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Psion Lancer (TK Hybrid Build)

Hi All

So, I've fianily done it, I have taken Jaazaniah1's suggestion and after a few weeks of farming OVs I now have unlocked Lance Rain!, so it's time to make a build that I wanted to use, that was on the backbruner for some time.

This build's focus is an Hybrid of DPS & Minor Support: TK Strikes/Burst for my basic attacks and build up for Ego Leech and Lance Rain for the AoE DPS.

I've also gone for Mental Storm for the Stun/Stress (Although I may change it back to the Combo, will have to see how used to it I am). Most of my powers are Rank 3, for as much DPS as possible, this is including TK Burst.

My Passive is AopM (I was thinking Seraphim for the extra damage & healing, but I don't think it matters to much). Final Power is up to debate, but we both know where this is going :p

SS & Tels are all aimed for the typical TK Build, but my specs, have Sentinel inside for the extra % of support. Depending on how I go with my build, I may change the Specs around.

Exp: If I ditch Mental Storm & have Adv/Stress on TK Strike, I'll likely use Genesis or Rejuvenated (As IIRC, Rejuvenated effects my basic HoT or might be effected by Seraphim's HoT)

(Unnamed Build) - Freeform (Hybrid)
v3.44:37

Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)

Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Quick Recovery (Con: 5, Rec: 5)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Worldly (Ego: 5, Rec: 5)

Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Strike (Rank 2, Rank 3)
Level 6: Telekinetic Burst (Rank 2, Rank 3)
Level 8: Telekinetic Shield (Rank 2)
Level 11: Aura of Primal Majesty (Rank 2, Rank 3)
Level 14: Mental Leech
Level 17: Mind Drain (Rank 2, Deplete)
Level 20: Lance Rain (Rank 2, Rank 3)
Level 23: Mental Storm (Rank 2, Rank 3)
Level 26:
Level 29: Telekinetic Reverberation
Level 32: Mental Precision
Level 35: Resurgence
Level 38: Mental Impact (Rank 2, Rank 3)
Adv. Points: 32/36

Travel Powers
Level 6: Stoic Flight (Rank 2, Rank 3)
Level 35:

Specializations
Dexterity: Combat Training (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Sentinel: Eternal Spring (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (2/2)
Mastery: Dexterity Mastery (1/1)

Devices


Resruge as my AD as always, Mind Drain and Mental Leech for the Healing.
Psi.

Comments

  • flowcytoflowcyto Posts: 12,858 Arc User
    edited January 2022
    I assume that you're not planning to bring this to large-group content, like Cosmics, cause weak Hybrid auras can be disruptive there. At least Seraphim's aura is relatively weak enough to not matter too much, so maybe consider switching to that if you want to stay in the Hybrid role and still do that type of content. I prob would just make it a normal dps build, though, since it's more efficient and straightforward that way (and you can still keep MLeech and Mind Drain, if you want). Having the build be more dps-oriented also means that Lance Rain hits harder, which may help you feel better about your investment into it :)

    Also, you'll still want TK Lance in there, so you have a decent single-target attack (TK Strike is pretty weak on its own, and Lance Rain is an AoE w/ a cd). Here's an example edit of the build, making it more of a committed dps:

    (Unnamed Build) - Freeform (Ranged Damage)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Quick Recovery (Con: 5, Rec: 5)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Impresario (Dex: 5, Rec: 5)
    Level 15: Ascetic (Con: 5, Ego: 5)
    Level 18: Shooter (Dex: 5, Ego: 5)
    Level 21: Worldly (Ego: 5, Rec: 5)

    Powers
    Level 1: Kinetic Darts
    Level 1: Telekinetic Strike (Rank 2, Rank 3)
    Level 6: Telekinetic Burst (Rank 2, Sudden Impact)
    Level 8: Ego Form (Rank 2, Rank 3)
    Level 11: Mental Precision
    Level 14: Telekinetic Reverberation
    Level 17: Resurgence (Rank 2)
    Level 20: Telekinetic Lance (Rank 2, Rank 3)
    Level 23: Mental Storm (Rank 2, Rank 3) *
    Level 26: Lance Rain (Rank 2, Rank 3)
    Level 29: Mental Leech
    Level 32: Mind Drain (Rank 2, Deplete)
    Level 35: Telekinetic Shield (Rank 2)
    Level 38: Mental Impact (Rank 2)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Stoic Flight (Rank 2, Rank 3)
    Level 35:

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Mastery: Dexterity Mastery (1/1)

    (*MStorm still w/ its Stress adv, ofc)

