Hi
Just need 2 builds checking out, they are fully built and ready for action, just need ten-four on if they are decent. (I should've stayed in the PH, but I still got tokens)
"Stoic Strand Build"
Based of the upcoming "Strand" powers (Green!) I've changed my old TK Blades to TK Ranged. I have the basic TK set up: (TK Strike for Stress) (TK Barrage as my main AoE/DPS) (TK Lance for my Single Target DPS) (Shards for Refresh & Mental Leech for quick spam DoT/W Heal.)
(Resruge/Convi and the basic EU/Form for TK) (Mental Impact as Ult, will sort gear for Rec/Cost Discount)
No, you don't see Mind Control in the build, it's just your imagination
(Unnamed Build) - Freeform (Ranged Damage)
v3.45:38
Super Stats
Level 6:
Ego (Primary)
Level 10:
Dexterity (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6:
Acrobat (Dex: 5, Con: 5)
Level 9:
Impresario (Dex: 5, Rec: 5)
Level 12:
Quick Recovery (Con: 5, Rec: 5)
Level 15:
Ascetic (Con: 5, Ego: 5)
Level 18:
Shooter (Dex: 5, Ego: 5)
Level 21:
Worldly (Ego: 5, Rec: 5)Powers
Level 1:
Kinetic Darts
Level 1:
Telekinetic Strike (Rank 2, Stressed Out)
Level 6:
Ego Form (Rank 2, Rank 3, Id Blades)
Level 8:
Energy Shield (Rank 2, Rank 3)
Level 11:
Telekinetic Barrage (Rank 2, Dazzle)
Level 14:
Mental Leech
Level 17:
Telekinetic Shards (Inner Peace)
Level 20:
Mind Control (Rank 2, Rank 3)
Level 23:
Telekinetic Lance (Rank 2, Rank 3)
Level 26:
Conviction (Rank 2, Rank 3)
Level 29:
Resurgence
Level 32:
Mental Precision
Level 35:
Telekinetic Reverberation
Level 38:
Mental Impact (Rank 2, Rank 3)
Adv. Points:
36/36Travel Powers
Level 6:
Stoic Flight (Rank 2, Rank 3)
Level 35:
Specializations
Ego:
Force of Will (2/2)
Ego:
Insight (3/3)
Ego:
Follow Through (2/3)
Ego:
Sixth Sense (3/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (2/3)
Vindicator:
Mass Destruction (3/3)
Guardian:
Fortified Gear (3/3)
Guardian:
Ruthless (2/2)
Guardian:
Find the Mark (2/3)
Guardian:
The Best Defense (3/3)
Mastery:
Ego Mastery (1/1)DevicesAdditional Notes:
________________________________________________________
"Psion Pandemonium Build"
This is the TK Version of the build above, however rather then Dex/Con/Rec I went for Dex/Ego/Rec (My con is good as it is). Also wanted to see how much DPS I can get out of Ego/Dex (Seems quite good!).
Note: Force Geyser is the new "Pull" from the Focus Update
(Unnamed Build) - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Ego (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6:
Acrobat (Dex: 5, Con: 5)
Level 9:
Impresario (Dex: 5, Rec: 5)
Level 12:
Quick Recovery (Con: 5, Rec: 5)
Level 15:
Ascetic (Con: 5, Ego: 5)
Level 18:
Shooter (Dex: 5, Ego: 5)
Level 21:
Worldly (Ego: 5, Rec: 5)Powers
Level 1:
Ego Blade
Level 1:
Ego Weaponry (Rank 2, Stressed Out)
Level 6:
Id Mastery (Rank 2, Rank 3, Id Blades)
Level 8:
Force Shield (Rank 2, Rank 3)
Level 11:
Void Shift (Emerging Nightmares)
Level 14:
Force Geyser (Rank 2, Rank 3)
Level 17:
Ego Surge (Rank 2, Nimble Mind)
Level 20:
Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23:
Conviction (Rank 2, Rank 3)
Level 26:
Thundering Return
Level 29:
Resurgence
Level 32:
Mental Discipline
Level 35:
Telekinetic Reverberation
Level 38:
Ego Blade Pandemonium (Rank 2, Rank 3)
Adv. Points:
36/36Travel Powers
Level 6:
Power Skating (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity:
Combat Training (3/3)
Dexterity:
Gear Utilization (2/3)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (2/2)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (2/3)
Vindicator:
Mass Destruction (3/3)
Guardian:
Fortified Gear (3/3)
Guardian:
Ruthless (2/2)
Guardian:
Find the Mark (2/3)
Guardian:
The Best Defense (3/3)
Mastery:
Dexterity Mastery (1/1)DevicesAdditional Notes:
Now I do have a small qeastion, I am working on a 3rd build, but I am trying to go for a Tank Build (But still can dish out damage). I am not sure what powerset I go for yet, but I have tested both Defiance & Invulnerability and for the most part I do enjoy Defiance the best. I may go for Might (without the knock backs) for this build but I'm not sure, I am welcome for any suggestions.
