FC.31.20220721.2
Force
Dev Note: Force has been made to work with its shields a bit more and given some general Forms and Energy Unlocks. There are some additional changes I'd like to make to the passives (giving Personal Force Field something to better restore its shield effects, turning Inertial Dampening Field into a support passive, etc), but due to time constraints those may not happen this patch cycle. New Effect: Power Shield
- Places a shield on a enemy target, striking the target returns energy to you. The shield does not provide any damage absorption.
Force Blast
- New Adv (2): Applies Demolish on full charge.
- New Adv (2): Fully charging this power applies a shield effect on you. Scales with your protection Field rank.
Crushing Wave
- Moved to Tier 1.
- Changed to apply every 0.5 seconds (from 1).
- Disruptive Force: Chance to knock down every hit.
- New Adv (2): Chance to apply a Power Shield to targets.
- New Adv (2): Maintaining this power temporarily shields you.
Kinetic Manipulation
Gravitic Ripple
- Corrected fx for area effect.
- No longer applies gravity well.
- This power now repels away targets.
- Changed activation period ot 0.5 seconds (from 1).
- Reduced cooldown to 10 seconds (from 30).
- New Adv (2): Repels targets towards you instead of away.
Force Eruption
- Gravitational Polarity Adv: Now applies a Power Field Rune in place of its old effect, which restores energy over time.
- New Adv (3): if you are affected by a direct Shield effect, removes it and shields nearby allies.
Protection Field
- Fixed a bug where it stated the energy gained from this power scaled with Ego. It scales with Recovery.
- Expel Impurity Adv: Reduced cost to 1. Number of effects removed now scales with rank. Can now remove most damage over time effects.
- New Adv (1): Applies breakout damage to the target.
Redirected Force
- This power is now an Active Ultimate.
- Provides a continuous shield to yourself and allies that uses resistance.
- Gratly increases knock resistance of yourself and allies.
- Makes you immune to most forms of control effects while maintaining.
- Allies hit grants you energy.
- Grants a stacking buff that increases your base damage for a short time. This effect expires once you attack.
- New Advantage (1): This power counts as using a block for power interaction purposes for a short time. This does not grant any buffs, it only provides protections against powers that check if you are blocking for interaction purposes. The duration increases based on the rank of your Force Shield power.
Force Cascade
- Reduced the damage on this power.
- New Advantage (2): Turns this power into a single target ability. Boosts damage.
- New Advantage (2): If you are affected by a direct Shield effect, when fully charged consumes the shield, increases the radius of this power and deals additional damage to secondary targets. If your target is affected by a shield effect, deals additional damage around them.
- Removed Containment Blast advantage.
Gravity Driver
- Reduced damage.
- Removed Stun effect.
- Knockdown can now apply to all affected targets.
- New Adv (2): Applies a Stun to targets.
Force Geyser
- New Adv (2): Applies Power Shield to nearby targets.
Containment Field
- New Adv (2): Applies Power Shield to nearby targets.
Force Detonation
- Corrected power cost.
- Now deals increased damage against knock immune targets.
New Power: Force Control
- Form
- Boosts ranged damage primarily. Scales off of Endurance.
- Triggers when attempting to knock a target.
- Placeholder icon.
New Power: Vital Shielding
- Form
- Boosts healing ands shield strength. Scales off of Endurance.
- Triggers when applying any direct shield effect or inverting shield effects.
- Placeholder icon.
- New Power: Impact Force
- Energy Unlock
- Scales off of Endurance and Recovery.
- Triggers when attempting to knock a target.
- Placeholder icon.
New Power: Power Barrier
- Energy Unlock
- Scales off of Endurance and Recovery.
- Triggers when applying any direct shield effect or inverting shield effects.
- Placeholder icon.
