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Familiars Pet Summon(support pet)

itsbrou#5396 itsbrou Posts: 1,778 Arc User
Often defined as "a spirit often embodied in an animal and held to attend and serve or guard a person." Less commonly used to refer to a non-magical animal companion trained to serve their master.

Characters who may use familiars: Pirate, Sailor, Adventurer with a loyal pet, Superhero with a super mascot, Witch, Warlock, Sorceror, Hunter, Caveman.

Executed via toggle, similar to device summons.
Primarily in Mysticism, but also shared in some of the other powersets and frameworks.

Examples of familiars:
Bird: Crow, Parrot, Raven, Phoenix, Quetzalcoatl, finch, bat.

Beast: Wolf, Dog, Fox, Cat, Wild Cat, Raccoon, Rat, Monkey, weasel.

Golem: Greater Tyrannon Familiar(a way to leave the existing T Familiar alone), Crystalline Golem, Mephit, Ice Sprite, Celestial Entity

Shared pet powers:
Rest: Your familiar is at rest(perched via shoulder attach if bird, beasts and special/golem may be a case by case basis) While rested on or near you, the pet emanates a minor aura that buffs your team. This may be something simple as increased regen while out of combat, a damage bonus to the first 4 seconds of combat, or a minor aggression stealth bonus.

Fetch: Your familiar loots your fallen enemies and returns the loot to you. This will be sent to overflow if there is an error that prevents your pet from returning to you.

Sic: Familiar executes special power and lashes out at your enemy. Modest cooldown with a variety of effects, from toxic damage, to slashing, to snares.

Aid: Some familiars have this ability. It can be anything from a light aoe heal, to breaking teammates from holds or conjuring heal patches for you and allies.
Brou in Cryptic games.
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