The Tank build is mostly inspired by Styanax (From WF) but I am open to anything.
Psi.
Comments
The 2nd build also looks okay, though I don't think that you'll need R3 in Force Geyser, if keeping it (could rank up Resurgence instead). Also, Guardian spec doesn't make much sense here since it's mostly a melee build. I assume that you want Warden or Brawler specs instead.
I don't really know the reference for the 3rd build, but you can make a Might build that doesn't use Haymaker (though Haymaker is still its best boss killer, and won't KB most bosses), if desired. Uppercut is a decent substitute that knocks up instead of back, and maybe you can go w/ Wardicator specs if you want to deal a bit more dmg as a Tank. For example:
(Unnamed Build) - Freeform (Tank)
v3.45:38
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Bodybuilder (Str: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Pummel, Challenge!)
Level 6: Enrage
Level 8: Defiance (Rank 2, Rank 3)
Level 11: Pulverizer
Level 14: Demolish (Rank 2, Below the Belt)
Level 17: Resurgence (Rank 2)
Level 20: Shockwave (Rank 2, Power Shift, Challenge!)
Level 23: Uppercut (Rank 2, Rank 3, Challenge!)
Level 26: Endorphin Rush (Rank 2, Rank 3)
Level 29: Retaliation (Rank 2, Rank 3)
Level 32:
Level 35:
Level 38:
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (2/3)
Strength: Overpower (1/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
The open power slots can be w/e.
Shockwave can be your main & wide AoE (that also pulls enemies in), while Defense Combo can cleave nearby enemies and also be used to turtle up w/ its dmg shield. For single-targets, you can charge Demolish to manage its debuff, and use charged Uppercut as your main attack. Gears mostly for Con, w/ some Str and Rec.
- Be safe and have fun, champs - for science!
Ah I will correct that issue with the Guardian spec, the Force Power is one of the new ones but I may drop a rank out of it for R2 Resurgence.
If the First Build doesn't play nice, I'll stitch back to Melee TK (As for some reason I feel it's very strong over TK Range) and with Dex/Ego/Rec it feels even stronger.
With that being said tho, I assume that it'll always be best to stick with Dex as PSS (over Ego) for TK Melee despite that Ego Blades does stack off from Ego?.
_____________
This is the build I went for: Kept in pretty much everything you've placed in the build and put in Haymaker for the solo reason of being a Boss (Single Target Damage).
Mighty Leap for the Lunge & Call to Battle for the Reckless Buff. I did remove Shockwave in favor for Singularity Bomb/w R3 for the (Knockback & AoE) but I may go back to Shockwave, if it's largely better. (I may only go for R2 to spare other ranks)
Very last power is a Self-Rez, but I can go with anything for that, I may go for Lance Rain for sort of Theme Wise (Calling down Spears of Death) but the issue with this power is that it won't scale from anything, it'll still be strong for AoE but it'll be low DPS compared to my other powers.