    Gears mostly for Dex, w/ some Rec and Con. Lance Rain & the Ult are pretty expensive, so you'll prob also want some extra cost discount on gear here.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    flowcyto wrote: »
    I assume that you're not planning to bring this to large-group content, like Cosmics, cause weak Hybrid auras can be disruptive there. At least Seraphim's aura is relatively weak enough to not matter too much, so maybe consider switching to that if you want to stay in the Hybrid role and still do that type of content. I prob would just make it a normal dps build, though, since it's more efficient and straightforward that way (and you can still keep MLeech and Mind Drain, if you want). Having the build be more dps-oriented also means that Lance Rain hits harder, which may help you feel better about your investment into it :)

    Fair enough, I'll go for a more normal dps build, as I do want the best out of Lance Rain, I did have the idea to go Hybrid for support stuff, but the build is focused in DPS so yeah I'd make the change and yeah, I tend to avoid "end-game" content, like Cosmics they are not just fun for me.

    I'll look into the build, I may ditch getting two versions of Lance, as IIRC, they are the excat the same, just one is a AoE.


    Psi.
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited January 2022
    Well, you'll prob want both Lances in the build, since TK Lance is better for single-target (and doesn't have a cd), but you obv also want to justify getting Lance Rain. I don't see much point in restricting the build to having only one such power- as it seems a bit too arbitrary. Despite both powers being lances, their spell effects and casting anims differ quite a bit anyways.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    flowcyto wrote: »
    Well, you'll prob want both Lances in the build, since TK Lance is better for single-target (and doesn't have a cd), but you obv also want to justify getting Lance Rain. I don't see much point in restricting the build to having only one such power- as it seems a bit too arbitrary. Despite both powers being lances, their spell effects and casting anims differ quite a bit anyways.

    Humm, I'll look into it still tho, as I may enjoy having both, However 2 small questions:

    1. If I wanted to, would I be able to get away with not putting in Telekinetic Strike in and just have Burst for the Ego Leech Stacking or does Strike give me something else? (Besides Stress)

    2. Outside of this build, has anyone really used Mind Break in order to stack the effects it gives?, or is it just easier to keep the effects and use them for other powers?.
    Psi.
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited January 2022
    Humm, I'll look into it still tho, as I may enjoy having both, However 2 small questions:

    1. If I wanted to, would I be able to get away with not putting in Telekinetic Strike in and just have Burst for the Ego Leech Stacking or does Strike give me something else? (Besides Stress)

    2. Outside of this build, has anyone really used Mind Break in order to stack the effects it gives?, or is it just easier to keep the effects and use them for other powers?.
    TK Strike can stack Ego Leech much faster on single-targets, esp once you have the Ego Infusion buff from using it w/ TK Lance (and TK Strike will cost much less). I'd prob still keep it in the build.

    Mind Break is imo best paired w/ the Dependency debuff in Support builds for an extra burst heal, otherwise I usually wouldn't bother with it (ending some of the debuffs w/ it can be counter-productive).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    Alright so I've got two builds here.

    The First one is a edit of the build that we both posted, making it more of a committed to TK only, I've also swapped around Rec for Int, for both the CD & CR, but the build is still Primary Dax based. However, in order to up keep the EU I will still have Gear that focus on Rec in order to try get the max out of it. This is in order to help with the Cost & Cooldown of Lance Rain, but also the other powers too.


    Here is the edited build:

    So I'm trying something a bit new, by ditching the "Combo" power, for a range build I think I should be safely be able to have it removed. TK Burst & Shards to up keep my Ego Leech, along with TK Eruption, Also as the build has a focus of mostly purely Lance Rain, I opt out of getting the Reg Lance in order to not have two powers that drain Ego Leech, I'm not sure how well the CD & CR will favor it, but I'm open to try.

    TK Eur has the adv, Aegis to help out with extra protection and Shards has the Adv, for a background heal. Resruge as my AD as always and I've placed in Conviction for more background healing, Mental Impact for my Ult and all the reg EU & Form as expected, the last two powers I'm still juggling to have, I may get another form of background heal or another DPS power.


    (Unnamed Build) - Freeform (Ranged Damage)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
    Level 6: Coordinated (Dex: 5, Int: 5)
    Level 9: Healthy Mind (Con: 5, Int: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Negotiator (Int: 5, Rec: 5)

    Powers
    Level 1: Kinetic Darts
    Level 1: Telekinetic Burst (Rank 2, Rank 3)
    Level 6: Ego Form (Rank 2, Rank 3)
    Level 8: Telekinetic Shield
    Level 11: Telekinetic Shards (Rank 2, Inner Peace)
    Level 14:
    Level 17:
    Level 20: Lance Rain (Rank 2, Rank 3)
    Level 23: Telekinetic Eruption (Rank 2, Enhanced Form)
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Resurgence
    Level 32: Telekinetic Reverberation
    Level 35: Mental Precision
    Level 38: Mental Impact (Rank 2, Rank 3)
    Adv. Points: 30/36

    Travel Powers
    Level 6: Stoic Flight (Rank 2, Rank 3)
    Level 35:

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Mastery: Dexterity Mastery (1/1)

    Devices
    Slot 1: Eroded Shard
    Slot 2: Nimbus of Force


    _____________________________________________________________________________________________________________________________

    And here's the 2nd build, very minor edit of the build you have, but I've removed Mental Strom in favor for the Adv in strikes, as it's easy to have it applied auto rather then on another power.

