Hi there!
I've been playing Champions Online off and on since launch and still enjoy many aspects of the game. The character creator, power choices and customization are still a lot of fun. The content is okay. It was never on par with City of Heroes, but still enjoyable for the most part. The one thing I really liked about COX was practically no waiting for most of the content.
Waiting isn't fun. It's frustrating and boring.
Unfortunately, waiting is unavoidable sometimes for Cosmics if certain roles are not available but for a lot of the other content the wait could be reduced or eliminated by removing team size requirements. Nemesis Confrontation and Alerts in particular should have their team size requirements removed or at least give players the option of selecting something along the lines of "Launch When X Have Queued" where X=the number of players you are comfortable launching with.
Something like this should have been done a LONG time ago when the player base dropped off. Now? It's a necessity.
Dear Devs, please look into this.
Thanks!
0
Comments
Alerts on the other hand, I think the min size preference thing would be nice but unsure if thats something they can implement. One possible solution is to allow premade teams to alert with less than 5 players. I suspect this is doable because premade rampage can start with 8 and go up to 10, compared to the pub queue wanting 10. I think teams of 3 and 4 should be able to enter alerts undermanned, while teams of 2 would stay with the normal system. While I'm sure plenty of people are capable of solo or duoing an alert, a team of 2 staying with the normal system might make more sense for the hypothetial new player + friend wanting to queue together.