The upcoming "Doofus" Dev CC reminded me of a character I haven't played in a long time. His name is Herman former Agent of VIPER (an homage to Bob Agent of HYDRA). Since I haven't played him in a long time, and I didn't know much about proper character building back then, I wanted to redo his setup. He's still only level 20, but this is the build I was thinking of going with, but would like some critiques and any possible tweaks. The idea behind the character is that he is bungling coward who ended up a VIPER soldier, got captured, and is now being forced to work with UNTIL to bring down VIPER. Think Louis Tully from Ghostbusters, if he was forced to be a VIPER soldier.
The build is meant to focus primarily on him using the tech VIPER assigned to him when he joined, while also showing off his "Tactical Evasive Stealth Maneuvers", which is just his fancy way of saying he's really good at running and hiding like a coward. This is why I have Cower as his threat wipe, and Night Warrior as his passive (for the stealth). While he is ranged, I tossed the mini mines in mostly for soloing, since you have to deal with melee enemies a lot while soloing. Also because mini mines are one of the many tools used by VIPER units. The entangling mesh is in there just for leveling crowd control, and helping to trigger MSA.
(Unnamed Build) - Freeform (Ranged Damage)
v3.45:38
Super Stats
Level 6:
Intelligence (Primary)
Level 10:
Dexterity (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6:
Coordinated (Dex: 5, Int: 5)
Level 9:
Negotiator (Int: 5, Rec: 5)
Level 12:
Impresario (Dex: 5, Rec: 5)
Level 15:
Healthy Mind (Con: 5, Int: 5)
Level 18:
Acrobat (Dex: 5, Con: 5)
Level 21:
Quick Recovery (Con: 5, Rec: 5)Powers
Level 1:
Particle Rifle
Level 1:
Pulse Beam Rifle (Rank 2, Rank 3)
Level 6:
Concentration
Level 8:
Night Warrior (Rank 2, Rank 3, Silent Running)
Level 11:
Entangling Mesh
Level 14:
Molecular Self-Assembly
Level 17:
Frag Grenade (Rank 2, Open Wound)
Level 20:
Cower (Run Away!)
Level 23:
Sonic Boom Generator (Rank 2, Rank 3)
Level 26:
Resurgence (Rank 2)
Level 29:
Conviction
Level 32:
Orbital Cannon (Rank 2, Anvil of Dawn)
Level 35:
Mini Mines (Rank 2, Stim Pack)
Level 38:
Implosion Engine (Rank 2, Rank 3)
Adv. Points:
36/36Travel Powers
Level 6:
Athletics (Rank 2, Rank 3)
Level 35:
Jet Pack (Rank 2)Specializations
Intelligence:
Enlightened (3/3)
Intelligence:
Tactician (2/2)
Intelligence:
Detect Vulnerability (3/3)
Intelligence:
Expertise (2/2)
Avenger:
Ruthless (2/2)
Avenger:
Anguish (2/2)
Avenger:
Round 'em Up (1/3)
Avenger:
Surprise Attack (2/2)
Avenger:
Relentless Assault (3/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Mass Destruction (2/3)
Mastery:
Intelligence Mastery (1/1)Devices
Slot 1:
Experimental Plasma Rifle
Comments
(Unnamed Build) - Freeform (Ranged Damage)
v3.45:38
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Investigator (Int: 5, End: 5)
Level 9: Coordinated (Dex: 5, Int: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Healthy Mind (Con: 5, Int: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Particle Rifle
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 11: Entangling Mesh
Level 14: Molecular Self-Assembly
Level 17: Sonic Boom Generator (Rank 2, Rank 3)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Frag Grenade (Rank 2, Open Wound)
Level 26: Resurgence (Rank 2)
Level 29: Cower
Level 32: Mini Mines (Stim Pack)
Level 35: Energy Shield (Rank 2)
Level 38: Implosion Engine (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Jet Pack (Rank 2)
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
Gears mostly for Int, w/ some Dex and Con. Also, Dex or Con SS could be traded for End or Rec SS if you're still having energy issues.
- Be safe and have fun, champs - for science!
Thanks! I only had Orbital Cannon in there because I thought I needed more AoE. Have no problems replacing it with the shield.
Well, it's a joke concept. The basic idea was his wife was nagging him to get a new job, after he lost his previous. Only two offers came his way, VIPER and Argent. He went with VIPER because he liked their medical benefits more. He thought he'd be their accountant, or a file clerk. Instead he was chosen to be canon fodder and sent out as a soldier. The base he was stationed at was attacked on his first day. Since he didn't have any actual loyalty to VIPER, UNTIL gave him a choice. Work with them by using his VIPER assigned equipment to infiltrate various bases, or get locked up in the Stronghold with the other captured VIPER soldiers. Since he is such a coward, and an unassuming nobody, he shockingly good at hiding, moving around unnoticed. This allows him to get into place even regular soldiers shouldn't be.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
As far a leveling goes, Mesh was available before Concussion Grenade was. Plus, you need to dump rank points into it to make it a stun, otherwise it's just a knock.