(Unnamed Build) - Freeform (Tank)
v3.45:38
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Bodybuilder (Str: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Rank 3)
Level 6: Defiance (Rank 2, Rank 3)
Level 8: Energy Shield (Rank 2, Rank 3)
Level 11: Mighty Leap
Level 14: Demolish (Below the Belt)
Level 17: Haymaker (Rank 2, Reckless Strikes)
Level 20: Force Geyser (Rank 2, Rank 3)
Level 23: Call To Battle (Work Up)
Level 26: Resurgence (Rank 2, Rank 3)
Level 29: Enrage
Level 32: Endorphin Rush (Rank 2, Rank 3)
Level 35: Pulverizer
Level 38: Thundering Return
Adv. Points: 34/36
Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (2/3)
Strength: Overpower (1/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Devices
Additional Notes:
"Force Geyser" is Singularity Bomb /w R3 (Knockback & AoE)
I have 2 points left, not sure where they will go.
Null Value - Freeform (Hybrid)
v3.45:38
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: One of Mind and Body (Str: 12, Dex: 12)
Level 6: Agile (Dex: 8)
Level 9: Shooter (Dex: 5, Ego: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Impresario (Dex: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Coordinated (Dex: 5, Int: 5)
Powers
Level 1: Ego Blade
Level 1: Ego Weaponry (Rank 2, Rank 3)
Level 6: Telekinetic Reverberation
Level 8: Id Mastery (Rank 2, Rank 3)
Level 11: Mental Discipline
Level 14: Bionic Shielding (Rank 2, Rank 3)
Level 17: Energy Shield (Rank 2, Laser Knight)
Level 20: Telekinetic Lance (Rank 2, Rank 3)
Level 23: Mental Storm (Rank 2, Mental Artillery)
Level 26: Lightning Strike
Level 29: Telekinetic Wave (Mental Instability)
Level 32: Blinding Light
Level 35: Resurgence (Rank 2)
Level 38: Imbue (Rank 2, Illusive)
Adv. Points: 36/36
Travel Powers
Level 6: Electric Speed (Rank 2, Rank 3)
Level 35: Jet Boots (Rank 2)
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Resolute (3/3)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (2/2)
Mastery: Sentinel Mastery (1/1)
Devices
Something like this would do much more damage. After all, no real reason to take a bunch of tank stuff that just reduces your damage if your goal is to dps. 99% of game content is so easy that you should be able melt most leveling and alert bad guys with no issues.
(Unnamed Build) - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Bodybuilder (Str: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Clobber
Level 1: Unstoppable (Rank 2, Rank 3)
Level 6: Pulverizer
Level 8: Energy Shield (Rank 2, Rank 3)
Level 11: Mighty Leap (Rampant)
Level 14: Demolish (Below the Belt)
Level 17: Haymaker (Rank 2, Reckless Strikes)
Level 20: Force Geyser (Rank 2, Rank 3)
Level 23: Thunderclap (Collateral Damage)
Level 26: Resurgence (Rank 2, Rank 3)
Level 29: Enrage
Level 32: Endorphin Rush (Rank 2, Rank 3)
Level 35: Unleashed Rage (Rank 2, Rank 3)
Level 38: Thundering Return
Adv. Points: 36/36
Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Devices
Additional Notes:
"Force Geyser" is Singularity Bomb /w R3 (Knockback & AoE)
As usual, the innate Str_Ego scaling to melee_ranged has a minor impact on dmg for dps builds, since it's on the general dmg DR and its own scaling drastically falls off after a stat value of 70. You can still SS Ego here as a minor optimization, but it's also not that important overall. The main reason to get Dex here is because your toggle/form scales w/ it (Dex PSS's spec tree and Dex as a stat also happen to be strong picks for dps overall).
-
Anyways, it seems like you aren't making a proper tank build w/ your edit of my Might one, since you dropped the Challenge advs (and you need to reliably hold aggro to be a Tank in group content). You could instead change it to either a normal dps build (like Jaaz's), or a hybrid-dps build (or just make a dual-passive build that can swap), but it ultimately depends on what content you're planning on doing w/ the build and what role you want to play w/ it overall. Hybrid-dps builds that use defensive passives (but aren't proper Tank builds) can be very sturdy compared to normal dps builds, but they also lose a considerable amount of base dmg for that privilege, and in easier content it's generally better to have more dmg than more survival-related bonuses.
- Be safe and have fun, champs - for science!
