Hi All
Here is a build I've been working on that Combos TK and the new Force powers, this build is mostly based around "Supporting with Shields" but still has a fair amount of DPS as well.
Now the original plan for this build was to be a Support Build/w Hybrid Role (Due to PFF) but I'm not too sure how effect it may be with the testing new Force Vital Shielding (Form) and Power Barrier (EU) as they do not seem to be all that strong at first glance.
But regardless here is both the builds I had in mind. Note: w/o the HC updated I can't show you the build itself in it's fullest (trust the edited text, not the HC link, ofc):
DPS/Shielding Hybrid:
Main Focus is DPS/w "Supporting with Shields" but still a heavy aim on DPS.
(Unnamed Build) - Freeform (Any / Multiple)
v3.45:38
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers
Level 1:
Kinetic Darts
Level 1:
Telekinetic Strike (Rank 2, Stressed Out)
Level 6:
Telekinetic Burst (Rank 2, Sudden Impact)
Level 8:
Personal Force Field (Rank 2, Rank 3)
Level 11:
Force Shield (Rank 2, Rank 3)
Level 14: Singularity Bomb (Rank 2, Overwhelming Force )
Level 17: Shield Restoration (Rank 2, Rank 3)
Level 20:
Thundering Return
Level 23:
Telekinetic Lance (Rank 2, Rank 3)
Level 26:
Mental Precision
Level 29:
Telekinetic Reverberation
Level 32:
Field Surge (Rank 2)
Level 35:
Conviction (Rank 2, Rank 3)
Level 38:
Adv. Points:
26/36Travel Powers
Level 6:
Level 35:
Specializations
Dexterity:
Combat Training (3/3)
Dexterity:
Gear Utilization (2/3)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (2/2)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Mass Destruction (2/3)
Guardian:
Fortified Gear (3/3)
Guardian:
Ruthless (2/2)
Guardian:
Find the Mark (3/3)
Guardian:
The Best Defense (2/3)
Mastery:
Dexterity Mastery (1/1)Devices
Slot 1:
Nimbus of Force
NOTE: Not sure of the Ult for the DPS one yet.
Support/Shielding Hybrid:
So this was the OG Build, Pre/Con/End for Healing and the EU/Form. Vital Shielding/w Power Barrier: Aim is to up-keep the PF on allies, along with Nimbus of Force. Both Fire Healing & Res (I like the idea of a Heal, coming from the hands)
(Unnamed Build) - Freeform (Any / Multiple)
v3.45:38
Super Stats
Level 6:
Presence (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Endurance (Secondary)Talents
Level 1:
The Blazing (Ego: 8, Pre: 10, Rec: 10, End: 10)
Level 6:
Shrug It Off (Con: 5, Pre: 5)
Level 9:
Prodigy (Pre: 5, End: 5)
Level 12:
Boundless Reserves (Con: 5, End: 5)
Level 15:
Showmanship (Ego: 5, Pre: 5)
Level 18:
Ascetic (Con: 5, Ego: 5)
Level 21:
Daredevil (Ego: 5, End: 5)Powers
Level 1:
Kinetic Darts
Level 1:
Telekinetic Strike (Rank 2, Stressed Out)
Level 6:
Telekinetic Burst (Rank 2, Sudden Impact)
Level 8:
Personal Force Field (Rank 2, Rank 3)
Level 11:
Force Shield (Rank 2, Rank 3)
Level 14:
Protection Field (Rank 2, Rank 3)
Level 17:
Warmth (Rank 2, Illuminate)
Level 20:
Rise From the Ashes (Rank 2, Spreading Flames)
Level 23: Singularity Bomb (Rank 2, Overwhelming Force )
Level 26: Shield Restoration (Rank 2, Rank 3)
Level 29: Power Barrier
Level 32:
Conviction (Rank 2, Reverence)
Level 35:
Field Surge
Level 38: Vital Shielding
Adv. Points:
32/36Travel Powers
Level 6:
Level 35:
Specializations
Presence:
Selfless Ally (2/2)
Presence:
Grandeur (3/3)
Presence:
Brilliance (3/3)
Presence:
Moment of Glory (2/3)
Overseer:
Administer (3/3)
Overseer:
Ruthless (2/2)
Overseer:
Overseer Aura (3/3)
Overseer:
Conservation (2/2)
Sentry:
Precise (3/3)
Sentry:
Sentry Aura (3/3)
Sentry:
Fortify (2/2)
Sentry:
Reinforce (2/2)
Mastery:
Presence Mastery (1/1)Devices
Slot 1:
Nimbus of Force
NOTE: No Ult on this Healer Build
Let me know what you think.
Psi.
Comments
If I had to pick between the two, I'd prob go w/ the first build, though obv its general role in a group is going to be a bit different than the 2nd build's. So it may also just come down to what sort of role that you want to be filling in w/ this character.
I guess you could always throw Protection Field (or Mindful Reinforcement) into the 1st build if you like having the option to help shield an ally in peril once in a while, though this obv wouldn't be that build's main purpose either.
- Be safe and have fun, champs - for science!
Yeah the 1st build is what I think I mostly go for rather then a support build as I tend to suck at being a pure Support type xD
But I'll toss around each build see what I can do.
