test content
What is the Arc Client?
Install Arc

Unarmed Martial Artist/Archery Build?

A little spin off of my Super Sentai multi-weapon build request, but I wanted a new thread to cover it.

The thought comes up that I have yet to see someone running around with Unarmed MA and Archery.

I will admit I have no idea if there is synergy. I'm willing to look into it, but thought to make a post and see if maybe someone else has played with it.

I'm probably going to have to compile these builds one of these days.

Comments

  • flowcytoflowcyto Posts: 12,814 Arc User
    Well, there is the Armor Piercing debuff that could tie them together, I guess. I'd prob mainly use Unarmed for offense, and throw in one or two cd-based Archery powers for utility, but you could tackle it in other general ways. Here's one example:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Vicious Strikes
    Level 1: Straight Shot (Rank 2, Split the Arrow)
    Level 6: Night Warrior (Rank 2, Rank 3, Silent Running)
    Level 8: Form of the Master
    Level 11: Chi Manipulation
    Level 14: Dragon Kick (Rank 2, Dragon Rush)
    Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    Level 20: Burning Chi Fist (Rank 2, Rank 3)
    Level 23: Medical Arrow (Rank 2, Illuminate)
    Level 26: Resurgence (Rank 2)
    Level 29: Parry (Rank 2)
    Level 32: Evasive Maneuvers (Sleight of Mind)
    Level 35:
    Level 38:
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)

    The least few powers can be w/e ya want.

    Straight Shot can be used as a basic ranged attack, and can also be charged to put up (and refresh) the AP debuff, while Medical Arrow can give you some extra healing, and BCR can also self-heal while procing FotM. Otherwise, Dragon Kick can be your main AoE, while BCF is your main single-target attack (and charged DK can also be thrown in for Rush's extra energy towards BCF). Gears mostly for Dex, w/ some Rec and Con (and some cost discount on gear).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
Sign In or Register to comment.