ft to all ranged abilities

    Weakpoint Professional 3pts
    +15% critical damage

    Double Tap 3pts
    2% chance to attack twice.

    Where are you aiming? 2pt
    +20% dodge chance against ranged attacks

    Double Shot 2pts
    Energy builder attacks twice.

    Hit and Run 2pts
    Critical hits increase in combat run speed by 20% for 5s

    Wild Shot 2pts
    1% chance to ignore resistance

    Eagle Eye 1pt
    +2% chance to crit

    Light foot 1pt
    +5 movement speed (Also affects ground TP)

    Do it like this! 1pt
    Ranged Summons deal 20% more damage.

    Effiecent Killer 1pt
    Ranged Abilities use 10% less energy

    Not so tired 1pt

    +20 Max energy



    Melee
    Battle Excitement 3pts
    Heal 2% max health every crit

    Your mistake! 3pts
    15% chance to counter attacks within 10ft for 50% of incoming damage. (Will not trigger while blocking)

    Masterful Dodge 3pts
    1% chance to dodge 99% of incoming damage.

    Unending Stamina 2pts
    Regen 1% max health every 2s in combat.

    Bloody Combat 2pts
    +5% chance to inflict bleed status.

    You can't hold me! 2pts
    +50% hold resistance

    Second Wind 2pts
    5% chance on Hp reaching 0 to recover 50% health. 5m cooldown.

    Stand Together 1pt
    Melee Pets gain 20% damage.

    Quick Strikes 1pt
    Every 4 hits triggers a 5th (Same attack only)

    It was him! 1pt
    -10% hate generation

    Light Feet 1pt
    +5% dodge chance

    Hard Hits 1pt
    +10% melee damage



    Hybrid
    J.O.A.T.M.O.N. (Jack of All Trades Master of None) 3pts
    +15 to all stats

    Hit like a Truck! 3pts
    +5% Universal Damage

    Lemme kiss it and make it better. 3pts
    +15% Healing Power

    We all Stand together! 2pts
    Pets gain +15% base health

    Stronger than you seem. 2pts
    +10% health and energy

    I can do support! 2pts
    Auras treat you as Support.

    Sidekick? No! My Partner! 2pts
    Sidekicks gain 20% Max Health, Damage, Healing Power

    Strong 1pt
    +10 Stregnth

    Adroit 1pt
    +10 Dexterity

    Solid 1pt
    +10 constitution

    Bright 1pt
    +10 Intelligence

    Arrogant 1pt
    +10 Ego

    Charismatic 1pt
    +10 Presence

    Rally 1pt
    +10 Recovery

    Ox Stamina
    +10 Endurance



    Support
    Aura Master 3pts
    Any Passive Becomes an Aura that affects 5 people, including caster, or adds +5 targets to auras. (players only)

    Over Healing 3pts
    Single Target heals/shields splash 15ft range for 50% of targetted heals.(Max 3 targets)

    I don't want to hurt anyone! 3pts
    Offence converted to healing power 3:1 ratio.

    Owch! 2pts
    1% of incoming damage converted to energy.

    Don't worry, we got you! 2pts
    10% of Pet damage heals the summoner.

    More where that came from! 2pts
    Healed Target gains a buff that will heal them 5% of their max health 3 seconds later.

    Farther! Go Farther! 2pts
    Auras gain 30ft additional range.

    Healer 1pt
    +10% Healing Power/Shields

    Full Tank 1pt
    +20 Equalibrium

    Aura Range
    +10ft aura range

    Aura Shared
    +5 targets for aura

    Passive Heals
    Passive heals gain 10% healing power
  • areeeareee Posts: 850 Arc User
    In case you can't guess. Yes, Free Form can mix and match while Archetypes will only be able to buy their Role Advs.

    It's why each list has a Pet Adv, for me. ^..^
  • areeeareee Posts: 850 Arc User
    I made the pet role Adv and after a while felt too guilty since i made a 5 pt adv for it.

    Tank
    Counter Taunt! 5 pts.
    Resisted enemy damage lashes out at the attacker as +hate equal to the resisted damage.

    Range
    Full of holes. 5pts
    The enemy defenses are full of holes to you. -70% of their total resistance to all your ranged attacks.

    Melee
    Iron Will 5pts
    When Hp is reduced to 0, heal to 50% health and clear all status effects. 5 min cooldown.

    Hybrid
    By your powers Combined! 5pts
    Damage Strength and Healing Power are combined then reduced to 75% for both. (IE 120 DS + 80% HS = 200%, then both become 150% DS and HS.)

    Support
    I will die for you! 5pts
    Healing Power increases according to -health. ( Hp is 100%, health is 30%, Hp increases by Lost health x2. This makes Healing power 240%)
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