For quite a while now I've been in love with Ricochet Throw and its unique ability for it to bounce around taking out a pack of mooks at a distance - so much so that I've built an entire character around the concept of only using abilities which look as if the character is throwing something!
I can't help but think I'm staring myself blind on this concept to make it better, however, so I'm going to ask for your help.
(For the record, I'm using the character primarily for grinding mobs and Alerts - meaning I'd like my initial strike to be as hard as possible: NW, Ricochet Throw and Throwing Blades are moves I'm practically married to, while everything else is up for change.)
How would you build-masters craft a character who only throws things? How Mighty would
your Yeets be?
Thank you for your help in advance.
Mighty Yeets (v5) - Freeform (Ranged Damage)
v3.45:38
Super Stats
Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Tempest (Dex: 8, Ego: 10, Rec: 10, End: 10)
Level 6: Agile (Dex: 8)
Level 9: Indomintable (Ego: 8)
Level 12: Energetic (End: 8)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Daredevil (Ego: 5, End: 5)
Powers
Level 1: Boomerang Toss
Level 1: Barbed Chain (Sever)
Level 6: Ricochet Throw (Rank 2, Microelectronic Controllers, Accelerated Metabolism)
Level 8: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 11: Barbed Lariat (Messy, Work Up)
Level 14: Concentration
Level 17: Throwing Blades (Rank 2, Aggression)
Level 20: Antagonize (Rank 2, Rank 3)
Level 23: Wild Thing
Level 26: Sonic Device (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2, Unchained)
Level 32: Bolas
Level 35: Magician's Dust
Level 38: Thundering Return
Adv. Points: 36/36
Travel Powers
Level 6: Millennial Flight (Rank 2, Rank 3)
Level 35: Electric Slide (Rank 2, Rank 3)
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Avenger: Ruthless (2/2)
Avenger: Anguish (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Preemptive Strike (3/3)
Sentinel: Torment (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Rejuvenated (3/3)
Sentinel: Wither (2/2)
Mastery: Sentinel Mastery (1/1)
Comments
Here's how I may build a trash-sweeping build, mostly centered around Ricochet Throw w/ NW:
(Unnamed Build) - Freeform (Ranged Damage)
v3.45:38
Super Stats
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Invincible (Con: 10, Int: 10, Ego: 8, End: 10)
Level 6: Worldly (Ego: 5, Rec: 5)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Academics (Int: 5, Ego: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Ascetic (Con: 5, Ego: 5)
Level 21: Healthy Mind (Con: 5, Int: 5)
Powers
Level 1: Boomerang Toss
Level 1: Ricochet Throw (Rank 2, Microelectronic Controllers)
Level 6: Concentration
Level 8: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Molecular Self-Assembly
Level 17: Frag Grenade (Rank 2, Open Wound)
Level 20: Resurgence (Rank 2)
Level 23: Antagonize (Rank 2)
Level 26: Sonic Device (Rank 2, Rank 3)
Level 29: Toxic Nanites (Rank 2, Rank 3)
Level 32: Mini Mines (Stim Pack)
Level 35: Magician's Dust
Level 38: Thundering Return
Adv. Points: 34/36
Travel Powers
Level 6: Millennial Flight (Rank 2, Rank 3)
Level 35: Mach Speed (Rank 2)
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Ego Mastery (1/1)
Frag Grenade can't debuff for Slashing dmg, but it can help add some nice extra sustained dmg in the background (and help proc MSA), while fitting the theme of being a thrown power. Sonic Device and Toxic Nanites can add some extra dmg on top of RThrow uses. I added Mini Mines for another self-heal (and MSA proc), but you could change it out, if you want. Gears mostly for Ego, w/ some Int and Con.
INT/Dex/Con (w/ an Int-focus) is another good SS setup here. You could also take an Int-focus with EGO/Int/Con, but switch to using 3/3 in Sixth Sense for Ego PSS.
- Be safe and have fun, champs - for science!
It's been really helpful to see a different take on this idea! I've decided to go with this (variation on your suggestions) going forward. Thank you VERY much for your help!
Mighty Yeets v6 - Freeform (Ranged Damage)
v3.45:38
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Invincible (Con: 10, Int: 10, Ego: 8, End: 10)
Level 6: Worldly (Ego: 5, Rec: 5)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Academics (Int: 5, Ego: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Ascetic (Con: 5, Ego: 5)
Level 21: Healthy Mind (Con: 5, Int: 5)
Powers
Level 1: Boomerang Toss
Level 1: Ricochet Throw (Rank 2, Microelectronic Controllers)
Level 6: Concentration
Level 8: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 11: Throwing Blades (Rank 2, Rank 3)
Level 14: Molecular Self-Assembly
Level 17: Frag Grenade (Rank 2, Open Wound)
Level 20: Resurgence (Unchained)
Level 23: Antagonize (Rank 2)
Level 26: Sonic Device (Rank 2, Rank 3)
Level 29: Toxic Nanites (Rank 2, Rank 3)
Level 32: Implosion Engine (Rank 2, Rank 3)
Level 35: Magician's Dust
Level 38: Thundering Return
Adv. Points: 36/36
Travel Powers
Level 6: Millennial Flight (Rank 2, Rank 3)
Level 35: Mach Speed (Rank 2)
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Make It Count (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Ego Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!
I have been using this build on a character before the INT update
Now I notice there seem to be a new shared cooldown between Sonic Device & Toxic Nanites
Also, it seems that the Sonic Device explosion doesnt trigger in sometimes
Does this build still stand after the INT changes?
- Be safe and have fun, champs - for science!