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Passive aura: PCP (Pet Combat Proficiency)

areeeareee Posts: 851 Arc User
edited December 2022 in Suggestions Box
Instead of boosting yourself or player allies. You focus on increasing the combat ability of Summons, Call-ins, and Sidekicks. This does have a cost of reducing your own ability.
(Cannot Affect Players)

NOTICE: These affect the pets Base Values upon summoning. SS bonuses will apply after these.

Cost to Player
Max Health -10%
Damage Resistance -10%
Control Power Resistance -10%
Energy from Blocking -20%
Max Energy -10%
Equilibrium -10%

Bonuses to Pets

+1 size
Max Health +50% static
Resistance to all Damage 25% static
Increased Damage % affected by SS
Increased Healing % Affected by SS
Increase out of Combat movement speed 50%

Rank 2
Max Health +60% Static
Resistance to all Damage 30% static
Increased Damage % Affected by SS
Increased Healing % Affected by SS
Increased out of Combat movement speed 60%

Rank 3
Max Health +70% Static
Resistance to all Damage 35% static
Increased Damage % Affected by SS
Increased Healing % Affected by SS
Increased out of Combat movement speed 70%

Sacrificial Block
Incoming Player Heals reduced by 50%
Summons Gain shield equal to Half Player Max health. Considered a Block for Summons/Call-ins/Sidekicks protected.
Post edited by areee on
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Comments

  • areeeareee Posts: 851 Arc User
    Just Fyi, Removing the Passive will despawn all summons. So no stacking auras with it.
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