    Last two powers are same story as the other.

    (Unnamed Build) - Freeform (Ranged Damage)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Quick Recovery (Con: 5, Rec: 5)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Impresario (Dex: 5, Rec: 5)
    Level 15: Ascetic (Con: 5, Ego: 5)
    Level 18: Shooter (Dex: 5, Ego: 5)
    Level 21: Worldly (Ego: 5, Rec: 5)

    Powers
    Level 1: Kinetic Darts
    Level 1: Telekinetic Strike (Rank 2, Stressed Out)
    Level 6: Ego Form (Rank 2, Rank 3)
    Level 8: Telekinetic Shield (Rank 2)
    Level 11: Mental Leech
    Level 14: Mind Drain (Rank 2, Deplete)
    Level 17:
    Level 20: Lance Rain (Rank 2, Rank 3)
    Level 23: Telekinetic Lance (Rank 2, Rank 3)
    Level 26:
    Level 29: Resurgence (Rank 2)
    Level 32: Mental Precision
    Level 35: Telekinetic Reverberation
    Level 38: Mental Impact (Rank 2, Rank 3)
    Adv. Points: 30/36

    Travel Powers
    Level 6: Stoic Flight (Rank 2, Rank 3)
    Level 35:

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Mastery: Dexterity Mastery (1/1)

    Devices


    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    flowcyto wrote: »
    Humm, I'll look into it still tho, as I may enjoy having both, However 2 small questions:

    1. If I wanted to, would I be able to get away with not putting in Telekinetic Strike in and just have Burst for the Ego Leech Stacking or does Strike give me something else? (Besides Stress)

    2. Outside of this build, has anyone really used Mind Break in order to stack the effects it gives?, or is it just easier to keep the effects and use them for other powers?.
    TK Strike can stack Ego Leech much faster on single-targets, esp once you have the Ego Infusion buff from using it w/ TK Lance (and TK Strike will cost much less). I'd prob still keep it in the build.

    Mind Break is imo best paired w/ the Dependency debuff in Support builds for an extra burst heal, otherwise I usually wouldn't bother with it (ending some of the debuffs w/ it can be counter-productive).



    Thanks for the info


    Edit: Strange, I had to relog in order to post
    Psi.
  • flowcytoflowcyto Posts: 12,858 Arc User
    Yea, I prob wouldn't recommend that first build, unless all you're doing w/ it is farming trash and/or easy solo content perhaps. It will be good for short-term AoE fights, but not great in long-term single-target fights. Also, you may want to just go back to using Rec SS instead of Int SS, since Int's cost discount is on the same DR curve as the general cost discount rating that you can get from gear, and any cd reduction that you get from a small amount of Int won't help that much anyways.

    The 2nd build looks okay, though I'd def include a non-cd AoE in there that builds ELeech (like TK Burst or TK Barrage), to help w/ Lance Rain.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaazaniah1jaazaniah1 Posts: 5,553 Arc User
    I also think the 2nd build looks the most promising. I'd add in TK Barrage with the stun adv. Hit a group with Lance Rain, then Barrage. Maybe the last power could be a self rez, or possibly an odd-next-hit like Sonice Device (can be nice to add to your opening attack).
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    Second built it is!

    Also hi Jazz
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    Here is the build: I've stuck with the Second Build, with a small change, I've ditched the Mind Drain & Mental Leech, as i'd be killing targets faster then I can heal myself, however I do have Ego Sprites for more background heal

    I make put TK Lance back in, but I'll test this without it for now, I'll likely put Shards at the last row, so I can change it if need be.

    (Unnamed Build) - Freeform (Ranged Damage)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Ascetic (Con: 5, Ego: 5)
    Level 18: Shooter (Dex: 5, Ego: 5)
    Level 21: Worldly (Ego: 5, Rec: 5)

    Powers
    Level 1: Kinetic Darts
    Level 1: Telekinetic Strike (Rank 2, Stressed Out)
    Level 6: Telekinetic Burst (Rank 2, Rank 3)
    Level 8: Telekinetic Shield (Rank 2)
    Level 11: Ego Form (Rank 2, Rank 3)
    Level 14: Telekinetic Shards (Impaled, Inner Peace)
    Level 17: Ego Sprites (Slave Mentality)
    Level 20: Lance Rain (Rank 2, Rank 3)
    Level 23: Telekinetic Maelstrom (Rank 2, Expansive Intellect)
    Level 26: Thundering Return
    Level 29: Resurgence (Rank 2)
    Level 32: Mental Precision
    Level 35: Telekinetic Reverberation
    Level 38: Mental Impact (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Stoic Flight (Rank 2, Rank 3)
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Mastery: Dexterity Mastery (1/1)

