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Electric-Beastial Build

jaazaniah1jaazaniah1 Posts: 5,430 Arc User
Just toying with this as a concept. Not any real synergy between the sets, so electricty is mainly to provide some utility and a bit of extra damage, while beastial is for main damage.

(Unnamed Build) - Freeform (Any / Multiple)
v3.45:38

Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)

Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Accurate (Dex: 5, End: 5)
Level 12: Boundless Reserves (Con: 5, End: 5)
Level 15: Impresario (Dex: 5, Rec: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Martial Focus (Str: 5, Dex: 5)

Powers
Level 1: Bestial Fury
Level 1: Shred (Rank 2, Penetrating Strikes)
Level 6: Wild Thing
Level 8: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 11: Electric Shield (Rank 2, Rank 3)
Level 14: Ball Lightning
Level 17: Electrical Siphon (Rank 2, Rank 3)
Level 20: Sparkstorm (Electric Personality)
Level 23: Thrash (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Form of the Tempest
Level 32: Massacre (Bloody Mess, Open Wound)
Level 35: Thundering Return
Level 38: Vorpal Blade (Rank 2, Rank 3) (Using Invisible Weapons)
Adv. Points: 36/36

Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Electro Flight

Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Mastery: Dexterity Mastery (1/1)

Devices
JwLmWoa.png
Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
Project Attalus: Saving the world so you don't have to!

Comments

  • flowcytoflowcyto Posts: 12,742 Arc User
    edited March 2022
    Eh, even if Elec may not have direct synergy w/ some other sets, Sparkstorm's toggle works pretty well w/ melee builds cause they want to be up-close anyways (also helps w/ Elec Siphon, since you have to be w/in range for its heal to proc). It is a nice way to match theme w/ function for any melee build that can rationalize having some Elec power (Storm Summoner w/ its pull-in adv can also be nice for melee, but just for AoE).

    Anyways, that build can work, as long as energy is fine. You could switch to using Ionic Reverb, though, assuming you have good uptime on Sparkstorm's toggle and Ball Lit (and then you don't need to lean on powers or advs that Bleed as much).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaazaniah1jaazaniah1 Posts: 5,430 Arc User
    Thanks Flow. Sparkstorm and Balls are go-tos for melee builds which want a little electricity. Wish there were a few other options, but such is life. I'm going to see which EU works best. Not like they have any notiacable visual effects to worry about. Also have to check to see what electricty auras I have about ;)
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
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