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FC.31.20220901.40 - Bloodmoon Week 3

kaiserin#0958 kaiserin Posts: 2,848 Cryptic Developer
edited November 2022 in PTS - The Archive
Bloodmoon
  • Added Moth Cape costume to the event store.



Vendors
  • Added Cauldron Fire Power Variant Device to the Recognition vendor. Requires defeating 50 trick-or-treat monsters to purchase.




Devices
Flaming Pumpkin
  • Lowered base damage of this device, but now gains bonus damage against Feared targets.
  • Reduced charge time to 1.33 sec (from 1.83).
  • Increased max area effect to 20ft.


Cauldron Fire
  • Flashfire Variant Device
  • Deals Magic damage to affected targets.
  • Snares targets.
  • Chance to apply Deadly Poison to targets.
  • Dealing Magic to targets standing in Cauldron Fire has a chance to apply Bane to targets.




Powers
Fireball
  • Slightly increased damage to primary target.




Flashfire/Pyre Patches
  • Fixed a bug where the damage on these effects was lower than intended.
​​
Post edited by kaiserin#0958 on

Comments

  • psychicslugpsychicslug Posts: 615 Arc User
    this is cool, but wondering if a moth top part is going to be done as well?
  • atlassarnosianatlassarnosian Posts: 160 Arc User
    Bloodmoon
    • Added Moth Cape costume to the event store.

    Devices

    Cauldron Fire
    • Flashfire Variant Device
    • Deals Magic damage to affected targets.
    • Snares targets.
    • Chance to apply Deadly Poison to targets.
    • Dealing Magic to targets standing in Cauldron Fire has a chance to apply Bane to targets.
    ​​

    Bug
    Moth Mantle for males does not have the wing cape attatchment, and the mantle itself lacks the extra Materials that females have.

    The fire effects for Cauldron Fire do not render in places like the Powerhouse no matter if Flashfire is equipped nor what rank.


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    @atlassarnosian
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    Playing CO since August 25, 2012
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  • davidfiacredavidfiacre Posts: 1 Arc User
    edited October 2022
    unsure, but is there a reason we cant use some capes with other mantles? early on they seemed cross-compatible, but none in a while have been, and it seems to not make sense if it's just a texture swap. placing moth cape textures [and other capes] to other capes and mantles, for example the waist attached ones, would greatly improve the creator.

    also, do the moth antennae work on other heads? would be a super shame if it didn't.
  • h4forumsh4forums Posts: 201 Arc User
    edited October 2022
    The effect seems to work alright for me. Maybe they fixed it or its a settings issue. Kinda tempted to retcon a character to use this.

    7v7ms3dj19tc.gif
  • nickcave33nickcave33 Posts: 34 Arc User
    h4forums wrote: »
    The effect seems to work alright for me. Maybe they fixed it or its a settings issue. Kinda tempted to retcon a character to use this.

    7v7ms3dj19tc.gif

    i did :)
  • nickcave33nickcave33 Posts: 34 Arc User
    also does anyone know if there is a way to change this powers colour? i swear i saw someone cast it as deep red. someone told me to change all my powers to the colour i wan this one to by but its still green.
  • warcanchwarcanch Posts: 994 Arc User
    /powerhue a (0-360)
    Replace the parentheses numbers with a number from 0 to 360.
    https://en.wikipedia.org/wiki/Hue​​
    .

    -=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
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  • nickcave33nickcave33 Posts: 34 Arc User
    warcanch wrote: »
    /powerhue a (0-360)
    Replace the parentheses numbers with a number from 0 to 360.
    https://en.wikipedia.org/wiki/Hue​​

    Thank you!

This discussion has been closed.