Please format any bugs you find in the following format:
Bug
Where it happens
What happensBBCode:
[color="#ff0000"]Bug
Where it happens
What happens[/color]
HTML:
<font color="#ff0000">Bug
Where it happens
What happens</font>
Please format any suggestions you have in the following format:
Suggestion
Your suggestionBBCode:
[color="#4a86e8"]Suggestion
Your suggestion[/color]
HTML:
<font color="#4a86e8">Suggestion
Your suggestion</font>
Comments
Ultimates
Crashing Incantation
Mental Impact
Vorpal Blade/Bladed Fury/Meltdown
Meteor Blaze
Planar Fracture
Corrosive Pit
EndBringer's Grasp
Wind
Wind Reverberation
Hurricane
New power: Weather Shaping
Ice
Icicle Spear
Ice objects
Wall of Ice
Martial Arts
Shadow Strike
Night Warrior
Stealth
Munitions
Hold Out Shot
Bullet Ballet
Two-Gun Mojo
Rocket
Concussion Grenade
Mini Mines
Misc
Armor Piercing/No Quarter/Burn Through
Repel
Energy Form
New Effect: Frail Armor
Desperate Shot
Nuclear Shockwave
Energy Wave
Ball Lightning
Call To Battle
Howl
Moonstruck
Tractor Beam
Ricochet Throw
Banish
Holy Water
Mindful Reinforcement
Lance Rain
Defile
Devices
Demonic Flesh Graft/Force Shield Belt
Specs
Vulnerability/Trapped/Initiative/Debilitating Challenge/Rend
Honor
Enforcer
Arbiter/Overseer Ruthless
Arbiter Aura/Overseer Aura
These specs have been retired.
Dev note: The damage bonuses on these specs were negligible. We chose not to buff them due to teamwide auras like that being taxing on the game.
Enhanced Mending
Arbiter Mastery
Wither
FC.31.20220721.4
Powers
Power Shield
Shield Effects
Shadow Pact/Gravitic Ripple
Fixed a bug where this wasn't triggering Repel effects.
Icicle Spear
Ice Cages
Force Detonation
Force Eruption
Shadow Strike
Force Bolts
Containment Field/Banish
Field Surge
Sorcery Aura Passives/Medical Nanites
Sentinel Aura
Inertial Dampening Field
Forms
Frail Armor
Redirected Force
New Power: Singularity Bomb
New Power: Shield Restoration
FC.31.20220721.7
Powers
Inertial Dampening Field
Shielding Rune
Force Blast
Singularity Bomb
Become Devices
Psionic Echoes Device
FC.31.20220721.9
Powers
New Power: Tornado
Strafing Run
Shadow Strike
Lead Tempest
Showdown/Power Chord
Fury of the Dragon
Force Cascade
Inertial Dampening Field
Support Passives
Devices
Roinesh Artifact
Invocation of the Eclipse
Totemic Helm
Tame Warbeast/Horn of Allegiance/Slaver Remote
FC.31.20220721.10
Powers
Support Auras
Specs
Devices
Pirated override Codes
You meant radius, right? Unless it's range is nerfed to 25ft?
I'm sure it's radius
I'm not sure I understand why that particular choice was made.
Edit: there's also Boomerang Toss (50ft) and Shuriken Throw (100ft), one of them an Energy Builder. There's a grand total of 4 Ranged powers benefiting from Shredded, one of the arguably strongest now 'balanced' to apply said debuff in the first place.
Those who know me well enough know I've been asking for a Ranged Shredded applicator for a while (I play a niche build), but this feels like the monkey's paw has curled a finger.
Suggestion:
Either:
A ) Create an additional ranged power to cast Shredded -- there is no Boomerang 'combo';
B ) Lower the cost of Ricochet Throw's Microelectric Controllers to 1; or
C ) Have Shredded on Ricochet Throw be innate on a full cast.
Where it happens: PTS - Form of the Tempest/Tiger
What happens: Form of the Tempest no longer grants Focus stacks.
(ty Steel Ghost / Hound)
--
BUG: Redirected Force
Where it happens: PTS
What happens: The shield that Redirected Force grants the caster and allies within its radius appears to be fluctuating wildly for the entire duration.
--
BUG: Noxious Poison interaction (from Corrosive Pit).
Where it happens: PTS
What happens: The timer for Noxious Poison seems to continue ticking down while tapping Infernal Blast (using the Virulent Propagation advantage), even though the timer that is seen on the target indicates that it has been refreshed.
(ty Pernicious / Axis)
--
BUG: Redirected Force
Where it happens: PTS
What happens: The damage buff that Redirected Force applies stacks to 10 on every user of Redirected Force present in the vicinity, allowing each user to gain in excess of 10 stacks. i.e. 2 users casting at the same time, gain 20 stacks each and the damage buff applies.
