test content
What is the Arc Client?
Install Arc

Two TK Builds (TK Meele/TK Range)

Sup

So two brand new builds, they are very similar to my other TK Builds, so you'll see almost a comment sight, but I still want to make sure all is ok here.

TK Ranged Build:

101 TK build, with 2 DoT from the Telepathic Tree, TK Lance for my main Single Target (to be fair, I enjoy Lance Rain over it, bigger AoE, but hey I need a Single Target Damage and Hell I can even have both, if I wanted)

The rest of the build is what you'll expect from he and hey!, no Mind Control!, Tho I have to ask MotM vs Mental Impact, what you'll think be better here, I do like MotM, but the only issue here is it knocks out my AD.

(Unnamed Build) - Freeform (Ranged Damage)
v3.45:38

Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)

Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Worldly (Ego: 5, Rec: 5)

Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Telekinetic Burst (Rank 2, Sudden Impact)
Level 8: Ego Form (Rank 2, Rank 3)
Level 11: Telekinetic Shield (Rank 2, Rank 3)
Level 14: Mental Leech
Level 17: Telekinetic Maelstrom (Rank 2, Expansive Intellect)
Level 20: Telekinetic Lance (Rank 2, Rank 3)
Level 23: Shadow of Doubt
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Mental Precision
Level 35: Telekinetic Reverberation
Level 38: Master of the Mind (Rank 2, Rank 3)
Adv. Points: 36/36

Travel Powers
Level 6: Stoic Flight (Rank 2, Rank 3)
Level 35:

Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Ego Mastery (1/1)

Devices

___________________________________________________________________________________________________________________________________________

TK Melee Build: This is another 101 TK Blades build, but I want to try more of a Melee/Support mix as you can see here, of course my focus is Melee but some Healing in the background should be decent, if not I can just go purely DPS.

Illumination/Mind Drain & Reverence for the Healing, along with the Ult for the Rune mostly (nice touch if I can rez as well), let me know how it is or if I should go purely DPS (Now I can switch passive to Seraphim and go as Hybrid Role, if that helps)


(Unnamed Build) - Freeform (Melee Damage)
v3.45:38

Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)

Powers
Level 1: Ego Blade
Level 1: Ego Weaponry (Rank 2, Stressed Out)
Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
Level 8: Eldritch Shield (Rank 2, Rank 3)
Level 11: Lightning Strike
Level 14: Mental Leech
Level 17: Mind Drain (Rank 2, Deplete)
Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23: Illumination (Rank 2, Brilliance)
Level 26: Conviction (Rank 2, Reverence)
Level 29: Resurgence (Rank 2)
Level 32: Mental Discipline
Level 35: Telekinetic Reverberation
Level 38: Transcendence (Rank 2, Rank 3)
Adv. Points: 36/36

Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35:

Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Arbiter: Enforcer (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Honor (2/2)
Arbiter: Preservation (2/2)
Arbiter: Enhanced Gear (1/3)
Mastery: Arbiter Mastery (1/1)

Devices




Psi.

Comments

  • flowcytoflowcyto Posts: 12,886 Arc User
    edited March 2022
    I would pass on MotM, since it's usually better to have a normal AD and a different Ult (the Overpower from Mental Impact is nice, besides). Aside from that (and maybe getting 3/3 Focused Strikes, and in both builds), the 1st build looks mostly okay. You could also consider replacing SoD w/ MStorm and getting R3 in TK Strike instead, but I'll leave that choice up to you.