Very well, thanks for the Info
Ah, right I was about to ask about this but I forgot I assumed that I'd need to put in Challenge advs but wasn't sure, I can def drop in the Advs, but how many do I need tho, as it says I can not stack it or re-fresh it. I may still stick with the Tank given I've always gone for DPS like build with that being said.
But looking at the DPS version of my build, it is a decent build as well, so I'll toy with both and see what I like best.
I still have some Tanking inside, with Reckless and high Con (and on top of my Endor Rush & Resruge) so this is good enough for me, so thanks to Jaaz's as well for his/her build and you as well Flow for the Tank Build.
I got one point left, not sure where to shove it, I can remove a Rank from Resruge as it will be over healing and place it into my Lunge for the Stun/Adv but so far build is fine.
I'm also thinking on ditching Singularity Bomb in favor for Burning Chi Fist/w Adv as it's got a lower cost and is Melee aimed. (and no cooldown) I do lose the energy gain from it, but it shouldn't be a issue.
(Unnamed Build) - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Physical Conditioning (Str: 5, Con: 5)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Bodybuilder (Str: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Rank 3, Pummel)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Energy Shield (Rank 2, Rank 3)
Level 11: Mighty Leap (Rampant)
Level 14: Demolish (Below the Belt)
Level 17: Haymaker (Rank 2, Reckless Strikes)
Level 20: Force Geyser (Rank 2)
Level 23: Call To Battle (Work Up)
Level 26: Resurgence (Rank 2, Rank 3)
Level 29: Endorphin Rush (Rank 2, Rank 3)
Level 32: Enrage
Level 35: Pulverizer
Level 38: Thundering Return
Adv. Points: 35/36
Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Devices
Additional Notes:
"Force Geyser" is Singularity Bomb /w R3 (Knockback & AoE)
- Be safe and have fun, champs - for science!
BCF/w RF for the AoE/Pull and it's decent so I can keep spamming it. I have also dropped R3 in Resruge and placed it into Call To Battle for both it's Advs (Heal & Knockdown).
I've stuck with CtB as I can always porc both Reckless & Pulverizer with it and I've noticed that it has a new Adv (Never seen it before) that allows me to reduce the cooldown each time I use any Might Power, so I can up-keep Reckless & Pulver pretty well and on top of my Defensive Combo I can protect myself quite decently.
And that's that
(Unnamed Build) - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Physical Conditioning (Str: 5, Con: 5)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Bodybuilder (Str: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Rank 3, Pummel)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Energy Shield (Rank 2, Rank 3)
Level 11: Mighty Leap (Here I Am)
Level 14: Demolish (Below the Belt)
Level 17: Haymaker (Rank 2, Reckless Strikes)
Level 20: Burning Chi Fist (Righteous Fury)
Level 23: Call To Battle (Intimidating Force, Work Up, Accelerated Metabolism)
Level 26: Resurgence (Rank 2)
Level 29: Endorphin Rush (Rank 2, Rank 3)
Level 32: Enrage
Level 35: Pulverizer
Level 38: Thundering Return
Adv. Points: 36/36
Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35: Stoic Flight
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Devices
Slot 1: Nimbus of Force
Slot 2: Sparkle Fireworks
Slot 3: Yodel
Slot 4: Target Locked
Additional Notes:
Note: Accele Meta is "Advance!" for Call to BattleNote 2: Yodel is "Inspire" Device
(Unnamed Build) - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Physical Conditioning (Str: 5, Con: 5)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Bodybuilder (Str: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Powers
Level 1: Clobber
Level 1: Unstoppable (Rank 2, Rank 3)
Level 6: Enrage
Level 8: Energy Shield (Rank 2, Rank 3)
Level 11: Pulverizer
Level 14: Demolish (Below the Belt)
Level 17: Haymaker (Rank 2, Reckless Strikes)
Level 20: Shockwave (Power Shift)
Level 23: Invulnerability (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Endorphin Rush (Rank 2, Rank 3)
Level 32: Vicious Descent (Relentless, Work Up)
Level 35: Unleashed Rage (Rank 2, Rank 3)
Level 38: Thundering Return
Adv. Points: 36/36
Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35: Stoic Flight
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Devices
Slot 1: Nimbus of Force
Slot 2: Sparkle Fireworks
Slot 3: Yodel
Slot 4: Target Locked
Additional Notes:
Note: Accele Meta is "Advance!" for Call to BattleNote 2: Yodel is "Inspire" Device