I think the duration of this buff should be extended greatly and make it a buff that sticks around for up to 40 seconds unless it is consumed by dealing damage. At higher level game encounters, sometimes blocking is a sustained feature that may be required in excess of 7 seconds, so this buff duration / linger should be adjusted to compensate.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
--
However... Personal Force Field, with nothing about it changing, still has fundamental issues that need to be addressed. As it stands, PFF will still struggle during sustained engagements, especially during Cosmics where incoming damage is significantly higher than its shielding can manage or when those mechanics outright ignore shielding effects as with Kigatilik's passive storm... The shielding from PFF is quick to fizzle out and hard to recover when required to block during cosmic mechanics, which is rather odd since blocking is supposed to increase the shield regen and make PFF tougher.
I'm not entirely sure what to do with PFF, but its best use-case is to use it as a buffer at the beginning of an engagement, and then either forget about it or struggle to feed it beyond those first few seconds being a half-extension to the HP bar.
--
Ice Objects appear to be functioning normally... including CC-immune targets instantly destroying Ice Cages that try to control them.
And I will always be @DZPlayer122.
Get the Forums Enhancement Extension!
BUG: Force Cascade
Where it happens: PTS
What happens: The description for Force Cascade mentions a relic effect called "Exhaustion" which is a lockout for Force Cascade after charging. Please can the description be updated to remove this reference.
BUG (?): Power Shield effects
Where it happens: PTS
What happens: The Power Shield effect does not seem to refresh duration when conditions are fulfilled. Is this intended?
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Where it happens: PTS
What happens: This effect seems to consume and then further disperse Nimbus of Force device, is this intended?
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Your suggestion: Is there a way to make this actively check for nearby allies? I'm wondering if its possible that this advantage doesn't activate on full charge if you are just knocking back enemies? OR if this could be made to only apply shields on tap, instead of full charge?
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Is it Hurricane in particular or are all powers similarly less potent? The former is more likely a bug, while the latter is more than likely due to the form's choice of scalar stat.
Remember that Endurance offers no innate bonus to damage, where a Dex-scaled Chilled Form or Ego-scaled Concentration also have their stats respective innate bonuses. Crit from Dex, Ranged Damage from Ego.
And I will always be @DZPlayer122.
Get the Forums Enhancement Extension!
Your suggestion: Buff stacks of this toggle form to be renamed to KINETIC ENERGY
Suggestion: Vital Shielding
Your suggestion: Buff stacks of this toggle form to be renamed to SURGING SHIELDS
Suggestion: Power Barrier
Your suggestion: EU to be renamed to ENERGIZED SHIELDING or ENERGIZED BARRIER
Suggestion: Power Shield
Your suggestion: Effect to be renamed to Combat Forcefield
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Swordsman works and grants stacks for me, as linked here.
Master also works and grants stacks for me, as linked here.
Tempest doesn't grant stacks, nor Tiger however.
ty! Edited for clarity now!
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
ENERGY PROJECTOR
BUG: Stormbringer/Ice Form/Fiery Form/Electric Form/Hearth/Immolation/Electric Sheath/Kinetic Manipulation/Ice Sheath
Where it happens: PTS
What happens: Description mentions across all ranks that these powers count as an ENERGY FORM. For the passives, this is also apparent when slotting/unslotting as they still cancel themselves with the Energy Form Cancel effect. This is present in hovering tooltips as well as expanded tooltips within power trees for all listed powers.
BRICK
BUG: Earth Form
Where it happens: PTS
What happens: Description mentions across all ranks that it counts as an ENERGY FORM. For the passives, this is also apparent when slotting/unslotting as they still cancel themselves with the Energy Form Cancel effect. This is present in hovering tooltips as well as expanded tooltips within power trees for all listed powers
MENTALIST
BUG: Ego Form/Congress of Selves/Ego Surge
Where it happens: PTS
What happens: Description mentions across all ranks that it counts as an ENERGY FORM. For the passives, this is also apparent when slotting/unslotting as they still cancel themselves with the Energy Form Cancel effect. This is present in hovering tooltips as well as expanded tooltips within power trees for all listed powers
MYSTIC
BUG: Seraphim/Shadow Form/Shadow Shroud/Circle of Arcane Power/Ascension
Where it happens: PTS
What happens: Description mentions across all ranks that it counts as an ENERGY FORM. For the passives, this is also apparent when slotting/unslotting as they still cancel themselves with the Energy Form Cancel effect. This is present in hovering tooltips as well as expanded tooltips within power trees for all listed powers
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Can we get a list of what powers are considered "Runes" for purposes of Enhanced Mending.
