Hi All
So, I've fianily done it, I have taken Jaazaniah1's suggestion and after a few weeks of farming OVs I now have unlocked Lance Rain!, so it's time to make a build that I wanted to use, that was on the backbruner for some time.
This build's focus is an Hybrid of DPS & Minor Support: TK Strikes/Burst for my basic attacks and build up for Ego Leech and Lance Rain for the AoE DPS.
I've also gone for Mental Storm for the Stun/Stress (Although I may change it back to the Combo, will have to see how used to it I am). Most of my powers are Rank 3, for as much DPS as possible, this is including TK Burst.
My Passive is AopM (I was thinking Seraphim for the extra damage & healing, but I don't think it matters to much). Final Power is up to debate, but we both know where this is going
SS & Tels are all aimed for the typical TK Build, but my specs, have Sentinel inside for the extra % of support. Depending on how I go with my build, I may change the Specs around.
Exp: If I ditch Mental Storm & have Adv/Stress on TK Strike, I'll likely use Genesis or Rejuvenated (As IIRC, Rejuvenated effects my basic HoT or might be effected by Seraphim's HoT)
(Unnamed Build) - Freeform (Hybrid)
v3.44:37
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Recovery (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6:
Quick Recovery (Con: 5, Rec: 5)
Level 9:
Acrobat (Dex: 5, Con: 5)
Level 12:
Impresario (Dex: 5, Rec: 5)
Level 15:
Ascetic (Con: 5, Ego: 5)
Level 18:
Shooter (Dex: 5, Ego: 5)
Level 21:
Worldly (Ego: 5, Rec: 5)Powers
Level 1:
Kinetic Darts
Level 1:
Telekinetic Strike (Rank 2, Rank 3)
Level 6:
Telekinetic Burst (Rank 2, Rank 3)
Level 8:
Telekinetic Shield (Rank 2)
Level 11:
Aura of Primal Majesty (Rank 2, Rank 3)
Level 14:
Mental Leech
Level 17:
Mind Drain (Rank 2, Deplete)
Level 20:
Lance Rain (Rank 2, Rank 3)
Level 23:
Mental Storm (Rank 2, Rank 3)
Level 26:
Level 29:
Telekinetic Reverberation
Level 32:
Mental Precision
Level 35:
Resurgence
Level 38:
Mental Impact (Rank 2, Rank 3)
Adv. Points:
32/36Travel Powers
Level 6:
Stoic Flight (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity:
Combat Training (3/3)
Dexterity:
Power Swell (2/2)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (2/2)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (2/3)
Vindicator:
Mass Destruction (3/3)
Sentinel:
Eternal Spring (2/2)
Sentinel:
Sentinel Aura (3/3)
Sentinel:
Moment of Need (3/3)
Sentinel:
Wither (2/2)
Mastery:
Dexterity Mastery (1/1)Devices
Resruge as my AD as always, Mind Drain and Mental Leech for the Healing.
Psi.
Comments
Also, you'll still want TK Lance in there, so you have a decent single-target attack (TK Strike is pretty weak on its own, and Lance Rain is an AoE w/ a cd). Here's an example edit of the build, making it more of a committed dps:
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Quick Recovery (Con: 5, Rec: 5)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Worldly (Ego: 5, Rec: 5)
Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Strike (Rank 2, Rank 3)
Level 6: Telekinetic Burst (Rank 2, Sudden Impact)
Level 8: Ego Form (Rank 2, Rank 3)
Level 11: Mental Precision
Level 14: Telekinetic Reverberation
Level 17: Resurgence (Rank 2)
Level 20: Telekinetic Lance (Rank 2, Rank 3)
Level 23: Mental Storm (Rank 2, Rank 3) *
Level 26: Lance Rain (Rank 2, Rank 3)
Level 29: Mental Leech
Level 32: Mind Drain (Rank 2, Deplete)
Level 35: Telekinetic Shield (Rank 2)
Level 38: Mental Impact (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Stoic Flight (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Dexterity Mastery (1/1)
(*MStorm still w/ its Stress adv, ofc)
Gears mostly for Dex, w/ some Rec and Con. Lance Rain & the Ult are pretty expensive, so you'll prob also want some extra cost discount on gear here.
- Be safe and have fun, champs - for science!
Fair enough, I'll go for a more normal dps build, as I do want the best out of Lance Rain, I did have the idea to go Hybrid for support stuff, but the build is focused in DPS so yeah I'd make the change and yeah, I tend to avoid "end-game" content, like Cosmics they are not just fun for me.
I'll look into the build, I may ditch getting two versions of Lance, as IIRC, they are the excat the same, just one is a AoE.
- Be safe and have fun, champs - for science!
Humm, I'll look into it still tho, as I may enjoy having both, However 2 small questions:
1. If I wanted to, would I be able to get away with not putting in Telekinetic Strike in and just have Burst for the Ego Leech Stacking or does Strike give me something else? (Besides Stress)
2. Outside of this build, has anyone really used Mind Break in order to stack the effects it gives?, or is it just easier to keep the effects and use them for other powers?.
Mind Break is imo best paired w/ the Dependency debuff in Support builds for an extra burst heal, otherwise I usually wouldn't bother with it (ending some of the debuffs w/ it can be counter-productive).
- Be safe and have fun, champs - for science!
