So, this is something I've been playing with during the event here. It's also slightly incomplete because I'm not sure where to add some slight melee back up in like I want to. Hope you guys and gals can help. It's inspired in part by the Mandolorian and in some by the idea of a guy who pulls weapons out of small packages or no where.
(Unnamed Build) - Freeform (Any / Multiple)
v3.45:38
Super Stats
Level 6:
Ego (Primary)
Level 10:
Dexterity (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6:
Shooter (Dex: 5, Ego: 5)
Level 9:
Impresario (Dex: 5, Rec: 5)
Level 12:
Worldly (Ego: 5, Rec: 5)
Level 15:
Acrobat (Dex: 5, Con: 5)
Level 18:
Ascetic (Con: 5, Ego: 5)
Level 21:
Quick Recovery (Con: 5, Rec: 5)Powers
Level 1:
Steady Shot
Level 1:
Shotgun Blast (Breaching Round, Mind the Uniform)
Level 6:
Trip Wire (Stim Pack, Open Wound)
Level 8:
Night Warrior (Rank 2, Rank 3)
Level 11:
Chilled Form
Level 14:
Rocket (Scorched Ground, Red Hot Fury)
Level 17:
Flamethrower (Panic, Spitfire)
Level 20:
Retaliation (Rank 2, Rank 3)
Level 23:
Lock N Load
Level 26:
Killer Instinct
Level 29:
Tactical Missiles (Rank 2, Blast Radius)
Level 32:
Resurgence
Level 35:
Level 38:
Adv. Points:
32/36Travel Powers
Level 6:
Rocket Jump (Rank 2, Rank 3)
Level 35:
Flight (Rank 2, Rank 3)Specializations
Ego:
Force of Will (2/2)
Ego:
Insight (3/3)
Ego:
Follow Through (2/3)
Ego:
Sixth Sense (3/3)
Avenger:
Ruthless (2/2)
Avenger:
Anguish (2/2)
Avenger:
Round 'em Up (2/3)
Avenger:
Offensive Expertise (2/2)Devices
Not the best build, and a bit of a glass cannon. So far I have been using Rocket on the biggest thing there and getting Furious with it. From there, I go in with Shotgun Blast to keep Furious up and Trip Wire to start up Bleeds and Stim Pack. Then I use Flamethrower to stun as well as set them burning. Tactical Missiles is a back up puller option and "I fire wrist missiles" bit.
Primarily runs in Ranged DPS or Hybrid so far and stacking Dex.
Hope to hear back on it. Spec trees and the last two powers are what's stopping me so far.
Comments
Here's an example edit of it:
(Unnamed Build) - Freeform (Ranged Damage)
v3.45:38
Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Shooter (Dex: 5, Ego: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Worldly (Ego: 5, Rec: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Ascetic (Con: 5, Ego: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Gunslinger
Level 1: Shotgun Blast (Breaching Round, Mind the Uniform)
Level 6: Killer Instinct
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Chilled Form
Level 14: Flamethrower (Panic, Spitfire)
Level 17: Resurgence (Rank 2)
Level 20: Assault Rifle (Rank 2, Uncompromising)
Level 23: Rocket (Rank 2, Red Hot Fury)
Level 26: Holdout Shot (Stim Pack, Frail Armor)
Level 29: Frag Grenade (Cuts and Scrapes, Open Wound)
Level 32: Energy Shield (Rank 2)
Level 35: Blinding Light
Level 38: Thundering Return
Adv. Points: 36/36
Travel Powers
Level 6: Rocket Jump (Rank 2, Rank 3)
Level 35: Flight (Rank 2, Rank 3)
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
Has most of the same AoE options, but also has Holdout Shot's FA and Frag Grenade's AP to boost AR's dmg. Rocket can still provide 3x Furious, while taps of Shotgun can refresh it for AR. You could also switch to an SS setup using Con SS if you want to be less squishy, but that's up to you.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!