So after playtesting the Might Build, I've noticed that it's alot more stronger in terms of my old TK Build: https://aesica.net/co/herocreator.htm?v=38&n=&d=12370wGKPLQa1S01R0F100F209FA07FE03LC04G5003203FP05G300K503ON03FB04FG00FW030mTO3Aub2MGB40G00000000&e=
Now of course that is due to the shield that both Reckless & Defensive Combo gives me, on top of the healing from Endorphin Rush. So I'm thinking to improve my TK build with the following powers and changes:
I've removed the DoT Powers as they were really not adding much to the build and I've replaced them in favor for Call To Battle & Endorphin Rush. I'll be unable to get the benefit from the Adv: "Advance!" as I don't have a Might Power (Tho I can go for Mighty Leap, rather then Void Shift with Reckless)
I've also put in BCF for a non cooldown version for my Pull, as I found it not being on a Cooldown really does help. I have also saved enough points for a Rank in Resruge and I have ditched my Ult as it was not doing much. (I chuold go for Mental Impact, but this will mean I'll need to get Cooldown Gear or change to Ego/Dex/Rec).
Lastly, I ended up going for Ego Blade Frenzy/w Adv to keep me a bit more protected, as while the shield isn't great, it still nice in a pinch. (I tended to avoid this power, as I always relied on my Combo, but think this may be the best choice)
Now while It's been stated that most DPS focus on Dex PSS, rather then Ego, I may just stick with the specs/SS and such I have now, rather changing to Ego, as I do not know how much extra DPS Ego gives me.
(Unnamed Build) - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Ego Blade
Level 1: Ego Weaponry (Rank 2, Stressed Out)
Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
Level 8: Telekinetic Shield (Rank 2, Rank 3)
Level 11: Void Shift
Level 14: Ego Blade Frenzy (Rank 2, Mental Block)
Level 17: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 20: Burning Chi Fist (Righteous Fury)
Level 23: Call To Battle (Work Up)
Level 26: Endorphin Rush (Rank 2, Rank 3)
Level 29: Resurgence
Level 32: Mental Discipline
Level 35: Telekinetic Reverberation
Level 38:
Adv. Points: 31/36
Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35: Stoic Flight
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
Devices
Slot 1: Psionic Accelerator
___________________________________________________________
Also here is another build I've been working on: It's a mostly all Dual Blade only build with some minor other powers:
I've gone for BCF in this build as well for the Pull and I've put in Particle Smash for the quick AoE/w Heal & Stun when they are pulled to me. Endo Rush for my Heal and Laughing Zep for my TW. (Tho I may ditch this in favor for a Self-Rez)
I may also decide to get Eye of the Storm rather then Particle Smash for the AoE attack up close that I pull (this may be a better choice).
Now I do have Strg/Dex/Rec that is fine, but will I make do with just Dex/Rec/Con? As I am wonder if this is the same story as "Ego" matter I talked about in the other build (As in, will it make a differ?)
(Unnamed Build) - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Martial Focus (Str: 5, Dex: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Rain of Steel
Level 1: Blade Tempest (Rank 2, Crashing Crescendo)
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Energy Shield (Rank 2, Rank 3)
Level 11: Void Shift
Level 14: Particle Smash (Light Everlasting, Null Value)
Level 17: Dragon's Wrath (Rank 2, Tiger's Courage)
Level 20: Burning Chi Fist (Righteous Fury)
Level 23: Laughing Zephyr (Sleight of Mind, Stim Pack)
Level 26: Endorphin Rush (Rank 2, Rank 3)
Level 29: Resurgence
Level 32: Form of the Tempest
Level 35: Steadfast
Level 38: Whirling Dragon Strike (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35:
Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Setup (2/2)
Mastery: Strength Mastery (1/1)
Devices
BCF w/ adv makes more sense for the 2nd build, since it's MA-based, so you could more easily keep it there. EotS is a versatile pbAoE, if you also want a potentially strong defensive option, but you don't have to take it either to have enough sustain (by that measure, you don't really need Particle Smash either, though). Also, if you're using Laughing Zephyr as a threat wipe, then I'd prob axe its Stim Pack adv and get R2 of Resurgence. The threat wipe adv puts the power on a notably longer cd, which diminish the use of it's self-heal adv. I'd also prob take R3 in Blade Tempest, instead of its special adv.