The First one is a edit of the build that we both posted, making it more of a committed to TK only, I've also swapped around Rec for Int, for both the CD & CR, but the build is still Primary Dax based. However, in order to up keep the EU I will still have Gear that focus on Rec in order to try get the max out of it. This is in order to help with the Cost & Cooldown of Lance Rain, but also the other powers too.
Here is the edited build:
So I'm trying something a bit new, by ditching the "Combo" power, for a range build I think I should be safely be able to have it removed. TK Burst & Shards to up keep my Ego Leech, along with TK Eruption, Also as the build has a focus of mostly purely Lance Rain, I opt out of getting the Reg Lance in order to not have two powers that drain Ego Leech, I'm not sure how well the CD & CR will favor it, but I'm open to try.
TK Eur has the adv, Aegis to help out with extra protection and Shards has the Adv, for a background heal. Resruge as my AD as always and I've placed in Conviction for more background healing, Mental Impact for my Ult and all the reg EU & Form as expected, the last two powers I'm still juggling to have, I may get another form of background heal or another DPS power.
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Coordinated (Dex: 5, Int: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Negotiator (Int: 5, Rec: 5)
Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Burst (Rank 2, Rank 3)
Level 6: Ego Form (Rank 2, Rank 3)
Level 8: Telekinetic Shield
Level 11: Telekinetic Shards (Rank 2, Inner Peace)
Level 14:
Level 17:
Level 20: Lance Rain (Rank 2, Rank 3)
Level 23: Telekinetic Eruption (Rank 2, Enhanced Form)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Resurgence
Level 32: Telekinetic Reverberation
Level 35: Mental Precision
Level 38: Mental Impact (Rank 2, Rank 3)
Adv. Points: 30/36
Travel Powers
Level 6: Stoic Flight (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Dexterity Mastery (1/1)
Devices
Slot 1: Eroded Shard
Slot 2: Nimbus of Force
_____________________________________________________________________________________________________________________________
And here's the 2nd build, very minor edit of the build you have, but I've removed Mental Strom in favor for the Adv in strikes, as it's easy to have it applied auto rather then on another power.
Last two powers are same story as the other.
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Quick Recovery (Con: 5, Rec: 5)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Worldly (Ego: 5, Rec: 5)
Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Ego Form (Rank 2, Rank 3)
Level 8: Telekinetic Shield (Rank 2)
Level 11: Mental Leech
Level 14: Mind Drain (Rank 2, Deplete)
Level 17:
Level 20: Lance Rain (Rank 2, Rank 3)
Level 23: Telekinetic Lance (Rank 2, Rank 3)
Level 26:
Level 29: Resurgence (Rank 2)
Level 32: Mental Precision
Level 35: Telekinetic Reverberation
Level 38: Mental Impact (Rank 2, Rank 3)
Adv. Points: 30/36
Travel Powers
Level 6: Stoic Flight (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Dexterity Mastery (1/1)
Devices
Thanks for the info
Edit: Strange, I had to relog in order to post
The 2nd build looks okay, though I'd def include a non-cd AoE in there that builds ELeech (like TK Burst or TK Barrage), to help w/ Lance Rain.
- Be safe and have fun, champs - for science!
Also hi Jazz
I make put TK Lance back in, but I'll test this without it for now, I'll likely put Shards at the last row, so I can change it if need be.
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Worldly (Ego: 5, Rec: 5)
Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Telekinetic Burst (Rank 2, Rank 3)
Level 8: Telekinetic Shield (Rank 2)
Level 11: Ego Form (Rank 2, Rank 3)
Level 14: Telekinetic Shards (Impaled, Inner Peace)
Level 17: Ego Sprites (Slave Mentality)
Level 20: Lance Rain (Rank 2, Rank 3)
Level 23: Telekinetic Maelstrom (Rank 2, Expansive Intellect)
Level 26: Thundering Return
Level 29: Resurgence (Rank 2)
Level 32: Mental Precision
Level 35: Telekinetic Reverberation
Level 38: Mental Impact (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Stoic Flight (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Dexterity Mastery (1/1)
Devices
(Thanks to Flow for pointing out my now corrected 2nd reference to Barrage!)
- Be safe and have fun, champs - for science!
Alrighty then, I'll shove TK Lance in there as well and grab Conviction
I've ended up going for Ego PSS for this type of build as I find it much more easier to manage with the powers themselves, then going PSS for Dax, keep in mind however the build is very much still Dex aimed, my gear aims towards such. I've also picked Ego PSS, for the nice small bump in other SS from the Ego MR and it's specs.
I've ditched Sprites and placed Conviction for the quick self-heal and stuck with TK Male, for the nice Stun/Eleech boost, along with it's background heal.
Last two powers will likely be TK Lance and whatever else I can shove in there, self rez or so.
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Worldly (Ego: 5, Rec: 5)
Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Telekinetic Burst (Rank 2, Rank 3)
Level 8: Ego Form (Rank 2, Rank 3)
Level 11: Telekinetic Shield (Rank 2)
Level 14: Lance Rain (Rank 2, Rank 3)
Level 17:
Level 20:
Level 23: Telekinetic Maelstrom (Expansive Intellect, Inner Peace)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Mental Precision
Level 35: Telekinetic Reverberation
Level 38: Mental Impact (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6: Stoic Flight (Rank 2, Rank 3)
Level 35: Mind Blink
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Ego Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!
Sounds good, thanks for the help Flow! o7