Suggestion
Change powers that can apply stealth "briefly" to just apply stealth as if using sneak. (maybe as an adv) So that Shadow Strike can be used more generally instead of only with Night Warrior.
The visuals do NOT disappoint. It is a BEAUTIFUL power and is something I've wanted since I pitched this power to the last powers dev for CO.
It is great to see it finally has the visuals I had been imagining...AND that it has a very appropriate in set scaling block check advantage which I fully intend to use.
However I do have a SUGGESTION...
Suggestion: Redirected Force
Your suggestion: With the highly DISTRESSING knowledge that I can be knocked whilst maintaining this power, I am STRONGLY recommending that the innate knock resistance for the CASTER is changed to KNOCK IMMUNITY. Reason for this is that, this is no ordinary ultimate which just takes up an Ult slot. It takes up:
- Ultimate Slot
- Active Offensive lockout
- Active Defensive lockout
That is a hell of a lot to NOT to have ultimate protection from everything for 10 seconds.
I don't mind a bit of repel, but being knocked into the air whilst maintaining that power and seeing it go on its lengthy cooldown early is no fun.
(Alternatively apply some weird DevMagicTM to it, so it maintains the effect even if you are knocked. PUH-LEASE!!!)
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
1) With all of these alternative cooldown methods and lowered general cooldowns it really is making INTELLIGENCE a less desireable stat. Now seemingly moreso than even ENDURANCE.
2) For players that enjoy being Force Multiplyers like myself (Debuff/Buffs) the Overseer and Arbiter Aura were great ways to add support that are now gone and I dont see the tie to those builds being Rune users in gameplay.
3) Also creating Debuffs that only work on the single, casting player is another way to greatly reduce Debuffing builds efficiency to the team.
4) Also Creating more Breakfree producing powers and DoT wiping powers is a direct imbalance to the low performance of Hold/DoT builds like Telepathy and there's still NO mechanism to dispell Hold Resistance Stacks. Basically making all Crowd Control powers easier to get out of and less useful to cast.
5) Without testing I dont know it to be true but the debuffs like Wither seem like they should be applying to more targets but with duration tied to rank I fear this is yet another Crowd Control nerf.
TL:DR
I have been consistently against Champions Online's continued Nerfing and Eradication of Debuff/Crowd Control in every new Patch released and it continues to go completely ignored or even cheered on by the devs who seem to generally hate the mechanic and those who desire to enjoy the gameplay mechanic as a whole. You already dont get Combat Credit (Open Mission Scoring) for them. It seems now casting Crowd Control (Holds AND Confuses) powers will be entirely visual only with no actual positive gameplay effect.
I do not know if you work on Ice Cage (the effect, not the power) but the cage persist after being use on an immune target (the dummy) in the PTS. Usually the Ice Cage disappear in the Live game. I am curious if you did something about Ice Cage.
Maybe give back FC some of its flavor : high cost but high damage ? Now, it's the same as Typhoon
- Bad Sector
- Healing Runes (anything that applies a heal rune)
- Energy Runes (anything that applies a + Energy Over Time / Siphon Energy Over Time (to enemies)
These should all count.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Imho, people are taking INT for defense penetration, form stacking and/or energy maintenance far more than they are for cooldown reduction. Many folks are going to see the cooldown reductions as a buff and not a nerf.
Unfortunately, the Overseer and Arbiter Auras were not a great way to add support, except, maybe, at low levels. The +damage numbers in the Specialization descriptions are heavily impacted by DR and the actual damage increases were miniscule at higher levels with optimized builds and gear.
It would be an odd Debuff build that applies Armor Piercing/No Quarter/Burn Through in support of others. You'd probably be more effective applying Stagger for overall team debuff support. This change is likely to address multiple Crushing damage debuffs being applied in team content, like Cosmics.
These changes are by and large going to effect PVE. Unless you're talking about PVP, these changes won't negatively impact CCers. If anything, they're going to add options for Support builds.