I am a bit worried that you won't have enough energy generation to manage DW spam in the Dual Blades build. I'd prob add another Dragon power that can give you the Rush adv (can be from any other MA tree), to help w/ energy (or just get the Rush adv on DW if you really don't want to make the room; it'll lower DW's base dmg a bit, but you won't have to axe another power slot). You may also want to consider using Vindicator spec when taking FotTempest and Steadfast (instead of Warden or Brawler spec), to help w/ general attack crit rates.
Yea, similar thing. STR/Dex/Con_Rec can work well, but you don't need Str SS'd for an MA build that uses a Dex-based toggle/form either.
- Be safe and have fun, champs - for science!
I'll stick to Dex as my PSS then and I'll switch BCF to TK Wave, I'd assume it'll be better to tap rather then hold as TK does have a fairly long hold duration. As for Call to Battle I do enjoy buffing my teammates, but I'll toy around with the power as in my Might build it feels pretty nice.
I've also swapped around some of my specs a bit to be more on the DPS side and swaped Fortified Gear from Slaughter as it'll be nice to have a bit more protection, with Reckless being on my Lunge I think it'll still be worth getting TK Frenzy for the shield. As for the ult if I can get it to work with my build I'll stick it in but I'll have to drop a Rank in resruge. (Just not sure what Ult to go for for the melee build as Mental Impact costs alot)
If not I'll stick to having a Self-rez and maybe Ego Surge for that extra DPS. Regardless here is the build:
(Unnamed Build) - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Ego Blade
Level 1: Ego Weaponry (Rank 2, Stressed Out)
Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
Level 8: Telekinetic Shield (Rank 2, Rank 3)
Level 11: Mighty Leap (Rampant)
Level 14: Ego Blade Frenzy (Rank 2, Mental Block)
Level 17: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 20: Telekinetic Wave (Mental Instability)
Level 23:
Level 26: Endorphin Rush (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Mental Discipline
Level 35: Telekinetic Reverberation
Level 38:
Adv. Points: 33/36
Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35: Stoic Flight
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Setup (2/2)
Mastery: Dexterity Mastery (1/1)
Devices
Slot 1: Psionic Accelerator
__________________________________________________________
As for my 2nd build: Yeah I'll keep in BCF/w Adv for it's pull due to my MA, I ended up getting FotS and went for Dragon Lick /w Adv so I can up-keep it's cost as you said. Went with Mighty Leap/w Adv and last power I went for a Rez.
I also swapped to Vindicator spec to help w/ general attack crit rates as you said.
(Unnamed Build) - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Rain of Steel
Level 1: Blade Tempest (Rank 2, Rank 3)
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Energy Shield (Rank 2, Rank 3)
Level 11: Mighty Leap (Rampant)
Level 14: Dragon Kick (Spectral Dragon Tail, Dragon Rush)
Level 17: Dragon's Wrath (Rank 2, Tiger's Courage)
Level 20: Burning Chi Fist (Righteous Fury)
Level 23: Thundering Return
Level 26: Endorphin Rush (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Form of the Tempest
Level 35: Steadfast
Level 38: Whirling Dragon Strike (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Setup (2/2)
Mastery: Dexterity Mastery (1/1)
Devices
This is a entire rework of the first TK Ranged build I had in the original topic and my goal here is to get as -much- possible DPS out this build, but still be able to live being attacked. (Ofc this boils down to Gear, I got that sorted). No Mind Control, No DoT powers, all focused on DPS based powers
As stated in the other builds I stuck with Dex as my PSS, but for this build's sake, I went for Ego/Rec to improve my Ranged Damage (Ego PSS is nice for cost, but Dex is clearly better)
TK Strike /w Adv for Stress, TK Barrage R3 for Ads/Mobs, TK Lance for Single Target Damage (and Bosses) TK Maelstrom for the PBAoE and Stun. And Mental Impact for Big DPS on Bosses. (My Gear and Ego -should- be enough for it's cost, if Ults are even worth it)
For the last two powers I'm not too sure what to get. Someone did mention that getting TK Shards for refresh is ideal for a build like this, but not sure and a self-rez is always great to have.
