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Add a longer time delay or auto teleport to Cybermind lockout

Every time the cybermind alert cycles in, there are multiple people who are running quite literally right behind the group that get locked out from the final fight due to how aggressive the lockout on the door is.

We have other instances of automatic movement upon finishing a cutscene - can we please have this upon the initial fight to dump everyone into the room?

Or at the very least can the lockout have a time delay of 20-30 secs? Nobody is going to run through the long hallway before it with no TP within that time period and it allows people to actually enter the fight. People still seem to be charging the boss more quickly than you can tell them to wait and there isn't really a functional reason for it not to have a small time delay, especially with the no-fly zone it's located in.
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