The change to Wither is not a nerf and absolutely a buff. It wasn't applying at all to CC immune targets. It would apply to trash mobs and still will. The duration scaling with the rank of the target should mean it still lasts as long on trash mobs as before but now will also apply to high level CC immune targets (ex. Kiga, Ape, Dino and many more).
This statement doesn't apply to any of the changes in this patch unless someone is actually using the Containment Blast advantage on Force Cascade, and with replacing the inherent Stun from Gravity Driver with a 2 point advantage. Debuffers and CCers gained more than they lost in this patch.
Where it happens: PTS
What happens: Redirected Force's shield is vulnerable to energy drains from shield cancelling effects like Energy Storm and Corrosive Energy.
Suggestion: Shield Drain/Corrosive Energy immunity
Your suggestion: Make Redirected Force, Field Surge & Personal Force Field immune to shield cancelling effects like Energy Storm and Corrosive Energy.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
yk i gotchu
Overwhelming Emotions!
Kinetic Manipulation not getting consumed by Force Cascade feels like a dream coming true! Great Ranged Toggles and EU for Force too!
Redirected Force turned into an Ultimate and getting GOD TIER Visual barrier is amazing! Suggestion: Give Force Detonation a Knock INTO Center ADV! This power NEEDS IT
It's a cool power yes, but its a very dangerous and OBNOXIOUS power in team content because of the obnoxious knock spam!
It needs more Utility adv to make up for its CD too
Suggestion: Give Force Detonation a Healing Rune ADV
Suggestion: Give Force Detonation a Demolish Debuff ADV (only primary target)
With this and including EBON RUIN's bonus damage advantage, I'm NOT a fan of Sacrificing rank 3 Visuals to Heavy Alpha Strike attacks
Suggestion: Have Force Cascade's, Icicle Spear's, Defile's and Ebon Ruin's Damage Boost ADV also increase the powers' visual to the Rank 3 ones
There is one thing getting us to Min-Max with those ADV, but please don't punish us with having us being stuck on RANK 2 Visuals!
Great victory with the Demolish ADV alone! Force Blast is finally useful
Suggestion: Give Force Blast an ADV that turns it into an AOE blast
My reasoning behind this: Force Blast looks great with Hand Cannons costume pieces and it makes perfect for Blasters as an AOE alternative!
.
I LOVE THIS! Lance Rain is one of my fav powers and this buff makes it even better consider it already required you to build Ego Leech stacks for it to be viable! ✌️
Shame I can't say the same for Gravitic Ripple and Nuclear Shockwave...
And Nuclear Shockwave got it damaged Nerfed, whats the point of this power again? Surely you need to give it more synergies with it's respective Powerframe, Brick!
As it stands right now it's more useful for RANGE DPS than a Melee Brick character
Gravity well getting completely removed makes me sad because I was hoping it could be re-balanced to be a part of Force's mechanics As Long as NW's all damage bonus for both Range and Melee are not getting removed, I'm ok with this change!
My Elemental Mage (Fire, Ice, Crushing, Electric) and Warlock (Fire, Darkness, Magic) need it since there are not passive ingames that boost all those damage combos on the same time
Thought NOT A fan of the new Night Warrior's Icon BUG: The Frail Armor does nothing, same with Hold Out Shot!
Interesting that your provided a 100% Piercing Debuff now! I guess you do want us to stack it with Armor Piercing to make Archery's DPS optimized better?
Suggestion: Give Desperate Shot an Open Wound ADV Ok that's random but it does make sense, Sharp Icicles tear apart the enemy :V NEAT! More Shielding Runes! I love this! Give more option for other melee powerframe in the future too please~
BUG: Right now Midnight Frenzy doesn't even require Howl to give you the Shield ADV
EDIT: After relogging with the character now it works properly! Removing complety Howl from my powers seemed to keep the effect persisting RIP Wind Rune visuals...
Suggestion: Please REUSE the old original visuals of the Gravitational Polarity into a different power! It's extremely fitting for Wind and Elementalist builds in general
Make Shredded innate to the power on a full cast.
There are several Tier 0 powers (which Ricochet Throw will be moved to) which cast Shredded innately on completion.