    The 2nd build could work, though it's still more of a dps than a healer (healing bonuses are relatively low on it, so don't expect strong ally heals). You could indeed go for something like the Hybrid role and Seraphim passive for a larger healing boost, though that will also lower your base dmg considerably (and going Support role would lower it even more, but give you even stronger healing). It's up to you which aspect you want to prioritize and how far you want to go w/ it, but the general rule of trading dps w/ healing output will apply. Another general option is to switch the toggle/form to Shadow Manifestation (in Darkness), and switch to using Pres SS and a Pres focus. It won't be as high dps as the Dex-based setup (w/ Mental Disc), but the Pres focus will also boost your healing. Ofc, a more committed dps approach can be fine too, if you want to pursue that instead- for example:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Boundless Reserves (Con: 5, End: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Ego Blade
    Level 1: Ego Weaponry (Rank 2, Stressed Out)
    Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
    Level 8: Mental Discipline
    Level 11: Telekinetic Reverberation
    Level 14: Ego Blade Frenzy (Rank 2, Mental Block)
    Level 17: Resurgence (Rank 2)
    Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Level 23: Lightning Strike
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Eldritch Shield (Rank 2)
    Level 32: Ego Surge (Nimble Mind)
    Level 35: Thundering Return
    Level 38: Ego Blade Pandemonium (Rank 2, Buzzsaw)
    Adv. Points: 32/36

    Travel Powers
    Level 6: Power Skating (Rank 2, Rank 3)
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (3/3)
    Brawler: Setup (2/2)
    Mastery: Dexterity Mastery (1/1)

    (and keep in mind that you can still have a normal ally res in a dps build, if you want to add that functionality and think you'll get some mileage from it. You don't need strong healing bonuses for ally rezes to work.)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,977 Arc User
    flowcyto wrote: »
    I would pass on MotM, since it's usually better to have a normal AD and a different Ult (the Overpower from Mental Impact is nice, besides). Aside from that (and maybe getting 3/3 Focused Strikes, and in both builds), the 1st build looks mostly okay. You could also consider replacing SoD w/ MStorm and getting R3 in TK Strike instead, but I'll leave that choice up to you.

    Yeah I wasn't too sure on MotM myself, so I'll likely just go for Mental Impact and I can go with 3/3 Focused Strikes in both builds, I did have MStorm to apply stress, but I find it much easier to have it "auto apply" without having to relie on another power to do so.





    flowcyto wrote: »

    The 2nd build could work, though it's still more of a dps than a healer (healing bonuses are relatively low on it, so don't expect strong ally heals). You could indeed go for something like the Hybrid role and Seraphim passive for a larger healing boost, though that will also lower your base dmg considerably (and going Support role would lower it even more, but give you even stronger healing). It's up to you which aspect you want to prioritize and how far you want to go w/ it, but the general rule of trading dps w/ healing output will apply.


    Yeah I see the general rule of thumb of DPS or Healing, I think I'll try to commit to a role and stick with that, but I have to ask, if you know the answer to this, how "considerably" are we talking here, as Hybrid role has both Damage & Healing, but notes that they are smaller then other roles. So I assume like a -50%


    And I guess that "Strong ally heals" is more of sense of end game stuff, where I almost heal from 0 to 100 with just a button press, ofc I don't DO end game (in this game anyway) but I have learnt from other games (Mostly D2) that if you go with a support class, you will lack damage quite a bit, but there's no true way of combing the pair without giveing up one side

    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,977 Arc User
    edited March 2022
    Oh I almost forgot to ask:

    With my 1st build, is it more ideal to go for Ego PSS or Dex?, as I have another build that is similar to this the "Psion Lancer" that has the excat same SSs/Specs/Tels

    (This build has already been completed and is now "locked" so you may see Lance Rain over Single Target Lance, this build works fine even without the Single Target Lance, just have to be a bit more careful with Bosses. (but still does decent damage)

    Also, yes Mind Control is in this other build, sue me :p


    (Unnamed Build) - Freeform (Ranged Damage)
    v3.45:38

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Ascetic (Con: 5, Ego: 5)
    Level 18: Shooter (Dex: 5, Ego: 5)
    Level 21: Worldly (Ego: 5, Rec: 5)

