Please use designated feedback threads:
- Added Bone Horns 3, Bone Horns 4, Hybrid Horns and Hybrid Shoulders to the event store.
- Added Twisted auras to the event store.
- New Mission: Complete the Shadow of the Colossus mission 5 times, rewards the Hybrid Armor costume.
- Added Argent Hunting Lodge as a social instance.
- Effect can now be refreshed.
Shadow Pact/Gravitic Ripple
- Direct Shields and Personal Force Field now credit during open missions.
- Note: Some open missions may not credit damage taken, please call those out.
Fixed a bug where this wasn't triggering Repel effects.Icicle Spear
- Fixed a bug where this power was innately applying Clinging Flames.
- Fixed a bug where Ice Cages were not triggering specs that triggered off of roots.
- Made the Field Inversion effect innate to this ability.
- New Adv (2): Knocks Up targets instead of back.
- New Adv (2): Applies Restoration.
- Field Expulsion: Shield effect will no longer trigger if there are no applicable targets nearby.
- Fixed an issue with the R3 damage.
- New Adv (2): Chance to apply Power Shield.
- Now applies Power Shield on immune targets.
Sorcery Aura Passives/Medical Nanites
- The amount it repairs your Personal Force Field now scales with how potent it is.
- Increases the regeneration of PFF as if you were blocking.
- Shield granted by this power now takes into account your resistances.
- Updated the way these powers grant their bonuses for optimization purposes. Please check to make sure they are applying properly.
Inertial Dampening Field
- This specialization will now only trigger while in combat.
- This power is now a Support Passive
- Can only be slotted in Support role.
- Reduced shield effect.
- Shield effect now takes into account resistances.
- Increases Knock and Hold resistance.
- Fixed an issue where some forms were not triggering.
- Fixed an issue where this effect was not applying properly.
New Power: Singularity Bomb
- Fixed an issue with how the bonus damage was applying.
New Power: Shield Restoration
- Tier 2 Force
- 15 Second Cooldown
- Deals Crushing damage and knocks targets towards your primary target.
- Chance to apply power shield based on charge time.
- Adv (2): Instead of knocking, on full charge this power now Paralyzes the primary target and stuns secondary targets.
- Tier 1 Force
- Applies a small shield to targets within the rune.
- If the target is affected by a Direct Shield, restores the shield instead.
Post edited by kaiserin#0958 on