So far Force Revamp is being shaped nicely, but FORCE NEEDS MORE FLAVOUR AND POWERS
we got in a single day power updates we haven't got in an ENTIRE YEAR
PFF being ignored on this Update Entry is worrying
BUG: Force Control power tray uses Electricity Power Source's description, stating Negative Ions, Arcs and Circuits being part of the toggle's mechanics while they are not
BUG: Gravity Ripple's CD is not 10 but 20 Seconds
This power now that I lost its Gravity Well effect is NOT useful at all! The AOE damage is not justified for the it's OSV Token Price
This mechanic update basically fixes the issue I had with Hyper Voice on a Sonic DPS!
Hyper Voice's pull was such a huge magnitude it kept putting the targets out of its 50feet range!
Which btw, after so many years Hyper Voice is still using Place Holder Icon!
Once again, Obligatory Suggestion: Please make Meteor Blaze's Pyre patch NOT GET EATEN by your other Firepatch! Just make it count as a Earth Fissure! Force Cascade + Circle of Arcane Power can now exist together, LOVE WINS!
I adore the new FORMS!
Force Geyser has a Demolish Refresh adv now too
Where it happens: PTS
What happens: Rank 2 Night Warrior has a bigger damage bonus than Rank 3 Night Warrior as shown below. Please flip them.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Where it happens: PTS
What happens: Icicle Spear is granting a chance to apply Clinging Flames to target without having the Freezer Burn advantage being taken.
Gravitic Ripple
The repel from Gravitic Ripple does not add stacks when used with the Weather Shaping form, nor does it trigger the Wind Reverberation energy unlock.
Bug: Icicle Spear
Where it happens: PTS (all ranks)
What happens: Icicle Spear is innately applying AND refreshing Clinging Flames. This is WITHOUT Freezer Burn advantage. Please fix.
Bug: Icicle Spear's Bitter Cold
Where it happens: PTS
What happens: Hover over text shows that it is "Chance to apply Clinging Flames". Please fix.
I think the "bonus damage" is either not doing what it is supposed to do, or is ignoring refreshed stacks of Chill, or something it just feels terribly underwhelming.
For reference with a build with 121% crit sev & Avenger tree (ew):
Icicle Spear: Rank 2 & Bitter Cold advantage yields:
[Combat (Self)] Your Icicle Spear deals 14794 (15534) Cold Damage to Regenerating Test Dummy.
Icicle Spear: Rank 3 yields:
[Combat (Self)] Your Icicle Spear deals 15705 (16490) Cold Damage to Regenerating Test Dummy.
Suggestion: Icicle Spear
Your suggestion: Please first check if Bitter Cold advantage is working. As I am not convinced it is. If it IS working, it should become a 1 point advantage. At present it doesn't appear to be doing much for apparently being a 30% base damage increase when conditions are fulfilled.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Force Eruption's new advantage that can spread your shield to allies is such a short range. You need to be practically right beside them to do it and most of the content in this game just is not geared toward standing next to people for any significant length of time.
Suggestions
My suggestion would be to give the shield-spreading range of Force Eruption's Field Expulsion advantage the same range as Redirected Force (40ft sphere).
On top of this Gravitic Ripple should be a ranged AoE and not a PBAoE. It really makes no sense to have PBAoE powers in the force set as almost everything else about it is completely ranged and geared toward knocks. Except in the case of Force Eruption that is clearly supposed to be a power to give you breathing space from melee mobs.
Force Detonation should have an advantage that knocks all targets toward its centre. Gravitic Ripple being changed to a ranged AoE that gathers mobs together would make considerably more sense too. There's real room in this game for powers that gather widely spread mob groups. THIS IS THE SET FOR IT.
Redirected Force's new animation is top notch, change nothing on that.
Also is it just me or does it just make sense in synergy that Force Detonation should pop the shield on Containment Field for significantly extra damage?
Suggestion: Night Warrior VFX
Your suggestion: Please add the OLD Night Warrior stealth VFX as an aura that NW users can pick up if they preferred the old VFX.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Over all I think that the changes make them more inline with being Ms Fantastic support without the option of thematically using it for other purposes outside of harassment of the enemy. I don't agree with that and will elaborate below.
powers feedback
Force Cascade
Force Cascade's new iteration seems more like a utility attack than an actual damage attack. With the secondary explosions, it just draws aggro from a group but won't kill full at full charge and the setups for it lower the dps output by the time to cash out the buffs.
The power shield effect does not last long enough to fully charge force cascade to cash out the to the secondary explosions of the buff/debuff. I am finding that I will fully use the crushing wave for the buff then by the time I charge it I am a second to late to cash it out.