    Powers
    Level 1: Kinetic Darts
    Level 1: Telekinetic Strike (Rank 2, Stressed Out)
    Level 6: Telekinetic Burst (Rank 2, Rank 3)
    Level 8: Ego Form (Rank 2, Rank 3)
    Level 11: Telekinetic Shield (Rank 2)
    Level 14: Lance Rain (Rank 2, Rank 3)
    Level 17: Mental Leech
    Level 20: Telekinetic Maelstrom (Inner Peace)
    Level 23: Mind Control (Rank 2, Rank 3)
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Resurgence (Rank 2)
    Level 32: Mental Precision
    Level 35: Telekinetic Reverberation
    Level 38: Mental Impact (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Stoic Flight (Rank 2, Rank 3)
    Level 35: Mind Blink

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Mastery: Ego Mastery (1/1)

    Devices


    I assume with either build, Dex/Con/Rec is a better choice here, or does the Cost Reduction and Range Damage Boost still help here?
    Psi.
  • flowcytoflowcyto Posts: 12,886 Arc User
    edited March 2022
    Yeah I see the general rule of thumb of DPS or Healing, I think I'll try to commit to a role and stick with that, but I have to ask, if you know the answer to this, how "considerably" are we talking here, as Hybrid role has both Damage & Healing, but notes that they are smaller then other roles. So I assume like a -50%
    Depends a bit on your gear and also on what two different things you are comparing, since there's tons of different variables that could influence it. At base, you're losing at least ~25% dmg from swapping away from a dps role due to their innate bonus, but it can be more if there are other factors (like not using an offensive passive, not using a pure ranged dps toggle/form, gearing for Pres over Dex, getting a support-styled spec tree, always using BCR or using Conviction frequently, dropping normal dmg ranks in powers for healing advs, potentially dropping dps-boosting powers to make room for support powers, changing the attack rotations to be less optimal for dmg, etc). Ofc, having to directly heal and/or rez allies also hurts your dmg overall, and that factor itself could vary widely.
    With my 1st build, is it more ideal to go for Ego PSS or Dex?, as I have another build that is similar to this the "Psion Lancer" that has the excat same SSs/Specs/Tels
    The better PSS choice is the one that replaces Mind Control for TK Lance :p For real, Dex PSS can potentially get higher dps values, but that can take some build up due to Expose Weakness stacks. Ego PSS is still strong overall, though. I'd say in casual content there prob won't be too much of a difference to matter that much, either way.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,977 Arc User
    flowcyto wrote: »
    Depends a bit on your gear and also on what two different things you are comparing, since there's tons of different variables that could influence it. At base, you're losing at least ~25% dmg from swapping away from a dps role due to their innate bonus, but it can be more if there are other factors (like not using an offensive passive, not using a pure ranged dps toggle/form, gearing for Pres over Dex, getting a support-styled spec tree, always using BCR or using Conviction frequently, dropping normal dmg ranks in powers for healing advs, potentially dropping dps-boosting powers to make room for support powers, changing the attack rotations to be less optimal for dmg, etc). Ofc, having to directly heal and/or rez allies also hurts your dmg overall, and that factor itself could vary widely

    Ahh I see thanks then, I'll see if I can combine the two as much as I can then, as that is what I intend to plan, but to be fair with what I have now can still work jut fine, but I may commit to a full side and just have the support powers for myself.


    flowcyto wrote: »
    The better PSS choice is the one that replaces Mind Control for TK Lance :p For real, Dex PSS can potentially get higher dps values, but that can take some build up due to Expose Weakness stacks. Ego PSS is still strong overall, though. I'd say in casual content there prob won't be too much of a difference to matter that much, either way.


    Alright then, I can still stick with Ego PSS, then, thanks for the help as always
    Psi.
  • flowcytoflowcyto Posts: 12,886 Arc User
    Sure thing. Have fun experimenting out there, and hope you find a setup that works for you 8)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
Sign In or Register to comment.