I went for Endo Rush again for this build as Healing via Damage for a build like this should give me plenty of HP. I am also thinking whenever or not I want to get Mindful Reinforcement for the extra heal and protection.
Let me know and thanks for helping me and putting up with my BS
(Unnamed Build) - Freeform (Ranged Damage)
v3.45:38
Super Stats
Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Worldly (Ego: 5, Rec: 5)
Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Ego Form (Rank 2, Rank 3)
Level 8: Telekinetic Barrage (Rank 2, Rank 3)
Level 11: Energy Shield (Rank 2)
Level 14:
Level 17:
Level 20: Telekinetic Lance (Rank 2, Rank 3)
Level 23: Telekinetic Maelstrom (Rank 2, Expansive Intellect)
Level 26: Resurgence
Level 29: Endorphin Rush (Rank 2, Rank 3)
Level 32: Mental Precision
Level 35: Telekinetic Reverberation
Level 38: Mental Impact (Rank 2, Rank 3)
Adv. Points: 32/36
Travel Powers
Level 6: Electro Flight (Rank 2, Rank 3)
Level 35: Electric Slide
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
Devices
Slot 1: Vesperine Cloak
Slot 2: Nimbus of Force
Additional Notes:
For the 2nd build, I'm not sure what you mean when you said that you got FotS (Form of the Swordsman? That wouldn't be a good toggle/form for a DB build; FotTempest is fine as long as you have Rush to help w/ energy), but Dragon Kick is okay for Rush. You also didn't update the specs for Vindicator, but that's prob just an oversight.
For the 3rd build: Ego doesn't give cost discount innately, but you can always get cost discount on gear (generally recommended for builds using Dex PSS). Another SS option is EGO/Dex/Rec_Con (still w/ a Dex focus) if you want more cost discount, but Dex PSS is good too, ofc. You shouldn't need to have a power that refreshes ELeech for such a build, but you could take TK Shards for its self-heal adv and KD, if desired. I may also get Resurgence to R2, and the block to R3, and get 3/3 in Focused Strikes in Vind spec. ERush is an okay small heal (if you want one), but you could also consider Conviction for builds that have good crit rates. Ego Surge w/ NM is another option to add here, as is a threat wipe and/or self-rez, but it's up to you on what else you want to include.
- Be safe and have fun, champs - for science!
I do have it, but I think it might be a bit bugged at times (or so I think it is) as it odd times I tend have the power not work and just go right into cooldown. But I might be doing something wrong, but I'll grab that Ult. It isn't as strong as I'd like but still something.
Uh no, my bad there I just realized my mistake in the text, No what I was originally planning was getting EotS (Eye of the Storm) for the build like the 1st build with Ego Fenz. I must of replaced the E with a F by mistake there. But I ditched EotS for Dragon Kick for the Dragon Rush and yes just a oversight on my side, I must of not updated that while doing the powers, but it is there.
Alright then thanks for the Information, I always was juggling with DEX/Ego/Rec or EGO/Dex/Rec but still a focus in Dex as always, I'll see what is mostly needed, cuz ofc the Specs give me different things but more Ranged Damage in general whuold be nice
- Be safe and have fun, champs - for science!
First Build: I ended up going for Ego Surge/w Adv over the Ult as it was a stronger choice.