Suggestion
-Increase the damage by approx .5%
-Increase the duration of the Power Shield effect.
-And an advantage that removes knockback but turns force cascade a sustained DOT beam ( Pillar of Poz size ) that repels and stuns anyone affected by the Power shield affect at the full duration of the attack. The stun effect is not effective on Cosmic or Supervillain level so just more damage on those types.
Gravity Driver
Gravity Driver is not an ultimate now. Its a wide range debuff with a bit of damage that takes 4 points on to make it viable. With out the stun component it is hard to get any attack off fast enough to cash out the debuff before it goes away or you are attacked by the group you hit ou are hit by something. Also at rank 1 I can't see a visual sfx to see it when it charges. I am fine with the lower damage. However not fine with the stun component not being on by default.
Suggestion
-Add the 2nd new advance of Force cascade onto Gravity driver. However,this one removes the stun function but adds the inversion advantage as an alternative path of the attack. That way you can add power shield effect with crushing wave then cash out with the attack with explosions. This makes the power visually seems like an ultimate and stops attacks.
Speaking of that advantage, I don't understand what a direct shield is in the context of shielding.
New Effect: Power Shield feedback:
The SFX on the energy bar makes it hard to see how much damage you are doing to an enemy. Especially if they already have a shield on themselves (like DEMON enemies)
We have bubbles shields from force (and ego but I have not tested those interactions) and their interactions seem to work from my testing but
Possible bug
anything using bastion as a base for making a shield is not considered a shield so the the new advantages ( Force Cascade New Advantage (2)) will not proc with them. (the ones from the Might powerset, Onslaught secondary offensive Gear)
Bug
Where it happens
What happens
when using Might powers or Onslaught gloves of the Defender
Suggestion
-clearly state what is a "direct shield" type with examples.
- Fix the interaction with the new advantage so it works with Bastion.
Possible Bug:
Denial of Service device has the same damage as the Live's Force Cascade when used with the new version of Force Cascade on Test.
Bug
Where it happens
What happens
Using the Denial of Service variant Device
Suggestion
-Lower damage to fall in line with new damage of Force Cascade
Suggestion: Give Force Detonation the Power Shield ADV as well
Suggestion: Give Force Detonation a Healing Rune ADV
And along other powers
Suggestion: Give Gravitic Ripple the Power Shield ADV as well
Suggestion: Give Force Snap the Power Shield ADV as well
Yeah Force Snap kinda got completely ignored on this update entry If you gonna sell Shadow Strike as a stand alone Ultimate you need to do something with the FORCED Stealth mechanic!
You can't possible expect an ultimate that can easily fail and do 2-digits damage acceptable for the game! 🤨
Not to mention, that just means you need 100% Night Warrior to make a Single Ultimate work! 🤨
Suggestion: Have Shadow Strike deal an acceptable amount of of damage outside Stealth BUT have that damage being DOUBLE during stealth! Just like unique interaction bonuses of Ricochet Throw and Throwing Knives work during stealth!
That way you solve the issue of the Ultimate failing but also make it additionally optimized if you do use Stealth powers
With this new universal balance buff rule, can we please have Debuff needed for Unarmed
Suggestion: Please create a Crushing+Dimensional DEBUFF for Unarmed
I adore all these tweaks! I'm glad that Force is getting a facelift, though... it is a bit peculiar that it didn't get any new damage powers and instead just got reworked to use what it already had. Still, the new forms and EUs give room to synergize with other builds, or outright create new ones with borrowed pieces. But it isn't all sunshine and rainbows here.
Suggestions:
Abandon the stealth requirements to use Shadow Strike or make it so you enter stealth as you activate it.
You moved this to Ultimate category, and there's absolutely nothing ultimate about suddenly being removed from Stealth and hitting like a wet noodle and going on CD. Not to mention this power you've now made completely available to all Freeforms is completely reliant on said Freeforms taking a specific passive... unless you figure everyone will use it from their Threat Wipe. (Assuming that works)
Put Frail Armor onto more powers
I hadn't thought about it until this was made that there is no straight piercing debuff, which makes me think about how the powerframes using piercing don't actually use crushing damage. At least, not regularly. So why keep all these powers only using Armor Piercing? Shotgun Blast, Gatling Gun, Straight Shot or Snap Shot, and Storm of Arrows I feel are all good candidates for it. (Snap Shot even has an advantage already named "Frail Armor")
Prolong or entirely remove the duration of the buff from Redirected Force
Using this power can't always be directly followed up with an attack, so it seems fair to increase the window in which you can use the buff, if not simply have no limitation and have it consumed on your next attack. It is a cooldown power, after all.
