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Martial Arts/Might Tank build

Hello everyone.
Here's a build I've been working on.
(Unnamed Build) - Freeform (Any / Multiple)
v3.44:37

Super Stats
Level 6: Constitution (Primary)
Level 10: Strength (Secondary)
Level 15: Endurance (Secondary)

Talents
Level 1: The Rockstar (Str: 10, Con: 10, Rec: 8, End: 10)
Level 6: Bodybuilder (Str: 5, End: 5)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)

Powers
Level 1: Vicious Strikes
Level 1: Beatdown (Reckless Endangerment, Challenge!)
Level 6: Thunderbolt Lunge
Level 8: Defiance (Rank 2, Rank 3)
Level 11: Form of the Master
Level 14: Demolish (Rank 2, Rank 3, Challenge!)
Level 17: Bountiful Chi Resurgence (Rank 2, Rank 3)
Level 20: Dragon Uppercut (Rank 2, Chi Flame, Ghostly Strikes)
Level 23: Inexorable Tides (Power Sweep, Challenge!)
Level 26: Fluidity (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Unbreakable (Rank 2)
Level 35: Intensity (Rage of the Beast)
Level 38: Pulverizer
Adv. Points: 36/36

Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Teleportation (Rank 2)

Specializations
Constitution: Unyielding (2/2)
Constitution: Tough (3/3)
Constitution: Quick Healing (3/3)
Constitution: Armored (2/2)
Warden: Fortified Gear (3/3)
Warden: Elusive (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (1/3)
Mastery: Constitution Mastery (1/1)

Devices


Any suggestions for improvement?
Thank you in advance for your time :smile:
My username is Tasos-EG, but I can't change it :#
Tagged:

Comments

  • flowcytoflowcyto Posts: 12,852 Arc User
    edited February 2022
    Well, firstly FotM scales w/ Dex, which you don't have SS'd here, and the Might attacks won't proc it as is. You'd have to switch to using Dex SS, or perhaps change to Enrage as the toggle/form and keep Str. I'd also prob not get Fluidity as your block, since you'll lose the large dmgRes bonus that normal blocks give then. I may also consider getting Shockwave in Might, since it's a nice & wide AoE to tag mobs with. I'd prob also tweak other various things w/ the build, like the powers and their advs. Here's an example edit of it:

    (Unnamed Build) - Freeform (Tank)
    v3.44:37

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
    Level 9: Relentless (Str: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Amazing Stamina (Rec: 5, End: 5)
    Level 18: Physical Conditioning (Str: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Clobber
    Level 1: Enrage
    Level 6: Defiance (Rank 2, Rank 3)
    Level 8: Pulverizer
    Level 11: Inexorable Tides (Rank 2, Power Sweep, Challenge!)
    Level 14: Demolish (Below the Belt)
    Level 17: Resurgence (Rank 2)
    Level 20: Shockwave (Rank 2, Power Shift, Challenge!)
    Level 23: Dragon Uppercut (Rank 2, Rank 3, Challenge!)
    Level 26: Bountiful Chi Resurgence (Rank 2, Rank 3)
    Level 29: Parry (Rank 2, Rank 3)
    Level 32: Aggressor
    Level 35: Thunderbolt Lunge
    Level 38: Unleashed Rage (Commanding Presence)
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (2/3)
    Protector: Resolute (3/3)
    Mastery: Protector Mastery (1/1)

    (not an early leveling build, ofc; you can get one of Might's or MA's basic combos early on and train out of it later, if needed)

    For single-targets, it initially uses charged Demolish to put up its debuff, while charged DU is your main attack, and Inex Tides can refresh Demolish and put up 2ndary Challenge. For AoE, Shockwave can group up mobs in a wide area in front of you, while Inex Tides' pbAoE can also be used on clumps of nearby mobs. UR can also be thrown in as the Ult for a bit of burst dmg and extra threat. Gears mostly for Con, w/ some Str and Rec.

    Wardicator could also work for the specs here, if you want a bit more of a dps focus.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • tasoseg#9218 tasoseg Posts: 28 Arc User
    Thanks once again flowcyto.
    You're all over in these forums :tongue:
    Next time, I'll pm you instantly :lol: (kidding)
    My username is Tasos-EG, but I can't change it :#
  • flowcytoflowcyto Posts: 12,852 Arc User
    No problem, man. Have fun out there 8)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaazaniah1jaazaniah1 Posts: 5,544 Arc User
    Just want to mention Endorphin Rush as an alternative to BCR if you'd rather not have the damage penalty of the latter.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • tasoseg#9218 tasoseg Posts: 28 Arc User
    jaazaniah1 wrote: »
    Just want to mention Endorphin Rush as an alternative to BCR if you'd rather not have the damage penalty of the latter.

    Oh sh@!. Great suggestion (I've forgotten this power exists). Thanks.
    My username is Tasos-EG, but I can't change it :#
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