I'll be using ranged Earth as an example (and also using Might's Hurl, since it's an easy fit and a good power for Earth), since melee Earth is pretty bad atm:
Specializations
Constitution: Unyielding(1/2)
Constitution: Fuel My Fire(3/3)
Constitution: Resilient(2/2)
Constitution: Adrenaline Rush(2/2)
Constitution: Armored(2/2)
Protector: Fortified Gear(3/3)
Protector: Bulwark(2/2)
Protector: Debilitating Challenge(2/2)
Protector: Resolute(3/3)
Guardian: Fortified Gear(3/3)
Guardian: Ruthless(2/2)
Guardian: Find the Mark(3/3)
Guardian: The Best Defense(2/3)
Mastery: Constitution Mastery(1/1)
The last few powers can be w/e ya want.
Stone Shot can be used as a long-ranged attack and as a cheap filler attack (if energy is low), while Cave In is the main single-target attack and Tremor is the main AoE attack. In any case, Hurl can be used to apply/refresh Demolish (and Challenge) and easily proc MSA. Protector Mastery can also be used instead here, and you could also use Guardicator or Wardicator (w/ Warden's Elusive) as the specs, if desired. Gears mostly for Con, w/ some Int.
Comments
(Unnamed Build) - Freeform (Tank)
v3.45:38
Super Stats
Level 6: Constitution (Primary)
Level 10: Intelligence (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Negotiator (Int: 5, Rec: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Wield Earth
Level 1: Stone Shot (Rank 2)
Level 6: Tremor (Rank 2, Rank 3, Challenge!)
Level 8: Concentration
Level 11: Invulnerability (Rank 2, Rank 3)
Level 14: Hurl (Hard Fall, Didn't See That Coming, Challenge!)
Level 17: Molecular Self-Assembly
Level 20: Resurgence (Rank 2)
Level 23: Cave In (Rank 2, Rank 3)
Level 26: Endorphin Rush (Rank 2, Rank 3)
Level 29: Stone Shroud (Rank 2, Rank 3)
Level 32:
Level 35:
Level 38:
Adv. Points: 30/36
Travel Powers
Level 6:
Level 35:
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Constitution Mastery (1/1)
The last few powers can be w/e ya want.
Stone Shot can be used as a long-ranged attack and as a cheap filler attack (if energy is low), while Cave In is the main single-target attack and Tremor is the main AoE attack. In any case, Hurl can be used to apply/refresh Demolish (and Challenge) and easily proc MSA. Protector Mastery can also be used instead here, and you could also use Guardicator or Wardicator (w/ Warden's Elusive) as the specs, if desired. Gears mostly for Con, w/ some Int.
- Be safe and have fun, champs - for science!