Bake Shredded into Riccochet Throw as a full charge effect (on primary target)
Unless you plan on adding new ranged Slashing damage powers, as stated prior by others, there's little point in putting Shredded on the target with the only power you'd be using that Slashing debuff for. You'd just take Rank 3 and get better results.
Also, Force Control's tooltip is saying it triggers from Repel, rather than Knock
I hope you get more time to touch up on Kinetic Manipulation and Person Force Field! With the scope of this update, it's understandable you haven't gotten the time for it so far, but what we got is wonderful! Glad that 2GM is buffed, OSV powers are more viable, Ice has a proper DoT (still wish it had more debuff applicators), Wither isn't bad anymore, Ults are more ult-y, buff powers got a fresh coat of paint, and Energy Form is no longer a thing!
Bug
Power Shield buff does not renew/refresh stacks when using crushing wave or force geyser for the full duration with advntage.
Where it happens
Powerhouse 1 dummy testing
What happens
When using crushing wave to the full duration, the stack of Power Shield does not renew and only counts down for a 5 second duration.
No idea why you are advocating for a nerf on a device that has no bearing on the base power. Denial of Service functions perfectly fine as is and already has drawbacks baked into the design. It does not need a nerf.
IF DoS does need to change, some of the restrictions built into the power would likely need to be removed to compensate for the loss of damage.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
I’m glad to see Force finally getting a rework, and the concept of force-fields as bubbles/shielding within the set being explored more (#BarrierWarrior). Excited about Redirected Force (<3), and curious to see how PFF, Field Surge & etc… will turn out.
Anyhow. Everyone seems to be doing a great job providing feedback, but I’m looking forward to doing some testing of my own. Good stuff, guys!
1)- Redirected Force: LOVE it!
- VFX: It’s pretty great. But I’m thinking, it could use a more defined “bubble” aspect, and utilizing Force’s (Protection Field, Field Surge… Force Shield, most of all) signature energy look, according to power ranks, of course. The sound effects are *perfection*. Nice work!
- Definitely could use a Repel (innate or Adv.) effect for enemies caught within the bubble (you’re pushing/keeping stuff out with your force-field, so, it stands to reason).
2)- Force Eruption:
- Add Inner Peace advantage.
3)- Gravitic Ripple:
Not sure about the Repel change, and losing the “yoyo” combo from gravity well… yeah, IDK. 🤔
I'm glad I wasn't the only one thinking this. I was actually writing a post suggestion here. Whilst I don't mind the current VFX...if it could be more like Force Wall, that would be quite nice!
So backing this suggestion:
Suggestion: Redirected Force VFX
Your suggestion: Please use Force Wall's VFX for the force field dome.
Force Wall VFX for reference:
ALSO
Suggestion: Redirected Force
Your suggestion: An initial cast of Redirected Force should knock back any knockable NPCs within the field's area. Additionally, any NPCs who breach the shield dome should be repelled (similar to the strength of Wind Barrier) for the duration.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Exactly what I had in mind. It's clear enough, more visually cohesive... 100% fits the bill. (*Stunning* VFX, too! )
Also perfect!;)
/SIGNED
Redirected Force is a 40' sphere and the VFX on PTS look like they reflect the size of the AoE. Whatever VFX is used, I'd like it to continue to fit the size of the AoE.
On a side note, Canada's lighting super increases bloom effects and force fields can look very bright and opaque. I hope whatever VFX used for Redirected Force doesn't do the same. A huge wall of blinding light would not be good.
Granted that you don't -need- Night Warrior for Shadow Strike, you just need stealth (can take a Threat Wipe to grant stealth) and it's going to still be useful to some people to be honest.
wat
1. lowered cooldowns mean int is even more effective at lowering cooldowns
2. those auras did literally nothing for damage
3. debuffs had dr, this is a buff to people that actually apply them and a nerf to people who didn't contribute with their own
4. wat
5. its literally stated that it works on more targets now