Here is what I ended up going with:
TK Ranged with PFF, TK Strike for easy Ego Leech (I learnt this mistake the hard way, when I ditched this in another build) and TK Barrage for AoE/Stun. TK Lance as my main STD.
Singularity Bomb/w Adv (As I don't want to pull anyone and for the Extra Stun, tho I may go with the other Adv for Barrage for the Heal. Shield Restoration (Mostly for theme reasons and I find it useful)
The rest you find in a 101 TK build.
(Unnamed Build) - Freeform (Any / Multiple)
v3.45:38
Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Worldly (Ego: 5, Rec: 5)
Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Telekinetic Shield (Rank 2)
Level 8: Personal Force Field (Rank 2, Rank 3)
Level 11: Telekinetic Barrage (Rank 2, Dazzle)
Level 14: Shield Restoration (Rank 2, Enhanced Form)
Level 17: Singularity Bomb (Rank 2, Recharge)
Level 20: Telekinetic Lance (Rank 2, Rank 3)
Level 23: Thundering Return
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Field Surge
Level 32: Telekinetic Reverberation
Level 35: Mental Precision
Level 38: Mental Impact (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Stoic Flight (Rank 2, Rank 3)
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
Devices
Edit: I could go with only R2 in Conviction to slip in R2 for Field Surge to make them both R2s, but I don't think it's needed.
- Be safe and have fun, champs - for science!
Yeah, I mainly keep the group up for melee focused builds but I can see the appeal of still keeping it for team wise but for range builds I tend to keep mobs away from me so I can deal with them before they reach me I'll weight my options with the two, as I can make them the top of the list to remove quicker.
Thanks for the input!
Edit: So after some stress testing and playing aorund I ended up going with this build over the PFF one. Just your Reg TK Range Build atm now with 2 of the new Force Powers slotted in. While PFF was decent to have in another build, the DPS isn't quite matching up what I'd like.
(And I have a new theme in mind)
I'd likely drop a R3 in my TK Shield for Resruge R2
I will still play around with [Singularity Bomb] R2/Av & [Shield Restoration] to see how useful they may be (as I already have them on 2 OCs already). But likely chance I may keep them
(Unnamed Build) - Freeform (Ranged Damage)
v3.45:38
Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Worldly (Ego: 5, Rec: 5)
Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Ego Form (Rank 2, Rank 3)
Level 8: Telekinetic Shield (Rank 2, Rank 3)
Level 11: Telekinetic Barrage (Rank 2, Instill Doubt)
Level 14:
Level 17:
Level 20: Telekinetic Lance (Rank 2, Rank 3)
Level 23: Thundering Return
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Resurgence
Level 32: Mental Precision
Level 35: Telekinetic Reverberation
Level 38: Mental Impact (Rank 2, Rank 3)
Adv. Points: 30/36
Travel Powers
Level 6: Stoic Flight (Rank 2, Rank 3)
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
Devices
Slot 1: Nimbus of Force
Additional Notes:
[Singularity Bomb] R2/Av & [Shield Restoration] R2/Av have been added
- Be safe and have fun, champs - for science!
Edit: I typed the above a while ago and forgot to post lol.
I would recommend you drop Shield Restoration entirely. You aren't making use of Power Shield mechanics, Power Barrier nor Vital Shielding.
Additionally make sure you have enough REC to cover the max cost of Mental Impact as it was recently increased.
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Oh hey Raven fancy seeing you here!
But yes I ended up ditching this "PFF Combo build" all together and went with a pure TK Build (I was gonna put in Expulse R3 for a little nod/theme for a "Warlock" from D2 but outside of that and in game-play wise I don't think that'll give me much so I kept it out)
I've made sure that I have enough Rec for my Ult and I took your advice and grabbed a Restoration Heal on TK Shards. I also added Ego Surge/w Adv for that Extra DPS. Ranked up R2 for resruge (R3 might be overkill) and R2 in my shield.
(Unnamed Build) - Freeform (Ranged Damage)
v3.45:38
Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Worldly (Ego: 5, Rec: 5)
Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Ego Form (Rank 2, Rank 3)
Level 8: Telekinetic Shield (Rank 2, Rank 3)
Level 11: Telekinetic Barrage (Rank 2, Dazzle)
Level 14: Telekinetic Shards (Inner Peace)
Level 17: Ego Surge (Nimble Mind)
Level 20: Telekinetic Lance (Rank 2, Rank 3)
Level 23: Thundering Return
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Mental Precision
Level 35: Telekinetic Reverberation
Level 38: Mental Impact (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Stoic Flight (Rank 2, Rank 3)
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
Devices
Additional Notes:
Thanks for your Input!
Not sure why you are so interested in PFF. It's a pretty inferior Defensive Passive compared to Defiance and Invulnerability. Why not just slap a forcefield-like aura (for theme) on your character and use one of those? It appears that the devs couldn't figure out how to improve PFF, so completely left it out of the Force revamp. To me that suggests that they are going to move on to another power set revamp and leave PFF in its non-optimal current state.
Fair enough, I did notice PFF was a bit lacking in tanking, I may end up going for Invulnerability, shame that they didn't improve PFF but ah well. I'd used IFD on top of it but they turned it into a passive.
Besides for visual, nothing else. (So I'll porb end up slappin a Aura for theme on it)