(Unnamed Build) - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Ego Blade
Level 1: Ego Weaponry (Rank 2, Stressed Out)
Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
Level 8: Telekinetic Shield (Rank 2, Rank 3)
Level 11: Mighty Leap (Rampant)
Level 14: Ego Blade Frenzy (Rank 2, Mental Block)
Level 17: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 20: Telekinetic Wave (Mental Instability)
Level 23: Endorphin Rush (Rank 2, Rank 3)
Level 26: Ego Surge (Nimble Mind)
Level 29: Resurgence (Rank 2)
Level 32: Mental Discipline
Level 35: Telekinetic Reverberation
Level 38: Thundering Return
Adv. Points: 35/36
Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35: Stoic Flight
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Setup (2/2)
Mastery: Dexterity Mastery (1/1)
Devices
Slot 1: Psionic Accelerator
_____________________________________________________
Here is the 2rd build: I've made sure to add Vic Tree over Bawler as I wanted to keep some Protection from Guardian and still got Dragon Kick for that Dragon Rush.
(Unnamed Build) - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Rain of Steel
Level 1: Blade Tempest (Rank 2, Rank 3)
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Energy Shield (Rank 2, Rank 3)
Level 11: Mighty Leap (Rampant)
Level 14: Dragon Kick (Spectral Dragon Tail, Dragon Rush)
Level 17: Dragon's Wrath (Rank 2, Tiger's Courage)
Level 20: Burning Chi Fist (Righteous Fury)
Level 23: Endorphin Rush (Rank 2, Rank 3)
Level 26: Thundering Return
Level 29: Resurgence (Rank 2)
Level 32: Form of the Tempest
Level 35: Steadfast
Level 38: Whirling Dragon Strike (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
Devices
_______________________________________________________________
3rd Build: I ended up going for a Threat Wipe but I was thinking to go for Convi on top of Endo Rush for that extra healing (Endo for general Healing and Convi of that burst of healing, if I am in a pickle)
Not sure if I'll have to shave off a rank in Resruge or my Shield for such (or if it'll best to go R2/R2 in Endo and Convi or remove the Adv or R2 in TK Maelstorm) but either way this is the build.
(Unnamed Build) - Freeform (Ranged Damage)
v3.45:38
Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Worldly (Ego: 5, Rec: 5)
Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Ego Form (Rank 2, Rank 3)
Level 8: Telekinetic Barrage (Rank 2, Rank 3)
Level 11: Energy Shield (Rank 2, Rank 3)
Level 14: Mind Wipe
Level 17: Endorphin Rush (Rank 2, Rank 3)
Level 20: Telekinetic Lance (Rank 2, Rank 3)
Level 23: Telekinetic Maelstrom (Rank 2, Expansive Intellect)
Level 26: Resurgence (Rank 2)
Level 29: Thundering Return
Level 32: Mental Precision
Level 35: Telekinetic Reverberation
Level 38: Mental Impact (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Electro Flight (Rank 2, Rank 3)
Level 35: Electric Slide
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
Devices
Slot 1: Vesperine Cloak
Slot 2: Nimbus of Force
Additional Notes:
Anyways, the final builds all look mostly fine. You prob don't need both ERush and Conviction in addition to Resurgence (many players can just get by w/ Resurgence and health pack devices), but ymmv when it comes to getting sufficient healing for a build.
- Be safe and have fun, champs - for science!
Ah I see, I had a feeling it was a PvP thing and Thank you very much for the help as always!
Edit: I can always Axe the TP Rank in my Flight as I don't use that in combat (I use the device) and I can use a Vehicle to get around quickly, but I don't think Axing my TP is ideal.
Never mind I ended up dropping a Rank in Resruge as it does plenty on it's own and on top of my already healing and dropped the R2 in TK Mael as I am only useing it for the Stun and Leech (Tapping)
But I need to ask:
1. Rebirth: It seems to Heal and give you pretty much "God Mode" for 20 secs but leeches your HP, what's up with that?
2. Psioinc Vortex vs Mental Leech: As this build is a Might & Psion mix, I'm debating whenever or not what will be more useful, the Stun/AoE damage or the DoT/Heal.
And lastly: I've got Nim-Force for extra layer of protection and Lament for my AoE Pull (rather then putting it into a power slot) and then Psi Accl for quick burst damage. I assume devices have Zero interaction with your specs/tels/SS?
Devices
Slot 1: Nimbus of Force
Slot 2: Coward's Lament
Slot 3: Psionic Accelerator
Slot 4: Loyal Sidekick: Cultros
Slot 5: Vehicle Stub
- Be safe and have fun, champs - for science!
Thanks for the quick info o7