Reduced interact time is a nice QoL touch, and the Clarence Bag being upgraded is a welcomed upgrade from when it was first introduced.
I copied over a character with a fully loaded, original release Clarence 24-slot bag and can confirm that it upgraded to 30 slots without any inventory hiccups.
Costume - Toy Shiba Diffuse Option
The Diffuse - Detail layer for Toy Shiba is only available in the right shoulder category. Detail is not present for both shoulders or left shoulder.
I assume it's intended that Leather and Metal aren't material options, since it's a stuffed animal. It's also critically cute.
Fixed a bug where the Ice Spikes mission wasn't granting tokens and the costume.
What does this mean when it gets to live? I'm guessing progress towards the mission with characters who have it uncleared will reset. But will the characters who have completed it get retroactively rewarded tokens, or will it be similar with the werewolf thing where in this case only the costume would just be placed on the Fixer?
Bug: The Perk (and possible Title) for unlocking all Frigid costumes is called Icicle, last years perk for the Ice Shards set
The Description of the perk is even a Direct copy stating "Unlock the Ice Shards costumes."
Please fix it before the 3rd and 4th week to avoid duplicated titles
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
Would it also be possible to make the boxes work more like the trick-or-treaters during Halloween? In the sense that it's random which ones will have toys or not instead of the same ones each time. Or at least remove the explosion that knocks you down? The amount of griefing with the boxes is a bit insane.
Would it also be possible to make the boxes work more like the trick-or-treaters during Halloween? In the sense that it's random which ones will have toys or not instead of the same ones each time. Or at least remove the explosion that knocks you down? The amount of griefing with the boxes is a bit insane.
You want everyone to waste more time doing boxes? Pls no.
Would it also be possible to make the boxes work more like the trick-or-treaters during Halloween? In the sense that it's random which ones will have toys or not instead of the same ones each time. Or at least remove the explosion that knocks you down? The amount of griefing with the boxes is a bit insane.
You want everyone to waste more time doing boxes? Pls no.
People stealing the mobs from you after opening a box is also a waste of time. I also gave another suggestion that wouldn't involve making them random spawns; just removing the knockdown after opening them. That way you at least get a fighting chance.
Comments
I copied over a character with a fully loaded, original release Clarence 24-slot bag and can confirm that it upgraded to 30 slots without any inventory hiccups.
Costume - Toy Shiba
Diffuse Option
The Diffuse - Detail layer for Toy Shiba is only available in the right shoulder category. Detail is not present for both shoulders or left shoulder.
I assume it's intended that Leather and Metal aren't material options, since it's a stuffed animal. It's also critically cute.
AAAAA I JUST DELETED MY CLARENCE BAG ON LIVE
What does this mean when it gets to live? I'm guessing progress towards the mission with characters who have it uncleared will reset. But will the characters who have completed it get retroactively rewarded tokens, or will it be similar with the werewolf thing where in this case only the costume would just be placed on the Fixer?
The Description of the perk is even a Direct copy stating "Unlock the Ice Shards costumes."
Please fix it before the 3rd and 4th week to avoid duplicated titles
You want everyone to waste more time doing boxes? Pls no.
People stealing the mobs from you after opening a box is also a waste of time. I also gave another suggestion that wouldn't involve making them random spawns; just removing the knockdown after opening them. That way you at least get a fighting chance.