Bloodmoon
Takofanes has been spotted by the Champions HQ!
- Added Moth Cape, Moth Arm Accessory, and Moth Hands costumes to the event store.
- New Mission: Complete the Turakian Termination mission 5 times, rewards the Moth Head costume.
Vendors
- Added Cauldron Fire Power Variant Device to the Recognition vendor. Requires defeating 50 trick-or-treat monsters to purchase.
DevicesFlaming Pumpkin
- Lowered base damage of this device, but now gains bonus damage against Feared targets.
- Reduced charge time to 1.33 sec (from 1.83).
- Increased max area effect to 20ft.
Cauldron Fire
- Flashfire Variant Device
- Deals Magic damage to affected targets.
- Snares targets.
- Chance to apply Deadly Poison to targets.
- Dealing Magic to targets standing in Cauldron Fire has a chance to apply Bane to targets.
PowersFireball
- Slightly increased damage to primary target.
Flashfire/Pyre Patches
- Fixed a bug where the damage on these effects was lower than intended.
Comments
Looking forward next year to see what CRYPTID we will get as costume now that we run out of classic horror movies, with the last one being the creature from the black lagoon! Loving those homages
*CHEF KISS* 👌 Beautiful! An absolutely darling!
FREAKING SUPERB, YOU FUNKY LITTLE MOTH!
I accept Mothman in my Heart! As someone who really love his FIREBALL Warlock build and roots for FIREBALL in general! 🔥 THANK YOU~!! 🔥
Flashfire? Looking forward to experiment with it !
Just like Flaming Pumpkin & U-MD Ghosthunter Phase Rifle its Bind on Equip, so get the Perk on character (multiple characters even) for futureproof building accessibility from characters who farm GCR
ALL MY YES! AMAZING! Cape costumes that with extremely unique designs that break the cliche default cape Deserve to be praised
Can't say the same for the other costumeas that cost 300 tokens... like the Moth Shoulderpads! Really? Considered from my testing that Flaming Pumpkin's DPS was extremely under-performing (9k on critical... not counting the DoT) compared to my Fireball focus build (15k on critical)
I will be happy for it to see start shining now
To be fair, the Moth Legs and Moth Cape are both gold tier costume pieces but only priced at 300 tokens vs 400. Should take some of the sting out of the prices for the purple Moth pieces, if you think they're a bit high.
This is why I don't even try to get these replacers. Just so poorly designed and generally under-performig. Just can't bother with them.
"Under-performing" is a strong word. I've run several tests with many different power replacers, and the only ones that leave much to be desired are the AoE ones... which, of course they do, they're AoE, not supposed to be good for single target. "Poorly designed" I can only partially concede to; I look at these devices as a way to expand on powers and build dynamics, and while they do good at just such, some of the requirements for optimization are egregious. It took ages for me to get the Pulp Ray Guns to be good damage--but rest assured, it is good damage with certain combinations.
On note of the other quote, it seems a bit narrow to point at the damage type and it's secondary effects and think you have to build entirely around it. Especially to replacers that're meant to be compliments, not primaries. Deadly Poison is a DoT that doesn't need any debuff to do well, not even bearing in mind that Cauldron itself would do wonderfully with Enchanter; which, a Magic damage build is likely to have anyway. Pumpkin works entirely within the Elemental category of damage, Fiery or Ice Form would take care of it, but working outside of that puts the blame at the foot of how reliant Fire is on... well, Fire. That's a different can of worms.
Cauldron Fire is a wonderful addition and will make several magic builds that much better. I hope this will start a trend of more power variants that're this good.
Good question, is there a torso?
I spent one Tako fight running around with my healer keeping many of the Undead heroes from bottoming out. This was happening to 4 or 5 at a time while a Turakian DeathLord was out.
Did major amounts of healing to all 13 of the Undead Heroes and prevented them from turning. At the end of the fight, I was 2nd to last on the scoreboard with about 20k.
Of course, I got rewarded, but it sure seems like healing the Undead Heroes counts for little in this fight. I feel I got that score mostly because of my Passives' Aura (Hearth) doing indirect heals to players.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
But, just think of the absurdly glorious scores the devs give you for Red Winter! As Thanos would say, everything is perfectly balanced.