Arcane Sorcery has a huge problem. It's not it's damage, as it honestly has really solid damage and can keep up with quite a few other range DPS specs. And while it's lacking the number of powers you can pick from, it's big issue comes from that it's visually really boring. While the set is mechanically does quite a bit of damage, visually it feel very limp and lackluster. Disappointingly bland even. Soul beam is probably one of the biggest offender of this. All three of it's ranks are just the same small beam made a tiny big bigger. Even the third rank is still incredibly small.
We have so many runes and circle patterns in the game that would easily make for a far more impressive display for the set than what we currently have. Magic should be flashy. More hand gestures that aren't just wave your hands in a horizontal circle with nondescript particle effect. I don't want to keep going to other powerset for my magic users to get the impact of and feel of being a mage.
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+1
We have a bunch of amazing runes and intricate patterns in game. It always confused me why they were not used as options for the Sorcery powers during the revamp.
I would also have hoped that we'd have a lot better and more rune options in the Tailor by now.
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