    Devices
    Psi.
  • jaazaniah1jaazaniah1 Posts: 5,553 Arc User
    edited January 2022
    I'd take Telekinetic Barrage (Dazzle, Instill Doubt) over TK Shards or TK Burst since it has a stun and also heals via Dependecy. Since all your other powers are long range you likely won't get much use from Maelstrom (PBAoE) so I'd opt for the heavy hitting TK Lance instead.

    (Thanks to Flow for pointing out my now corrected 2nd reference to Barrage!)
    Post edited by jaazaniah1 on
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited January 2022
    If you aren't using MLeech much, then I don't think the Sprites will be of much use either. You may just want to replace it w/ something like Conviction for the quick self-heal, in that case. I don't quite agree w/ Jaaz about the AoE options (and I assume he meant TK Burst instead of TK Barrage a 2nd time), since I don't think that you specified only playing at long range (and TK Maelstrom can give you a nice burst of ELeech stacks in AoE situations), but I would def agree that TK Lance is still an important inclusion. And yea, I would prob replace TK Shards w/ TK Lance, since you don't really need the Shard's ELeech or Stress refresh effects (and if you wanted more AoE CC, you could always get the KD_stun adv on TK Burst or TK Barrage).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    flowcyto wrote: »
    If you aren't using MLeech much, then I don't think the Sprites will be of much use either. You may just want to replace it w/ something like Conviction for the quick self-heal, in that case. I don't quite agree w/ Jaaz about the AoE options (and I assume he meant TK Burst instead of TK Barrage a 2nd time), since I don't think that you specified only playing at long range (and TK Maelstrom can give you a nice burst of ELeech stacks in AoE situations), but I would def agree that TK Lance is still an important inclusion. And yea, I would prob replace TK Shards w/ TK Lance, since you don't really need the Shard's ELeech or Stress refresh effects (and if you wanted more AoE CC, you could always get the KD_stun adv on TK Burst or TK Barrage).


    Alrighty then, I'll shove TK Lance in there as well and grab Conviction
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    So this is the build I ended up going with:

    I've ended up going for Ego PSS for this type of build as I find it much more easier to manage with the powers themselves, then going PSS for Dax, keep in mind however the build is very much still Dex aimed, my gear aims towards such. I've also picked Ego PSS, for the nice small bump in other SS from the Ego MR and it's specs.

    I've ditched Sprites and placed Conviction for the quick self-heal and stuck with TK Male, for the nice Stun/Eleech boost, along with it's background heal.

    Last two powers will likely be TK Lance and whatever else I can shove in there, self rez or so.

    (Unnamed Build) - Freeform (Ranged Damage)
    v3.44:37

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Ascetic (Con: 5, Ego: 5)
    Level 18: Shooter (Dex: 5, Ego: 5)
    Level 21: Worldly (Ego: 5, Rec: 5)

    Powers
    Level 1: Kinetic Darts
    Level 1: Telekinetic Strike (Rank 2, Stressed Out)
    Level 6: Telekinetic Burst (Rank 2, Rank 3)
    Level 8: Ego Form (Rank 2, Rank 3)
    Level 11: Telekinetic Shield (Rank 2)
    Level 14: Lance Rain (Rank 2, Rank 3)
    Level 17:
    Level 20:
    Level 23: Telekinetic Maelstrom (Expansive Intellect, Inner Peace)
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Resurgence (Rank 2)
    Level 32: Mental Precision
    Level 35: Telekinetic Reverberation
    Level 38: Mental Impact (Rank 2, Rank 3)
    Adv. Points: 34/36

    Travel Powers
    Level 6: Stoic Flight (Rank 2, Rank 3)
    Level 35: Mind Blink

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Mastery: Ego Mastery (1/1)

    Devices
    Psi.
  • flowcytoflowcyto Posts: 12,858 Arc User
    Okay, well as long as TK Lance gets in there, then it's fine by me (you'll want 4 free adv points to get TK Lance to R3, but you can always take a rank out from something else for it, like the Ult). And yea, Ego PSS (w/ a Dex focus) can also work here.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    flowcyto wrote: »
    Okay, well as long as TK Lance gets in there, then it's fine by me (you'll want 4 free adv points to get TK Lance to R3, but you can always take a rank out from something else for it, like the Ult). And yea, Ego PSS (w/ a Dex focus) can also work here.


    Sounds good, thanks for the help Flow! o7
    Psi.
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